Houdini Main Changelogs
6.1.132 | Make sure that the field merge cop always has a canvas at least as big as the frame. This is necessary for things such as merging two color cops. |
Thu. September 11, 2003 | |
6.1.132 | Fixed bug with saving the current frame with a new resolution. |
Thu. September 11, 2003 | |
6.1.132 | Fixed bug with saving the current frame with a new resolution. |
Thu. September 11, 2003 | |
6.1.132 | Fixed bug with saving the current frame with a new resolution. |
Thu. September 11, 2003 | |
6.1.132 | Fixed bug with saving the current frame with a new resolution. |
Thu. September 11, 2003 | |
6.1.132 | Fixed bug with saving the current frame with a new resolution. |
Thu. September 11, 2003 | |
6.1.131 | Fixed bug where the edgeloop direction arrow wasn't being drawn when preselecting. |
Wed. September 10, 2003 | |
6.1.131 | Fixed bug where the edgeloop direction arrow wasn't being drawn when preselecting. |
Wed. September 10, 2003 | |
6.1.131 | Fixed bug where the edgeloop direction arrow wasn't being drawn when preselecting. |
Wed. September 10, 2003 | |
6.1.131 | Fixed bug where the edgeloop direction arrow wasn't being drawn when preselecting. |
Wed. September 10, 2003 | |
6.1.131 | Fixed bug where the edgeloop direction arrow wasn't being drawn when preselecting. |
Wed. September 10, 2003 | |
6.1.131 | Modified behaviour of multi-node parm editing for animated parms that already contain animation data. This new behaviour should be more consistent with what happens when modifying parms directly through the UI using a single parm. |
Wed. September 10, 2003 | |
6.1.131 | Modified behaviour of multi-node parm editing for animated parms that already contain animation data. This new behaviour should be more consistent with what happens when modifying parms directly through the UI using a single parm. |
Wed. September 10, 2003 | |
6.1.131 | Modified behaviour of multi-node parm editing for animated parms that already contain animation data. This new behaviour should be more consistent with what happens when modifying parms directly through the UI using a single parm. |
Wed. September 10, 2003 | |
6.1.131 | Modified behaviour of multi-node parm editing for animated parms that already contain animation data. This new behaviour should be more consistent with what happens when modifying parms directly through the UI using a single parm. |
Wed. September 10, 2003 | |
6.1.131 | Modified behaviour of multi-node parm editing for animated parms that already contain animation data. This new behaviour should be more consistent with what happens when modifying parms directly through the UI using a single parm. |
Wed. September 10, 2003 | |
6.1.131 | Fixing an intermittent crash caused by referencing deleted memory when saving the current frame. |
Wed. September 10, 2003 | |
6.1.131 | Fixing an intermittent crash caused by referencing deleted memory when saving the current frame. |
Wed. September 10, 2003 | |
6.1.131 | Fixing an intermittent crash caused by referencing deleted memory when saving the current frame. |
Wed. September 10, 2003 | |
6.1.131 | Fixing an intermittent crash caused by referencing deleted memory when saving the current frame. |
Wed. September 10, 2003 | |
6.1.131 | Fixing an intermittent crash caused by referencing deleted memory when saving the current frame. |
Wed. September 10, 2003 | |
6.1.131 | The UVBrush Drag in the UV Viewport started dragging backwards in 6.1.129. This is now fixed. Also, the brush cursor should not show up in the 3d viewport while painting in the UV viewport and vice versa. (Ideally it should show up in the right place, however, not showing up at all is preferable to showing up at a random location) |
Wed. September 10, 2003 | |
6.1.131 | The UVBrush Drag in the UV Viewport started dragging backwards in 6.1.129. This is now fixed. Also, the brush cursor should not show up in the 3d viewport while painting in the UV viewport and vice versa. (Ideally it should show up in the right place, however, not showing up at all is preferable to showing up at a random location) |
Wed. September 10, 2003 | |
6.1.131 | The UVBrush Drag in the UV Viewport started dragging backwards in 6.1.129. This is now fixed. Also, the brush cursor should not show up in the 3d viewport while painting in the UV viewport and vice versa. (Ideally it should show up in the right place, however, not showing up at all is preferable to showing up at a random location) |
Wed. September 10, 2003 | |
6.1.131 | The UVBrush Drag in the UV Viewport started dragging backwards in 6.1.129. This is now fixed. Also, the brush cursor should not show up in the 3d viewport while painting in the UV viewport and vice versa. (Ideally it should show up in the right place, however, not showing up at all is preferable to showing up at a random location) |
Wed. September 10, 2003 |