Houdini Main Changelogs

6.1.63

Added a -a option to viewwrite for audio files. Provided a textfield on the flipboook dialog for audio file input.

Thu. July 3, 2003
6.1.63

Added a -a option to viewwrite for audio files. Provided a textfield on the flipboook dialog for audio file input.

Thu. July 3, 2003
6.1.63

Added a -a option to viewwrite for audio files. Provided a textfield on the flipboook dialog for audio file input.

Thu. July 3, 2003
6.1.63

Adding Tree View and Help Browser to the Ctrl-RMB menu on the network type controls.

Thu. July 3, 2003
6.1.63

Adding Tree View and Help Browser to the Ctrl-RMB menu on the network type controls.

Thu. July 3, 2003
6.1.63

Adding Tree View and Help Browser to the Ctrl-RMB menu on the network type controls.

Thu. July 3, 2003
6.1.63

Adding Tree View and Help Browser to the Ctrl-RMB menu on the network type controls.

Thu. July 3, 2003
6.1.63

Adding Tree View and Help Browser to the Ctrl-RMB menu on the network type controls.

Thu. July 3, 2003
6.1.63

Fixed a problem where doing a "Create Type From" operation on a COP subnet could cause errors to be introduced inside the subnet, such as inputs becoming disconnected.

Thu. July 3, 2003
6.1.63

Fixed a problem where doing a "Create Type From" operation on a COP subnet could cause errors to be introduced inside the subnet, such as inputs becoming disconnected.

Thu. July 3, 2003
6.1.63

Fixed a problem where doing a "Create Type From" operation on a COP subnet could cause errors to be introduced inside the subnet, such as inputs becoming disconnected.

Thu. July 3, 2003
6.1.63

Fixed a problem where doing a "Create Type From" operation on a COP subnet could cause errors to be introduced inside the subnet, such as inputs becoming disconnected.

Thu. July 3, 2003
6.1.63

Fixed a problem where doing a "Create Type From" operation on a COP subnet could cause errors to be introduced inside the subnet, such as inputs becoming disconnected.

Thu. July 3, 2003
6.1.63

There was a bug in evaluating heavliy attribute laden geometry when displacement mapping. This could have caused core dumps or incorrect evaluation of the attribute data.

Thu. July 3, 2003
6.1.63

There was a bug in evaluating heavliy attribute laden geometry when displacement mapping. This could have caused core dumps or incorrect evaluation of the attribute data.

Thu. July 3, 2003
6.1.63

There was a bug in evaluating heavliy attribute laden geometry when displacement mapping. This could have caused core dumps or incorrect evaluation of the attribute data.

Thu. July 3, 2003
6.1.63

There was a bug in evaluating heavliy attribute laden geometry when displacement mapping. This could have caused core dumps or incorrect evaluation of the attribute data.

Thu. July 3, 2003
6.1.63

There was a bug in evaluating heavliy attribute laden geometry when displacement mapping. This could have caused core dumps or incorrect evaluation of the attribute data.

Thu. July 3, 2003
6.1.63

The i3dgen application (used by the 3d texture output driver) now uses the standard Houdini instancing code when generating metaball fields for point/particle geometry. This means that metaballs can now be generated with different orientations and scales. Previous .hip files which had the instancing point attributes will now generate different 3d textures. The standard instancing attributes are: v or N - vector (velocity or normal) pscale - 1 float (particle uniform scale) scale - 3 floats (non-uniform scale) up - vector (up direction for orientiation) rot - 4 floats (rotation quaternion) trans - vector (translation offset) orient - 4 floats (orientation quaternion) Note: The "trans" attribute is ignored for metaball creation in i3dgen.

Thu. July 3, 2003
6.1.63

The i3dgen application (used by the 3d texture output driver) now uses the standard Houdini instancing code when generating metaball fields for point/particle geometry. This means that metaballs can now be generated with different orientations and scales. Previous .hip files which had the instancing point attributes will now generate different 3d textures. The standard instancing attributes are: v or N - vector (velocity or normal) pscale - 1 float (particle uniform scale) scale - 3 floats (non-uniform scale) up - vector (up direction for orientiation) rot - 4 floats (rotation quaternion) trans - vector (translation offset) orient - 4 floats (orientation quaternion) Note: The "trans" attribute is ignored for metaball creation in i3dgen.

Thu. July 3, 2003
6.1.63

The i3dgen application (used by the 3d texture output driver) now uses the standard Houdini instancing code when generating metaball fields for point/particle geometry. This means that metaballs can now be generated with different orientations and scales. Previous .hip files which had the instancing point attributes will now generate different 3d textures. The standard instancing attributes are: v or N - vector (velocity or normal) pscale - 1 float (particle uniform scale) scale - 3 floats (non-uniform scale) up - vector (up direction for orientiation) rot - 4 floats (rotation quaternion) trans - vector (translation offset) orient - 4 floats (orientation quaternion) Note: The "trans" attribute is ignored for metaball creation in i3dgen.

Thu. July 3, 2003
6.1.63

The i3dgen application (used by the 3d texture output driver) now uses the standard Houdini instancing code when generating metaball fields for point/particle geometry. This means that metaballs can now be generated with different orientations and scales. Previous .hip files which had the instancing point attributes will now generate different 3d textures. The standard instancing attributes are: v or N - vector (velocity or normal) pscale - 1 float (particle uniform scale) scale - 3 floats (non-uniform scale) up - vector (up direction for orientiation) rot - 4 floats (rotation quaternion) trans - vector (translation offset) orient - 4 floats (orientation quaternion) Note: The "trans" attribute is ignored for metaball creation in i3dgen.

Thu. July 3, 2003
6.1.63

The i3dgen application (used by the 3d texture output driver) now uses the standard Houdini instancing code when generating metaball fields for point/particle geometry. This means that metaballs can now be generated with different orientations and scales. Previous .hip files which had the instancing point attributes will now generate different 3d textures. The standard instancing attributes are: v or N - vector (velocity or normal) pscale - 1 float (particle uniform scale) scale - 3 floats (non-uniform scale) up - vector (up direction for orientiation) rot - 4 floats (rotation quaternion) trans - vector (translation offset) orient - 4 floats (orientation quaternion) Note: The "trans" attribute is ignored for metaball creation in i3dgen.

Thu. July 3, 2003
6.1.63

When i3dgen generates metaballs on point/particle geometry, the standard Houdini instancing code is now used. This means that the metaballs used in i3dgen can now be oriented, scaled, etc.

Thu. July 3, 2003
6.1.63

When i3dgen generates metaballs on point/particle geometry, the standard Houdini instancing code is now used. This means that the metaballs used in i3dgen can now be oriented, scaled, etc.

Thu. July 3, 2003