Houdini Main Changelogs

6.1.139

When the new bundle code went in, there was a problem determining shadowing objects. This has been addressed and shadows should now work again.

Thu. September 18, 2003
6.1.139

When the new bundle code went in, there was a problem determining shadowing objects. This has been addressed and shadows should now work again.

Thu. September 18, 2003
6.1.139

When the new bundle code went in, there was a problem determining shadowing objects. This has been addressed and shadows should now work again.

Thu. September 18, 2003
6.1.139

When the new bundle code went in, there was a problem determining shadowing objects. This has been addressed and shadows should now work again.

Thu. September 18, 2003
6.1.138

The AttribMirror SOP now has options to mirror the attribute rather than just copying from the source side of the geometry. This mirror can be done with the 3d mirror plane (for rest positions) the 3d mirror plane without the translation component (for normals), or a user specified 2d mirror line (for texture attributes).

Wed. September 17, 2003
6.1.138

The AttribMirror SOP now has options to mirror the attribute rather than just copying from the source side of the geometry. This mirror can be done with the 3d mirror plane (for rest positions) the 3d mirror plane without the translation component (for normals), or a user specified 2d mirror line (for texture attributes).

Wed. September 17, 2003
6.1.138

The AttribMirror SOP now has options to mirror the attribute rather than just copying from the source side of the geometry. This mirror can be done with the 3d mirror plane (for rest positions) the 3d mirror plane without the translation component (for normals), or a user specified 2d mirror line (for texture attributes).

Wed. September 17, 2003
6.1.138

The AttribMirror SOP now has options to mirror the attribute rather than just copying from the source side of the geometry. This mirror can be done with the 3d mirror plane (for rest positions) the 3d mirror plane without the translation component (for normals), or a user specified 2d mirror line (for texture attributes).

Wed. September 17, 2003
6.1.138

The AttribMirror SOP now has options to mirror the attribute rather than just copying from the source side of the geometry. This mirror can be done with the 3d mirror plane (for rest positions) the 3d mirror plane without the translation component (for normals), or a user specified 2d mirror line (for texture attributes).

Wed. September 17, 2003
6.1.138

All Brush Ops now have under their symmetry page an additional UV Reflection. This is used rather than the 3d symmetry values for determining brush symmetry when painting in the UV viewport.

The UVBrush's Dilate/Contract and Drag functions now properly mirror the operation (ie, the direction of the drag and the center of the dilate will be mirrored).

Wed. September 17, 2003
6.1.138

All Brush Ops now have under their symmetry page an additional UV Reflection. This is used rather than the 3d symmetry values for determining brush symmetry when painting in the UV viewport.

The UVBrush's Dilate/Contract and Drag functions now properly mirror the operation (ie, the direction of the drag and the center of the dilate will be mirrored).

Wed. September 17, 2003
6.1.138

All Brush Ops now have under their symmetry page an additional UV Reflection. This is used rather than the 3d symmetry values for determining brush symmetry when painting in the UV viewport.

The UVBrush's Dilate/Contract and Drag functions now properly mirror the operation (ie, the direction of the drag and the center of the dilate will be mirrored).

Wed. September 17, 2003
6.1.138

All Brush Ops now have under their symmetry page an additional UV Reflection. This is used rather than the 3d symmetry values for determining brush symmetry when painting in the UV viewport.

The UVBrush's Dilate/Contract and Drag functions now properly mirror the operation (ie, the direction of the drag and the center of the dilate will be mirrored).

Wed. September 17, 2003
6.1.138

All Brush Ops now have under their symmetry page an additional UV Reflection. This is used rather than the 3d symmetry values for determining brush symmetry when painting in the UV viewport.

The UVBrush's Dilate/Contract and Drag functions now properly mirror the operation (ie, the direction of the drag and the center of the dilate will be mirrored).

Wed. September 17, 2003
6.1.137

When connecting or disconnecting inputs to subnet VOPs or subnet output VOPs, Houdini now tries to maintain existing input and output connections. This should make working with subnet VOPs much less labour intensive.

Tue. September 16, 2003
6.1.137

When connecting or disconnecting inputs to subnet VOPs or subnet output VOPs, Houdini now tries to maintain existing input and output connections. This should make working with subnet VOPs much less labour intensive.

Tue. September 16, 2003
6.1.137

When connecting or disconnecting inputs to subnet VOPs or subnet output VOPs, Houdini now tries to maintain existing input and output connections. This should make working with subnet VOPs much less labour intensive.

Tue. September 16, 2003
6.1.137

When connecting or disconnecting inputs to subnet VOPs or subnet output VOPs, Houdini now tries to maintain existing input and output connections. This should make working with subnet VOPs much less labour intensive.

Tue. September 16, 2003
6.1.137

When connecting or disconnecting inputs to subnet VOPs or subnet output VOPs, Houdini now tries to maintain existing input and output connections. This should make working with subnet VOPs much less labour intensive.

Tue. September 16, 2003
6.1.137

The Subdivide SOP now has a Smooth Vertex Attribute toggle that defaults to on. For same behaviour as 6.0, this needs to be changed to off.

Tue. September 16, 2003
6.1.137

The Subdivide SOP now has a Smooth Vertex Attribute toggle that defaults to on. For same behaviour as 6.0, this needs to be changed to off.

Tue. September 16, 2003
6.1.137

The Subdivide SOP now has a Smooth Vertex Attribute toggle that defaults to on. For same behaviour as 6.0, this needs to be changed to off.

Tue. September 16, 2003
6.1.137

The Subdivide SOP now has a Smooth Vertex Attribute toggle that defaults to on. For same behaviour as 6.0, this needs to be changed to off.

Tue. September 16, 2003
6.1.137

The Subdivide SOP now has a Smooth Vertex Attribute toggle that defaults to on. For same behaviour as 6.0, this needs to be changed to off.

Tue. September 16, 2003
6.1.137

The Subdivide SOP now has a toggle to smooth vertex attributes. If set (as is by default) vertex attributes not on vertex seams will be smoothed in the same way point attributes are.

Tue. September 16, 2003