Houdini Main Changelogs

6.1.103

Added blending to the AttribTransfer SOP. This creates a fall-off zone where the interpolated source attributes are blended with the existing destination attributes. Corrected string and capture weight transfers for groups. Changed vertex transfers so that each destination vertex is first mapped to the closest source primitive, using its barycenter, and only those vertices belonging to the closest source primitive are used in the transfer.

Tue. August 12, 2003
6.1.103

Added blending to the AttribTransfer SOP. This creates a fall-off zone where the interpolated source attributes are blended with the existing destination attributes. Corrected string and capture weight transfers for groups. Changed vertex transfers so that each destination vertex is first mapped to the closest source primitive, using its barycenter, and only those vertices belonging to the closest source primitive are used in the transfer.

Tue. August 12, 2003
6.1.103

Added blending to the AttribTransfer SOP. This creates a fall-off zone where the interpolated source attributes are blended with the existing destination attributes. Corrected string and capture weight transfers for groups. Changed vertex transfers so that each destination vertex is first mapped to the closest source primitive, using its barycenter, and only those vertices belonging to the closest source primitive are used in the transfer.

Tue. August 12, 2003
6.1.102

The UVPelt SOP now has a field for specifying an output group. The output group will contain the primitives making up the pelt. Also, the 'orientation' parameter has changed from an integer to a floating point value.

Mon. August 11, 2003
6.1.102

The UVPelt SOP now has a field for specifying an output group. The output group will contain the primitives making up the pelt. Also, the 'orientation' parameter has changed from an integer to a floating point value.

Mon. August 11, 2003
6.1.102

The UVPelt SOP now has a field for specifying an output group. The output group will contain the primitives making up the pelt. Also, the 'orientation' parameter has changed from an integer to a floating point value.

Mon. August 11, 2003
6.1.102

The UVPelt SOP now has a field for specifying an output group. The output group will contain the primitives making up the pelt. Also, the 'orientation' parameter has changed from an integer to a floating point value.

Mon. August 11, 2003
6.1.102

The UVPelt SOP now has a field for specifying an output group. The output group will contain the primitives making up the pelt. Also, the 'orientation' parameter has changed from an integer to a floating point value.

Mon. August 11, 2003
6.1.102

Pop bypassing works again.

Mon. August 11, 2003
6.1.102

Pop bypassing works again.

Mon. August 11, 2003
6.1.102

Pop bypassing works again.

Mon. August 11, 2003
6.1.102

Pop bypassing works again.

Mon. August 11, 2003
6.1.102

Pop bypassing works again.

Mon. August 11, 2003
6.1.102

The "chls -a" command has been fixed to print out the animatible parameters in ascending order.

Mon. August 11, 2003
6.1.102

The "chls -a" command has been fixed to print out the animatible parameters in ascending order.

Mon. August 11, 2003
6.1.102

The "chls -a" command has been fixed to print out the animatible parameters in ascending order.

Mon. August 11, 2003
6.1.102

The "chls -a" command has been fixed to print out the animatible parameters in ascending order.

Mon. August 11, 2003
6.1.102

The "chls -a" command has been fixed to print out the animatible parameters in ascending order.

Mon. August 11, 2003
6.1.99

Fixed a bug in the fog context where the Cl and L variables would be available outside the Illuminance Loop VOP. Using them outside an Illuminance Loop would cause errors when trying to compile the VOP Network. However this means that some VEX Fog Shader VOP Networks created in earlier versions of Houdini may need to be modified slightly when loaded. All Global Variable VOPs should be checked to ensure that the correct outputs are being used.

Similarly, VEX Displacement Shader VOP Networks now only provide access to the Cl and L variables inside an Illuminance Loop VOP. And it is now possible to create an Illuminance Loop VOP in this context.

Fri. August 8, 2003
6.1.99

Fixed a bug in the fog context where the Cl and L variables would be available outside the Illuminance Loop VOP. Using them outside an Illuminance Loop would cause errors when trying to compile the VOP Network. However this means that some VEX Fog Shader VOP Networks created in earlier versions of Houdini may need to be modified slightly when loaded. All Global Variable VOPs should be checked to ensure that the correct outputs are being used.

Similarly, VEX Displacement Shader VOP Networks now only provide access to the Cl and L variables inside an Illuminance Loop VOP. And it is now possible to create an Illuminance Loop VOP in this context.

Fri. August 8, 2003
6.1.99

Fixed a bug in the fog context where the Cl and L variables would be available outside the Illuminance Loop VOP. Using them outside an Illuminance Loop would cause errors when trying to compile the VOP Network. However this means that some VEX Fog Shader VOP Networks created in earlier versions of Houdini may need to be modified slightly when loaded. All Global Variable VOPs should be checked to ensure that the correct outputs are being used.

Similarly, VEX Displacement Shader VOP Networks now only provide access to the Cl and L variables inside an Illuminance Loop VOP. And it is now possible to create an Illuminance Loop VOP in this context.

Fri. August 8, 2003
6.1.99

Fixed a bug in the fog context where the Cl and L variables would be available outside the Illuminance Loop VOP. Using them outside an Illuminance Loop would cause errors when trying to compile the VOP Network. However this means that some VEX Fog Shader VOP Networks created in earlier versions of Houdini may need to be modified slightly when loaded. All Global Variable VOPs should be checked to ensure that the correct outputs are being used.

Similarly, VEX Displacement Shader VOP Networks now only provide access to the Cl and L variables inside an Illuminance Loop VOP. And it is now possible to create an Illuminance Loop VOP in this context.

Fri. August 8, 2003
6.1.99

Fixed a bug in the fog context where the Cl and L variables would be available outside the Illuminance Loop VOP. Using them outside an Illuminance Loop would cause errors when trying to compile the VOP Network. However this means that some VEX Fog Shader VOP Networks created in earlier versions of Houdini may need to be modified slightly when loaded. All Global Variable VOPs should be checked to ensure that the correct outputs are being used.

Similarly, VEX Displacement Shader VOP Networks now only provide access to the Cl and L variables inside an Illuminance Loop VOP. And it is now possible to create an Illuminance Loop VOP in this context.

Fri. August 8, 2003
6.1.99

Fixed pending value on channel bug that was introduced in 6.1.13. If we had a pending value on a channel using cubic() which had non-zero slopes, it would not evaluate to the pending value.

Fri. August 8, 2003
6.1.99

Fixed pending value on channel bug that was introduced in 6.1.13. If we had a pending value on a channel using cubic() which had non-zero slopes, it would not evaluate to the pending value.

Fri. August 8, 2003