Houdini Main Changelogs

6.1.36

Fixed a possible core dump when collapsing nodes into a subnet if one of the nodes had a handle visible in the viewport.

Fri. June 6, 2003
6.1.36

Fixed a possible core dump when collapsing nodes into a subnet if one of the nodes had a handle visible in the viewport.

Fri. June 6, 2003
6.1.36

Fixed a possible core dump when collapsing nodes into a subnet if one of the nodes had a handle visible in the viewport.

Fri. June 6, 2003
6.1.35

Handles now have a setting named "showoppath" which can be set to 0 to disable the showing of the operator path in its left toolbar button tooltip and for HUD sliders, also their viewport name.

Thu. June 5, 2003
6.1.35

Handles now have a setting named "showoppath" which can be set to 0 to disable the showing of the operator path in its left toolbar button tooltip and for HUD sliders, also their viewport name.

Thu. June 5, 2003
6.1.35

Handles now have a setting named "showoppath" which can be set to 0 to disable the showing of the operator path in its left toolbar button tooltip and for HUD sliders, also their viewport name.

Thu. June 5, 2003
6.1.35

Handles now have a setting named "showoppath" which can be set to 0 to disable the showing of the operator path in its left toolbar button tooltip and for HUD sliders, also their viewport name.

Thu. June 5, 2003
6.1.35

Handles now have a setting named "showoppath" which can be set to 0 to disable the showing of the operator path in its left toolbar button tooltip and for HUD sliders, also their viewport name.

Thu. June 5, 2003
6.1.35

Ray intersection with metaballs where the ray contains a component that is exactly zero will now work.

Thu. June 5, 2003
6.1.35

Ray intersection with metaballs where the ray contains a component that is exactly zero will now work.

Thu. June 5, 2003
6.1.35

Ray intersection with metaballs where the ray contains a component that is exactly zero will now work.

Thu. June 5, 2003
6.1.35

Ray intersection with metaballs where the ray contains a component that is exactly zero will now work.

Thu. June 5, 2003
6.1.35

Ray intersection with metaballs where the ray contains a component that is exactly zero will now work.

Thu. June 5, 2003
6.1.35

Fixed bug where hhalo-ng would load hcomposite.pref instead of hhalo.pref.

Thu. June 5, 2003
6.1.35

Fixed bug where hhalo-ng would load hcomposite.pref instead of hhalo.pref.

Thu. June 5, 2003
6.1.35

Fixed bug where hhalo-ng would load hcomposite.pref instead of hhalo.pref.

Thu. June 5, 2003
6.1.35

Fixed bug where hhalo-ng would load hcomposite.pref instead of hhalo.pref.

Thu. June 5, 2003
6.1.35

Fixed bug where hhalo-ng would load hcomposite.pref instead of hhalo.pref.

Thu. June 5, 2003
6.1.35

Added several new parameter type choices to the Type Properties Parameter dialog. These are Vector, Vector4, UV, and UVW. These parameters look very much like Float parameters but they are of fixed size. Also the channels created for these parameters end with x, y, z, w or u, v, w instead of 1, 2, 3, 4. These new parameter types can also be created using the #pragma hint in VEX code.

Thu. June 5, 2003
6.1.35

Added several new parameter type choices to the Type Properties Parameter dialog. These are Vector, Vector4, UV, and UVW. These parameters look very much like Float parameters but they are of fixed size. Also the channels created for these parameters end with x, y, z, w or u, v, w instead of 1, 2, 3, 4. These new parameter types can also be created using the #pragma hint in VEX code.

Thu. June 5, 2003
6.1.35

Added several new parameter type choices to the Type Properties Parameter dialog. These are Vector, Vector4, UV, and UVW. These parameters look very much like Float parameters but they are of fixed size. Also the channels created for these parameters end with x, y, z, w or u, v, w instead of 1, 2, 3, 4. These new parameter types can also be created using the #pragma hint in VEX code.

Thu. June 5, 2003
6.1.35

Added several new parameter type choices to the Type Properties Parameter dialog. These are Vector, Vector4, UV, and UVW. These parameters look very much like Float parameters but they are of fixed size. Also the channels created for these parameters end with x, y, z, w or u, v, w instead of 1, 2, 3, 4. These new parameter types can also be created using the #pragma hint in VEX code.

Thu. June 5, 2003
6.1.35

Added several new parameter type choices to the Type Properties Parameter dialog. These are Vector, Vector4, UV, and UVW. These parameters look very much like Float parameters but they are of fixed size. Also the channels created for these parameters end with x, y, z, w or u, v, w instead of 1, 2, 3, 4. These new parameter types can also be created using the #pragma hint in VEX code.

Thu. June 5, 2003
6.1.34

Fixed possible core dump when loading files that contained unknown operator types which could not be created.

Wed. June 4, 2003
6.1.34

Fixed possible core dump when loading files that contained unknown operator types which could not be created.

Wed. June 4, 2003