Houdini Main Changelogs

6.1.75

Added a Capture Correct SOP that corrects the detail capture attributes. It is useful when there is a locked SOP between the capture and deform operators, and capture regions change (e.g., due to a joint move). In such circumstances, the locked SOP will contain outdated capture attibutes, which are adjusted by the Capture Correct SOP without recooking the locked SOP.

Tue. July 15, 2003
6.1.75

Added a Capture Correct SOP that corrects the detail capture attributes. It is useful when there is a locked SOP between the capture and deform operators, and capture regions change (e.g., due to a joint move). In such circumstances, the locked SOP will contain outdated capture attibutes, which are adjusted by the Capture Correct SOP without recooking the locked SOP.

Tue. July 15, 2003
6.1.75

Added a Capture Correct SOP that corrects the detail capture attributes. It is useful when there is a locked SOP between the capture and deform operators, and capture regions change (e.g., due to a joint move). In such circumstances, the locked SOP will contain outdated capture attibutes, which are adjusted by the Capture Correct SOP without recooking the locked SOP.

Tue. July 15, 2003
6.1.75

Added a Capture Correct SOP that corrects the detail capture attributes. It is useful when there is a locked SOP between the capture and deform operators, and capture regions change (e.g., due to a joint move). In such circumstances, the locked SOP will contain outdated capture attibutes, which are adjusted by the Capture Correct SOP without recooking the locked SOP.

Tue. July 15, 2003
6.1.75

When auto-generating shadow maps in RIB, it's now possible to choose "minmax" shadow types. This is valid for RenderMan versions 10 and beyond. There is also better version checking for deep/minmax shadow generation. If the renderer doesn't support these features, mid-point shadow map generation will be done.

Tue. July 15, 2003
6.1.75

When auto-generating shadow maps in RIB, it's now possible to choose "minmax" shadow types. This is valid for RenderMan versions 10 and beyond. There is also better version checking for deep/minmax shadow generation. If the renderer doesn't support these features, mid-point shadow map generation will be done.

Tue. July 15, 2003
6.1.75

When auto-generating shadow maps in RIB, it's now possible to choose "minmax" shadow types. This is valid for RenderMan versions 10 and beyond. There is also better version checking for deep/minmax shadow generation. If the renderer doesn't support these features, mid-point shadow map generation will be done.

Tue. July 15, 2003
6.1.75

When auto-generating shadow maps in RIB, it's now possible to choose "minmax" shadow types. This is valid for RenderMan versions 10 and beyond. There is also better version checking for deep/minmax shadow generation. If the renderer doesn't support these features, mid-point shadow map generation will be done.

Tue. July 15, 2003
6.1.75

When auto-generating shadow maps in RIB, it's now possible to choose "minmax" shadow types. This is valid for RenderMan versions 10 and beyond. There is also better version checking for deep/minmax shadow generation. If the renderer doesn't support these features, mid-point shadow map generation will be done.

Tue. July 15, 2003
6.1.75

The viewname command now documents the -l flag.

The viewname command should also be more stable when renaming viewports in custom desktops. Cases where it fails to work, or leaves you with viewports named aaaa3 should be eliminated.

Tue. July 15, 2003
6.1.75

The viewname command now documents the -l flag.

The viewname command should also be more stable when renaming viewports in custom desktops. Cases where it fails to work, or leaves you with viewports named aaaa3 should be eliminated.

Tue. July 15, 2003
6.1.75

The viewname command now documents the -l flag.

The viewname command should also be more stable when renaming viewports in custom desktops. Cases where it fails to work, or leaves you with viewports named aaaa3 should be eliminated.

Tue. July 15, 2003
6.1.75

The viewname command now documents the -l flag.

The viewname command should also be more stable when renaming viewports in custom desktops. Cases where it fails to work, or leaves you with viewports named aaaa3 should be eliminated.

Tue. July 15, 2003
6.1.75

The viewname command now documents the -l flag.

The viewname command should also be more stable when renaming viewports in custom desktops. Cases where it fails to work, or leaves you with viewports named aaaa3 should be eliminated.

Tue. July 15, 2003
6.1.75

Fixed problems with the image3d renderer when trying to render a SHOP that is defined in an operator type library or defined by a VOP Network.

Tue. July 15, 2003
6.1.75

Fixed problems with the image3d renderer when trying to render a SHOP that is defined in an operator type library or defined by a VOP Network.

Tue. July 15, 2003
6.1.75

Fixed problems with the image3d renderer when trying to render a SHOP that is defined in an operator type library or defined by a VOP Network.

Tue. July 15, 2003
6.1.75

Fixed problems with the image3d renderer when trying to render a SHOP that is defined in an operator type library or defined by a VOP Network.

Tue. July 15, 2003
6.1.75

Fixed problems with the image3d renderer when trying to render a SHOP that is defined in an operator type library or defined by a VOP Network.

Tue. July 15, 2003
6.1.75

Fixed various crashes when deleting joints in the object-level Bones tool when the bone chain had kinematics applied.

Tue. July 15, 2003
6.1.75

Fixed various crashes when deleting joints in the object-level Bones tool when the bone chain had kinematics applied.

Tue. July 15, 2003
6.1.75

Fixed various crashes when deleting joints in the object-level Bones tool when the bone chain had kinematics applied.

Tue. July 15, 2003
6.1.75

Fixed various crashes when deleting joints in the object-level Bones tool when the bone chain had kinematics applied.

Tue. July 15, 2003
6.1.75

Fixed various crashes when deleting joints in the object-level Bones tool when the bone chain had kinematics applied.

Tue. July 15, 2003
6.1.75

Fixed long standing joint deletion problem in the object-level Bones tool when Keep Position When Parenting is set to Always.

Tue. July 15, 2003