Houdini Main Changelogs
6.1.111 | Fix bug in the fieldsplit cop with the last scanline being garbage when the vertical resolution of the input image was odd. |
Thu. August 21, 2003 | |
6.1.111 | Fix bug in the fieldsplit cop with the last scanline being garbage when the vertical resolution of the input image was odd. |
Thu. August 21, 2003 | |
6.1.111 | Fix bug in the fieldsplit cop with the last scanline being garbage when the vertical resolution of the input image was odd. |
Thu. August 21, 2003 | |
6.1.111 | Fix bug in the fieldsplit cop with the last scanline being garbage when the vertical resolution of the input image was odd. |
Thu. August 21, 2003 | |
6.1.111 | Fixed some possible core dumps that could occur when changing the parameters in the Type Properties of a custom VEX COP or custom subnet COP. |
Thu. August 21, 2003 | |
6.1.111 | Fixed some possible core dumps that could occur when changing the parameters in the Type Properties of a custom VEX COP or custom subnet COP. |
Thu. August 21, 2003 | |
6.1.111 | Fixed some possible core dumps that could occur when changing the parameters in the Type Properties of a custom VEX COP or custom subnet COP. |
Thu. August 21, 2003 | |
6.1.111 | Fixed some possible core dumps that could occur when changing the parameters in the Type Properties of a custom VEX COP or custom subnet COP. |
Thu. August 21, 2003 | |
6.1.111 | Fixed some possible core dumps that could occur when changing the parameters in the Type Properties of a custom VEX COP or custom subnet COP. |
Thu. August 21, 2003 | |
6.1.111 | BonesFromCurve tool now fits the bone normals to the orientation of the curve. Specifically, if the curve is constructed with the Path tool, its control vertices can be rotated around the local curve axis to an arbitrary angle (this allows multiple revolutions of the control point). Then, the bones will rotate as they progress between the control vertices to match the rotation angle difference of the control vertices. (NOTE: until now the bone orientation was interpolating the control vertex normals and not the angles) |
Thu. August 21, 2003 | |
6.1.111 | BonesFromCurve tool now fits the bone normals to the orientation of the curve. Specifically, if the curve is constructed with the Path tool, its control vertices can be rotated around the local curve axis to an arbitrary angle (this allows multiple revolutions of the control point). Then, the bones will rotate as they progress between the control vertices to match the rotation angle difference of the control vertices. (NOTE: until now the bone orientation was interpolating the control vertex normals and not the angles) |
Thu. August 21, 2003 | |
6.1.111 | BonesFromCurve tool now fits the bone normals to the orientation of the curve. Specifically, if the curve is constructed with the Path tool, its control vertices can be rotated around the local curve axis to an arbitrary angle (this allows multiple revolutions of the control point). Then, the bones will rotate as they progress between the control vertices to match the rotation angle difference of the control vertices. (NOTE: until now the bone orientation was interpolating the control vertex normals and not the angles) |
Thu. August 21, 2003 | |
6.1.111 | BonesFromCurve tool now fits the bone normals to the orientation of the curve. Specifically, if the curve is constructed with the Path tool, its control vertices can be rotated around the local curve axis to an arbitrary angle (this allows multiple revolutions of the control point). Then, the bones will rotate as they progress between the control vertices to match the rotation angle difference of the control vertices. (NOTE: until now the bone orientation was interpolating the control vertex normals and not the angles) |
Thu. August 21, 2003 | |
6.1.111 | BonesFromCurve tool now fits the bone normals to the orientation of the curve. Specifically, if the curve is constructed with the Path tool, its control vertices can be rotated around the local curve axis to an arbitrary angle (this allows multiple revolutions of the control point). Then, the bones will rotate as they progress between the control vertices to match the rotation angle difference of the control vertices. (NOTE: until now the bone orientation was interpolating the control vertex normals and not the angles) |
Thu. August 21, 2003 | |
6.1.110 | The -geometry option now lets you span multiple monitors under Windows. |
Wed. August 20, 2003 | |
6.1.110 | The -geometry option now lets you span multiple monitors under Windows. |
Wed. August 20, 2003 | |
6.1.110 | The -geometry option now lets you span multiple monitors under Windows. |
Wed. August 20, 2003 | |
6.1.110 | The -geometry option now lets you span multiple monitors under Windows. |
Wed. August 20, 2003 | |
6.1.110 | The -geometry option now lets you span multiple monitors under Windows. |
Wed. August 20, 2003 | |
6.1.110 | Fixed a case where having an output on an object subnet other than the default would falsely report infinite recursion. |
Wed. August 20, 2003 | |
6.1.110 | Fixed a case where having an output on an object subnet other than the default would falsely report infinite recursion. |
Wed. August 20, 2003 | |
6.1.110 | Fixed a case where having an output on an object subnet other than the default would falsely report infinite recursion. |
Wed. August 20, 2003 | |
6.1.110 | Fixed a case where having an output on an object subnet other than the default would falsely report infinite recursion. |
Wed. August 20, 2003 | |
6.1.110 | Fixed a case where having an output on an object subnet other than the default would falsely report infinite recursion. |
Wed. August 20, 2003 | |
6.1.110 | When using the "Install Operator Type Library..." dialog, when the user hits enter, check if the current path is a directory, and if so, open the filechooser rather than giving an error message. |
Wed. August 20, 2003 |