Houdini Main Changelogs

6.1.136

The merge and sequence COPs no longer leave blank zombie entries in their input lists when an input is deleted. This means that inputs are consolidated and potentially change positions.

Mon. September 15, 2003
6.1.136

The merge and sequence COPs no longer leave blank zombie entries in their input lists when an input is deleted. This means that inputs are consolidated and potentially change positions.

Mon. September 15, 2003
6.1.136

The merge and sequence COPs no longer leave blank zombie entries in their input lists when an input is deleted. This means that inputs are consolidated and potentially change positions.

Mon. September 15, 2003
6.1.136

The merge and sequence COPs no longer leave blank zombie inputs in their parameter dialog when inputs are deleted.

Mon. September 15, 2003
6.1.136

The merge and sequence COPs no longer leave blank zombie inputs in their parameter dialog when inputs are deleted.

Mon. September 15, 2003
6.1.136

The merge and sequence COPs no longer leave blank zombie inputs in their parameter dialog when inputs are deleted.

Mon. September 15, 2003
6.1.136

The merge and sequence COPs no longer leave blank zombie inputs in their parameter dialog when inputs are deleted.

Mon. September 15, 2003
6.1.136

The merge and sequence COPs no longer leave blank zombie inputs in their parameter dialog when inputs are deleted.

Mon. September 15, 2003
6.1.136

When generating an OTL file from MentalRay shaders using mids, the shaders are now properly classified by type (light, surface, etc). Unsupported shader types (i.e. shader types that Houdini does not know how to use) are not added to the OTL and generate an error message.

Mon. September 15, 2003
6.1.136

When generating an OTL file from MentalRay shaders using mids, the shaders are now properly classified by type (light, surface, etc). Unsupported shader types (i.e. shader types that Houdini does not know how to use) are not added to the OTL and generate an error message.

Mon. September 15, 2003
6.1.136

When generating an OTL file from MentalRay shaders using mids, the shaders are now properly classified by type (light, surface, etc). Unsupported shader types (i.e. shader types that Houdini does not know how to use) are not added to the OTL and generate an error message.

Mon. September 15, 2003
6.1.136

When generating an OTL file from MentalRay shaders using mids, the shaders are now properly classified by type (light, surface, etc). Unsupported shader types (i.e. shader types that Houdini does not know how to use) are not added to the OTL and generate an error message.

Mon. September 15, 2003
6.1.136

When generating an OTL file from MentalRay shaders using mids, the shaders are now properly classified by type (light, surface, etc). Unsupported shader types (i.e. shader types that Houdini does not know how to use) are not added to the OTL and generate an error message.

Mon. September 15, 2003
6.1.134

When the auto-generate depth map option is turned on for a light source, Houdini will now verify that there's a valid filename before attempting to let the renderer generate the depth map.

Sat. September 13, 2003
6.1.134

When the auto-generate depth map option is turned on for a light source, Houdini will now verify that there's a valid filename before attempting to let the renderer generate the depth map.

Sat. September 13, 2003
6.1.134

When the auto-generate depth map option is turned on for a light source, Houdini will now verify that there's a valid filename before attempting to let the renderer generate the depth map.

Sat. September 13, 2003
6.1.134

When the auto-generate depth map option is turned on for a light source, Houdini will now verify that there's a valid filename before attempting to let the renderer generate the depth map.

Sat. September 13, 2003
6.1.134

When the auto-generate depth map option is turned on for a light source, Houdini will now verify that there's a valid filename before attempting to let the renderer generate the depth map.

Sat. September 13, 2003
6.1.134

The Bake VEX SOP now handles indirect SHOP references for shader definitions.

Sat. September 13, 2003
6.1.134

The Bake VEX SOP now handles indirect SHOP references for shader definitions.

Sat. September 13, 2003
6.1.134

The Bake VEX SOP now handles indirect SHOP references for shader definitions.

Sat. September 13, 2003
6.1.134

The Bake VEX SOP now handles indirect SHOP references for shader definitions.

Sat. September 13, 2003
6.1.134

The Bake VEX SOP now handles indirect SHOP references for shader definitions.

Sat. September 13, 2003
6.1.134

There was a memory leak with displacement shaders in VEX shaded mode. This has been fixed.

Sat. September 13, 2003
6.1.134

There was a memory leak with displacement shaders in VEX shaded mode. This has been fixed.

Sat. September 13, 2003