Houdini Main Changelogs

6.1.41

Fixed rmands when creating an operator type library for the shaders.

Wed. June 11, 2003
6.1.41

Fixed rmands when creating an operator type library for the shaders.

Wed. June 11, 2003
6.1.41

Fixed rmands when creating an operator type library for the shaders.

Wed. June 11, 2003
6.1.41

Fixed rmands when creating an operator type library for the shaders.

Wed. June 11, 2003
6.1.40

The new "scale" attribute used in instancing now occurs with the correct transform order to avoid shearing when rotations are involved.

Tue. June 10, 2003
6.1.40

The new "scale" attribute used in instancing now occurs with the correct transform order to avoid shearing when rotations are involved.

Tue. June 10, 2003
6.1.40

The new "scale" attribute used in instancing now occurs with the correct transform order to avoid shearing when rotations are involved.

Tue. June 10, 2003
6.1.40

The new "scale" attribute used in instancing now occurs with the correct transform order to avoid shearing when rotations are involved.

Tue. June 10, 2003
6.1.40

The new "scale" attribute used in instancing now occurs with the correct transform order to avoid shearing when rotations are involved.

Tue. June 10, 2003
6.1.40

The OpenGL output driver now has parameters to specify format and options for the format.

Tue. June 10, 2003
6.1.40

The OpenGL output driver now has parameters to specify format and options for the format.

Tue. June 10, 2003
6.1.40

The OpenGL output driver now has parameters to specify format and options for the format.

Tue. June 10, 2003
6.1.40

The OpenGL output driver now has parameters to specify format and options for the format.

Tue. June 10, 2003
6.1.40

The OpenGL output driver now has parameters to specify format and options for the format.

Tue. June 10, 2003
6.1.40

Cone lights with cone angles larger than 90 degrees will now display correctly in the viewports. If the sum of the cone angle and the cone delta is larger than 180, then the light cannot be displayed as a cone light in OpenGL.

Tue. June 10, 2003
6.1.40

Cone lights with cone angles larger than 90 degrees will now display correctly in the viewports. If the sum of the cone angle and the cone delta is larger than 180, then the light cannot be displayed as a cone light in OpenGL.

Tue. June 10, 2003
6.1.40

Cone lights with cone angles larger than 90 degrees will now display correctly in the viewports. If the sum of the cone angle and the cone delta is larger than 180, then the light cannot be displayed as a cone light in OpenGL.

Tue. June 10, 2003
6.1.40

Cone lights with cone angles larger than 90 degrees will now display correctly in the viewports. If the sum of the cone angle and the cone delta is larger than 180, then the light cannot be displayed as a cone light in OpenGL.

Tue. June 10, 2003
6.1.40

Cone lights with cone angles larger than 90 degrees will now display correctly in the viewports. If the sum of the cone angle and the cone delta is larger than 180, then the light cannot be displayed as a cone light in OpenGL.

Tue. June 10, 2003
6.1.40

Fixing a bug where deleting a node that passed some tiles through might crash the compositor on subsequent cooks. This bug only showed up when checkpointing was turned on.

Tue. June 10, 2003
6.1.40

Fixing a bug where deleting a node that passed some tiles through might crash the compositor on subsequent cooks. This bug only showed up when checkpointing was turned on.

Tue. June 10, 2003
6.1.40

Fixing a bug where deleting a node that passed some tiles through might crash the compositor on subsequent cooks. This bug only showed up when checkpointing was turned on.

Tue. June 10, 2003
6.1.40

Fixing a bug where deleting a node that passed some tiles through might crash the compositor on subsequent cooks. This bug only showed up when checkpointing was turned on.

Tue. June 10, 2003
6.1.40

Fixing a bug where deleting a node that passed some tiles through might crash the compositor on subsequent cooks. This bug only showed up when checkpointing was turned on.

Tue. June 10, 2003
6.1.40

The UV viewport now has two additional entries under the selector menu allowing the user to select all elements (of the current selection type) from all the visible front or back facing polygons.

Tue. June 10, 2003