Houdini Main Changelogs

6.1.143

The UV Texture SOP now uses the NWN style node selector for choosing the camera. The BakeVex SOP has been likewise upgraded.

Mon. September 22, 2003
6.1.143

The UV Texture SOP now uses the NWN style node selector for choosing the camera. The BakeVex SOP has been likewise upgraded.

Mon. September 22, 2003
6.1.143

The UV Texture SOP now uses the NWN style node selector for choosing the camera. The BakeVex SOP has been likewise upgraded.

Mon. September 22, 2003
6.1.143

The UV Texture SOP now uses the NWN style node selector for choosing the camera. The BakeVex SOP has been likewise upgraded.

Mon. September 22, 2003
6.1.143

The Kinematic Solver jump button in Objects will now work with relative paths.

Mon. September 22, 2003
6.1.143

The Kinematic Solver jump button in Objects will now work with relative paths.

Mon. September 22, 2003
6.1.143

The Kinematic Solver jump button in Objects will now work with relative paths.

Mon. September 22, 2003
6.1.143

The Kinematic Solver jump button in Objects will now work with relative paths.

Mon. September 22, 2003
6.1.143

The Kinematic Solver jump button in Objects will now work with relative paths.

Mon. September 22, 2003
6.1.143

Fixing a bug where the visibility sop would invert its input group if it was applying to non-selected primitives.

Mon. September 22, 2003
6.1.143

Fixing a bug where the visibility sop would invert its input group if it was applying to non-selected primitives.

Mon. September 22, 2003
6.1.143

Fixing a bug where the visibility sop would invert its input group if it was applying to non-selected primitives.

Mon. September 22, 2003
6.1.143

Fixing a bug where the visibility sop would invert its input group if it was applying to non-selected primitives.

Mon. September 22, 2003
6.1.143

Fixing a bug where the visibility sop would invert its input group if it was applying to non-selected primitives.

Mon. September 22, 2003
6.1.143

The UV align handle works (again) in OTL at OBJ level.

Mon. September 22, 2003
6.1.143

The UV align handle works (again) in OTL at OBJ level.

Mon. September 22, 2003
6.1.143

The UV align handle works (again) in OTL at OBJ level.

Mon. September 22, 2003
6.1.143

The UV align handle works (again) in OTL at OBJ level.

Mon. September 22, 2003
6.1.143

The UV align handle works (again) in OTL at OBJ level.

Mon. September 22, 2003
6.1.140

There were bugs in the supermat VEX shader. These bugs cause a double attenuation of the diffuse color and ignoring of the transparency color map. Images using the supermat shader will now be significantly different than before.

Fri. September 19, 2003
6.1.140

There were bugs in the supermat VEX shader. These bugs cause a double attenuation of the diffuse color and ignoring of the transparency color map. Images using the supermat shader will now be significantly different than before.

Fri. September 19, 2003
6.1.140

There were bugs in the supermat VEX shader. These bugs cause a double attenuation of the diffuse color and ignoring of the transparency color map. Images using the supermat shader will now be significantly different than before.

Fri. September 19, 2003
6.1.140

There were bugs in the supermat VEX shader. These bugs cause a double attenuation of the diffuse color and ignoring of the transparency color map. Images using the supermat shader will now be significantly different than before.

Fri. September 19, 2003
6.1.140

There were bugs in the supermat VEX shader. These bugs cause a double attenuation of the diffuse color and ignoring of the transparency color map. Images using the supermat shader will now be significantly different than before.

Fri. September 19, 2003
6.1.140

There were bugs in the supermat VEX shader. These bugs cause a double attenuation of the diffuse color and ignoring of the transparency color map. Images using the supermat shader will now be significantly different than before.

Fri. September 19, 2003