Houdini Main Changelogs
6.1.137 | When connecting or disconnecting inputs to subnet VOPs or subnet output VOPs, Houdini now tries to maintain existing input and output connections. This should make working with subnet VOPs much less labour intensive. |
Tue. September 16, 2003 | |
6.1.137 | When connecting or disconnecting inputs to subnet VOPs or subnet output VOPs, Houdini now tries to maintain existing input and output connections. This should make working with subnet VOPs much less labour intensive. |
Tue. September 16, 2003 | |
6.1.137 | When connecting or disconnecting inputs to subnet VOPs or subnet output VOPs, Houdini now tries to maintain existing input and output connections. This should make working with subnet VOPs much less labour intensive. |
Tue. September 16, 2003 | |
6.1.137 | The Subdivide SOP now has a Smooth Vertex Attribute toggle that defaults to on. For same behaviour as 6.0, this needs to be changed to off. |
Tue. September 16, 2003 | |
6.1.137 | The Subdivide SOP now has a Smooth Vertex Attribute toggle that defaults to on. For same behaviour as 6.0, this needs to be changed to off. |
Tue. September 16, 2003 | |
6.1.137 | The Subdivide SOP now has a Smooth Vertex Attribute toggle that defaults to on. For same behaviour as 6.0, this needs to be changed to off. |
Tue. September 16, 2003 | |
6.1.137 | The Subdivide SOP now has a Smooth Vertex Attribute toggle that defaults to on. For same behaviour as 6.0, this needs to be changed to off. |
Tue. September 16, 2003 | |
6.1.137 | The Subdivide SOP now has a Smooth Vertex Attribute toggle that defaults to on. For same behaviour as 6.0, this needs to be changed to off. |
Tue. September 16, 2003 | |
6.1.137 | The Subdivide SOP now has a toggle to smooth vertex attributes. If set (as is by default) vertex attributes not on vertex seams will be smoothed in the same way point attributes are. |
Tue. September 16, 2003 | |
6.1.137 | The Subdivide SOP now has a toggle to smooth vertex attributes. If set (as is by default) vertex attributes not on vertex seams will be smoothed in the same way point attributes are. |
Tue. September 16, 2003 | |
6.1.137 | The Subdivide SOP now has a toggle to smooth vertex attributes. If set (as is by default) vertex attributes not on vertex seams will be smoothed in the same way point attributes are. |
Tue. September 16, 2003 | |
6.1.137 | The Subdivide SOP now has a toggle to smooth vertex attributes. If set (as is by default) vertex attributes not on vertex seams will be smoothed in the same way point attributes are. |
Tue. September 16, 2003 | |
6.1.137 | The Subdivide SOP now has a toggle to smooth vertex attributes. If set (as is by default) vertex attributes not on vertex seams will be smoothed in the same way point attributes are. |
Tue. September 16, 2003 | |
6.1.137 | Fixed a case where jumping out of a COP subnet could result in you being inside a sibling subnet, rather than the parent net. |
Tue. September 16, 2003 | |
6.1.137 | Fixed a case where jumping out of a COP subnet could result in you being inside a sibling subnet, rather than the parent net. |
Tue. September 16, 2003 | |
6.1.137 | Fixed a case where jumping out of a COP subnet could result in you being inside a sibling subnet, rather than the parent net. |
Tue. September 16, 2003 | |
6.1.137 | Fixed a case where jumping out of a COP subnet could result in you being inside a sibling subnet, rather than the parent net. |
Tue. September 16, 2003 | |
6.1.137 | Fixed a case where jumping out of a COP subnet could result in you being inside a sibling subnet, rather than the parent net. |
Tue. September 16, 2003 | |
6.1.137 | A new handle is now available for animating object on path. In a Geometry or Pose state right click on the current handle of a given geometry, and choose "Path Handle" to pop up the path handle. |
Tue. September 16, 2003 | |
6.1.137 | A new handle is now available for animating object on path. In a Geometry or Pose state right click on the current handle of a given geometry, and choose "Path Handle" to pop up the path handle. |
Tue. September 16, 2003 | |
6.1.137 | A new handle is now available for animating object on path. In a Geometry or Pose state right click on the current handle of a given geometry, and choose "Path Handle" to pop up the path handle. |
Tue. September 16, 2003 | |
6.1.137 | A new handle is now available for animating object on path. In a Geometry or Pose state right click on the current handle of a given geometry, and choose "Path Handle" to pop up the path handle. |
Tue. September 16, 2003 | |
6.1.137 | A new handle is now available for animating object on path. In a Geometry or Pose state right click on the current handle of a given geometry, and choose "Path Handle" to pop up the path handle. |
Tue. September 16, 2003 | |
6.1.136 | Added opinputpath and opoutputpath analogues of opinput and opoutput respectively which returns the full path to the operator instead of only the name. |
Mon. September 15, 2003 | |
6.1.136 | Added opinputpath and opoutputpath analogues of opinput and opoutput respectively which returns the full path to the operator instead of only the name. |
Mon. September 15, 2003 |