Houdini Main Changelogs

6.1.130

The .geo/.bgeo geometry formats have changed for pCapt capture weight point attributes. It now outpus "float:indexpair" instead of "float" as the type name. These is additional info which means that the attribute data consists of <index,data> pairs. This was done because we now have other attributes which may be "float:indexpair".

Build 6.0.416 and 5.5.460 have been updated to load such geometry files but ignore this extra info.

Tue. September 9, 2003
6.1.130

The .geo/.bgeo geometry formats have changed for pCapt capture weight point attributes. It now outpus "float:indexpair" instead of "float" as the type name. These is additional info which means that the attribute data consists of <index,data> pairs. This was done because we now have other attributes which may be "float:indexpair".

Build 6.0.416 and 5.5.460 have been updated to load such geometry files but ignore this extra info.

Tue. September 9, 2003
6.1.130

The .geo/.bgeo geometry formats have changed for pCapt capture weight point attributes. It now outpus "float:indexpair" instead of "float" as the type name. These is additional info which means that the attribute data consists of <index,data> pairs. This was done because we now have other attributes which may be "float:indexpair".

Build 6.0.416 and 5.5.460 have been updated to load such geometry files but ignore this extra info.

Tue. September 9, 2003
6.1.130

The .geo/.bgeo geometry formats have changed for pCapt capture weight point attributes. It now outpus "float:indexpair" instead of "float" as the type name. These is additional info which means that the attribute data consists of <index,data> pairs. This was done because we now have other attributes which may be "float:indexpair".

Build 6.0.416 and 5.5.460 have been updated to load such geometry files but ignore this extra info.

Tue. September 9, 2003
6.1.130

Fixed bug that caused UVPelt to crash when operating on degenerate quads.

Tue. September 9, 2003
6.1.130

Fixed bug that caused UVPelt to crash when operating on degenerate quads.

Tue. September 9, 2003
6.1.130

Fixed bug that caused UVPelt to crash when operating on degenerate quads.

Tue. September 9, 2003
6.1.130

Fixed bug that caused UVPelt to crash when operating on degenerate quads.

Tue. September 9, 2003
6.1.130

Fixed bug that caused UVPelt to crash when operating on degenerate quads.

Tue. September 9, 2003
6.1.130

Fixed bug that caused Halo to crash whenever an Edge Blur COP was placed.

Tue. September 9, 2003
6.1.130

Fixed bug that caused Halo to crash whenever an Edge Blur COP was placed.

Tue. September 9, 2003
6.1.130

Fixed bug that caused Halo to crash whenever an Edge Blur COP was placed.

Tue. September 9, 2003
6.1.130

Fixed bug that caused Halo to crash whenever an Edge Blur COP was placed.

Tue. September 9, 2003
6.1.130

Fixed bug that caused Halo to crash whenever an Edge Blur COP was placed.

Tue. September 9, 2003
6.1.129

Added a second input to the Edit SOP for specifying a reference geometry. When a reference geometry is specified, edits are transformed according to the difference between the input geometry and the reference geometry.

Mon. September 8, 2003
6.1.129

Added a second input to the Edit SOP for specifying a reference geometry. When a reference geometry is specified, edits are transformed according to the difference between the input geometry and the reference geometry.

Mon. September 8, 2003
6.1.129

Added a second input to the Edit SOP for specifying a reference geometry. When a reference geometry is specified, edits are transformed according to the difference between the input geometry and the reference geometry.

Mon. September 8, 2003
6.1.129

Added a second input to the Edit SOP for specifying a reference geometry. When a reference geometry is specified, edits are transformed according to the difference between the input geometry and the reference geometry.

Mon. September 8, 2003
6.1.129

Added a second input to the Edit SOP for specifying a reference geometry. When a reference geometry is specified, edits are transformed according to the difference between the input geometry and the reference geometry.

Mon. September 8, 2003
6.1.129

The UVBrush now properly looks up the UV coordinates of the point in the 3d geometry. Thus, you can drag the texture in the 3d viewport and get the expected results. Similarly, the behaviour of dilate/contract are inverted if you are in the 3d viewport to get the expected operation.

Mon. September 8, 2003
6.1.129

The UVBrush now properly looks up the UV coordinates of the point in the 3d geometry. Thus, you can drag the texture in the 3d viewport and get the expected results. Similarly, the behaviour of dilate/contract are inverted if you are in the 3d viewport to get the expected operation.

Mon. September 8, 2003
6.1.129

The UVBrush now properly looks up the UV coordinates of the point in the 3d geometry. Thus, you can drag the texture in the 3d viewport and get the expected results. Similarly, the behaviour of dilate/contract are inverted if you are in the 3d viewport to get the expected operation.

Mon. September 8, 2003
6.1.129

The UVBrush now properly looks up the UV coordinates of the point in the 3d geometry. Thus, you can drag the texture in the 3d viewport and get the expected results. Similarly, the behaviour of dilate/contract are inverted if you are in the 3d viewport to get the expected operation.

Mon. September 8, 2003
6.1.129

The UVBrush now properly looks up the UV coordinates of the point in the 3d geometry. Thus, you can drag the texture in the 3d viewport and get the expected results. Similarly, the behaviour of dilate/contract are inverted if you are in the 3d viewport to get the expected operation.

Mon. September 8, 2003
6.1.126

The UVBrush now properly rebuilds its UV position cache after a UV position altering operation. This means a largely deformed geometry won't mysteriously stop responding to the brush strokes.

Fri. September 5, 2003