Houdini Main Changelogs

6.1.85

In SOP_AttribTransfer, group selection was added, the uniform and gaussian filters were replaced with the Metaball kernels, the SOP was made interruptible, Filter Size was renamed to Max Sample Count, and toolbar widgets were added.

Fri. July 25, 2003
6.1.85

In SOP_AttribTransfer, group selection was added, the uniform and gaussian filters were replaced with the Metaball kernels, the SOP was made interruptible, Filter Size was renamed to Max Sample Count, and toolbar widgets were added.

Fri. July 25, 2003
6.1.85

In SOP_AttribTransfer, group selection was added, the uniform and gaussian filters were replaced with the Metaball kernels, the SOP was made interruptible, Filter Size was renamed to Max Sample Count, and toolbar widgets were added.

Fri. July 25, 2003
6.1.85

In SOP_AttribTransfer, group selection was added, the uniform and gaussian filters were replaced with the Metaball kernels, the SOP was made interruptible, Filter Size was renamed to Max Sample Count, and toolbar widgets were added.

Fri. July 25, 2003
6.1.84

The FBio entry for RenderMan .tx files was changed so that flipping of the image is no longer performed. This makes commands like: mplay foo.tx display the image correctly.

Thu. July 24, 2003
6.1.84

The FBio entry for RenderMan .tx files was changed so that flipping of the image is no longer performed. This makes commands like: mplay foo.tx display the image correctly.

Thu. July 24, 2003
6.1.84

The FBio entry for RenderMan .tx files was changed so that flipping of the image is no longer performed. This makes commands like: mplay foo.tx display the image correctly.

Thu. July 24, 2003
6.1.84

The FBio entry for RenderMan .tx files was changed so that flipping of the image is no longer performed. This makes commands like: mplay foo.tx display the image correctly.

Thu. July 24, 2003
6.1.84

The FBio entry for RenderMan .tx files was changed so that flipping of the image is no longer performed. This makes commands like: mplay foo.tx display the image correctly.

Thu. July 24, 2003
6.1.84

The Frustum handles on Lights and Cameras now behaves well when scaled down near zero and can be scaled back up easily.

Thu. July 24, 2003
6.1.84

The Frustum handles on Lights and Cameras now behaves well when scaled down near zero and can be scaled back up easily.

Thu. July 24, 2003
6.1.84

The Frustum handles on Lights and Cameras now behaves well when scaled down near zero and can be scaled back up easily.

Thu. July 24, 2003
6.1.84

The Frustum handles on Lights and Cameras now behaves well when scaled down near zero and can be scaled back up easily.

Thu. July 24, 2003
6.1.84

The Frustum handles on Lights and Cameras now behaves well when scaled down near zero and can be scaled back up easily.

Thu. July 24, 2003
6.1.84

There is now a local variable defined for objects which is used when performing point instancing for renderers. The $IPT variable will be set to the point number where the geometry is being instanced. If no instancing is being performed this variable will be set to -1.

For example, if a light has point instancing turned on in its render tab, the $IPT variable can be used to "switch" parameters based on the point which the light is being instanced at. For example, the shadow map might be set to '$HOUDINI_TEMP_DIR/$OS.$IPT.pic' which would be expanded to something like '/tmp/light1.2.pic' (for the instance on point number 2 of the instance geometry).

The $IPT variable can also be used when performing geometry instancing (the $IPT variable is defined on parameters of the geometry object which has point instancing turned on, not the geometry objects being instanced).

Thu. July 24, 2003
6.1.84

There is now a local variable defined for objects which is used when performing point instancing for renderers. The $IPT variable will be set to the point number where the geometry is being instanced. If no instancing is being performed this variable will be set to -1.

For example, if a light has point instancing turned on in its render tab, the $IPT variable can be used to "switch" parameters based on the point which the light is being instanced at. For example, the shadow map might be set to '$HOUDINI_TEMP_DIR/$OS.$IPT.pic' which would be expanded to something like '/tmp/light1.2.pic' (for the instance on point number 2 of the instance geometry).

The $IPT variable can also be used when performing geometry instancing (the $IPT variable is defined on parameters of the geometry object which has point instancing turned on, not the geometry objects being instanced).

Thu. July 24, 2003
6.1.84

There is now a local variable defined for objects which is used when performing point instancing for renderers. The $IPT variable will be set to the point number where the geometry is being instanced. If no instancing is being performed this variable will be set to -1.

For example, if a light has point instancing turned on in its render tab, the $IPT variable can be used to "switch" parameters based on the point which the light is being instanced at. For example, the shadow map might be set to '$HOUDINI_TEMP_DIR/$OS.$IPT.pic' which would be expanded to something like '/tmp/light1.2.pic' (for the instance on point number 2 of the instance geometry).

The $IPT variable can also be used when performing geometry instancing (the $IPT variable is defined on parameters of the geometry object which has point instancing turned on, not the geometry objects being instanced).

Thu. July 24, 2003
6.1.84

There is now a local variable defined for objects which is used when performing point instancing for renderers. The $IPT variable will be set to the point number where the geometry is being instanced. If no instancing is being performed this variable will be set to -1.

For example, if a light has point instancing turned on in its render tab, the $IPT variable can be used to "switch" parameters based on the point which the light is being instanced at. For example, the shadow map might be set to '$HOUDINI_TEMP_DIR/$OS.$IPT.pic' which would be expanded to something like '/tmp/light1.2.pic' (for the instance on point number 2 of the instance geometry).

The $IPT variable can also be used when performing geometry instancing (the $IPT variable is defined on parameters of the geometry object which has point instancing turned on, not the geometry objects being instanced).

Thu. July 24, 2003
6.1.84

There is now a local variable defined for objects which is used when performing point instancing for renderers. The $IPT variable will be set to the point number where the geometry is being instanced. If no instancing is being performed this variable will be set to -1.

For example, if a light has point instancing turned on in its render tab, the $IPT variable can be used to "switch" parameters based on the point which the light is being instanced at. For example, the shadow map might be set to '$HOUDINI_TEMP_DIR/$OS.$IPT.pic' which would be expanded to something like '/tmp/light1.2.pic' (for the instance on point number 2 of the instance geometry).

The $IPT variable can also be used when performing geometry instancing (the $IPT variable is defined on parameters of the geometry object which has point instancing turned on, not the geometry objects being instanced).

Thu. July 24, 2003
6.1.84

The Light and Camera Orientation handles now have the ability to auto-resize themselves so that they stay visible in a large scale scene. The handles will resist overlapping one another and thus must have the focus point and camera origin far enough apart.

Thu. July 24, 2003
6.1.84

The Light and Camera Orientation handles now have the ability to auto-resize themselves so that they stay visible in a large scale scene. The handles will resist overlapping one another and thus must have the focus point and camera origin far enough apart.

Thu. July 24, 2003
6.1.84

The Light and Camera Orientation handles now have the ability to auto-resize themselves so that they stay visible in a large scale scene. The handles will resist overlapping one another and thus must have the focus point and camera origin far enough apart.

Thu. July 24, 2003
6.1.84

The Light and Camera Orientation handles now have the ability to auto-resize themselves so that they stay visible in a large scale scene. The handles will resist overlapping one another and thus must have the focus point and camera origin far enough apart.

Thu. July 24, 2003
6.1.84

The Light and Camera Orientation handles now have the ability to auto-resize themselves so that they stay visible in a large scale scene. The handles will resist overlapping one another and thus must have the focus point and camera origin far enough apart.

Thu. July 24, 2003
6.1.84

When building custom HDK objects, the code to handle template construction has changed. Please see sample code OBJ_Shake.C for the new method for inheriting templates.

Thu. July 24, 2003