Houdini Main Changelogs

6.1.129

Added a second input to the Edit SOP for specifying a reference geometry. When a reference geometry is specified, edits are transformed according to the difference between the input geometry and the reference geometry.

Mon. September 8, 2003
6.1.129

Added a second input to the Edit SOP for specifying a reference geometry. When a reference geometry is specified, edits are transformed according to the difference between the input geometry and the reference geometry.

Mon. September 8, 2003
6.1.129

Added a second input to the Edit SOP for specifying a reference geometry. When a reference geometry is specified, edits are transformed according to the difference between the input geometry and the reference geometry.

Mon. September 8, 2003
6.1.129

The UVBrush now properly looks up the UV coordinates of the point in the 3d geometry. Thus, you can drag the texture in the 3d viewport and get the expected results. Similarly, the behaviour of dilate/contract are inverted if you are in the 3d viewport to get the expected operation.

Mon. September 8, 2003
6.1.129

The UVBrush now properly looks up the UV coordinates of the point in the 3d geometry. Thus, you can drag the texture in the 3d viewport and get the expected results. Similarly, the behaviour of dilate/contract are inverted if you are in the 3d viewport to get the expected operation.

Mon. September 8, 2003
6.1.129

The UVBrush now properly looks up the UV coordinates of the point in the 3d geometry. Thus, you can drag the texture in the 3d viewport and get the expected results. Similarly, the behaviour of dilate/contract are inverted if you are in the 3d viewport to get the expected operation.

Mon. September 8, 2003
6.1.129

The UVBrush now properly looks up the UV coordinates of the point in the 3d geometry. Thus, you can drag the texture in the 3d viewport and get the expected results. Similarly, the behaviour of dilate/contract are inverted if you are in the 3d viewport to get the expected operation.

Mon. September 8, 2003
6.1.129

The UVBrush now properly looks up the UV coordinates of the point in the 3d geometry. Thus, you can drag the texture in the 3d viewport and get the expected results. Similarly, the behaviour of dilate/contract are inverted if you are in the 3d viewport to get the expected operation.

Mon. September 8, 2003
6.1.126

The UVBrush now properly rebuilds its UV position cache after a UV position altering operation. This means a largely deformed geometry won't mysteriously stop responding to the brush strokes.

Fri. September 5, 2003
6.1.126

The UVBrush now properly rebuilds its UV position cache after a UV position altering operation. This means a largely deformed geometry won't mysteriously stop responding to the brush strokes.

Fri. September 5, 2003
6.1.126

The UVBrush now properly rebuilds its UV position cache after a UV position altering operation. This means a largely deformed geometry won't mysteriously stop responding to the brush strokes.

Fri. September 5, 2003
6.1.126

The UVBrush now properly rebuilds its UV position cache after a UV position altering operation. This means a largely deformed geometry won't mysteriously stop responding to the brush strokes.

Fri. September 5, 2003
6.1.126

The UVBrush now properly rebuilds its UV position cache after a UV position altering operation. This means a largely deformed geometry won't mysteriously stop responding to the brush strokes.

Fri. September 5, 2003
6.1.126

Composite operations now properly round when converting to an 8 or 16 bit result rather than truncating. Also modified some of the more common 8 bit operations to use only integer arithmetic.

Fri. September 5, 2003
6.1.126

Composite operations now properly round when converting to an 8 or 16 bit result rather than truncating. Also modified some of the more common 8 bit operations to use only integer arithmetic.

Fri. September 5, 2003
6.1.126

Composite operations now properly round when converting to an 8 or 16 bit result rather than truncating. Also modified some of the more common 8 bit operations to use only integer arithmetic.

Fri. September 5, 2003
6.1.126

Composite operations now properly round when converting to an 8 or 16 bit result rather than truncating. Also modified some of the more common 8 bit operations to use only integer arithmetic.

Fri. September 5, 2003
6.1.126

Composite operations now properly round when converting to an 8 or 16 bit result rather than truncating. Also modified some of the more common 8 bit operations to use only integer arithmetic.

Fri. September 5, 2003
6.1.126

Modified OP3D_ObjInputSelector::changePickFlags to set the current node and to set the switchers to folders containing parms that are referenced by the selection.

Fri. September 5, 2003
6.1.126

Modified OP3D_ObjInputSelector::changePickFlags to set the current node and to set the switchers to folders containing parms that are referenced by the selection.

Fri. September 5, 2003
6.1.126

Modified OP3D_ObjInputSelector::changePickFlags to set the current node and to set the switchers to folders containing parms that are referenced by the selection.

Fri. September 5, 2003
6.1.126

Modified OP3D_ObjInputSelector::changePickFlags to set the current node and to set the switchers to folders containing parms that are referenced by the selection.

Fri. September 5, 2003
6.1.126

Modified OP3D_ObjInputSelector::changePickFlags to set the current node and to set the switchers to folders containing parms that are referenced by the selection.

Fri. September 5, 2003
6.1.126

Fixed bug that would cause the Bump COP to crash when only partially scoping a plane.

Fri. September 5, 2003
6.1.126

Fixed bug that would cause the Bump COP to crash when only partially scoping a plane.

Fri. September 5, 2003