Houdini Main Changelogs

6.1.25

Added new dilate/erode COP which performs a more efficient, though not as nice version of the expand COPs expand/shrink operations.

Mon. May 26, 2003
6.1.25

Added new dilate/erode COP which performs a more efficient, though not as nice version of the expand COPs expand/shrink operations.

Mon. May 26, 2003
6.1.25

Added new dilate/erode COP which performs a more efficient, though not as nice version of the expand COPs expand/shrink operations.

Mon. May 26, 2003
6.1.25

In most places in Houdini where we look for the "pscale" attribute, we now look for a single float value which represents uniform scale (previous behaviour) or a 3-float value named "scale" which represents scale in X, Y and Z. This allows non-uniform scale when instancing, stamping, copying, etc.

In the POP context, there are now three new local variables:

  • $SCALEX: The first component of the 3-float pscale attribute
  • $SCALEY: The second component of the 3-float pscale attribute
  • $SCALEZ: The third component of the 3-float pscale attribute

The existing $PSCALE attribute still refers to the uniform scale.

The two forms work in conjunction with each other. That is, if there are two attributes named "pscale" and an attribute named "scale", the scales will be cumulative (i.e. multiplied together) to form the final scale.

Mon. May 26, 2003
6.1.25

In most places in Houdini where we look for the "pscale" attribute, we now look for a single float value which represents uniform scale (previous behaviour) or a 3-float value named "scale" which represents scale in X, Y and Z. This allows non-uniform scale when instancing, stamping, copying, etc.

In the POP context, there are now three new local variables:

  • $SCALEX: The first component of the 3-float pscale attribute
  • $SCALEY: The second component of the 3-float pscale attribute
  • $SCALEZ: The third component of the 3-float pscale attribute

The existing $PSCALE attribute still refers to the uniform scale.

The two forms work in conjunction with each other. That is, if there are two attributes named "pscale" and an attribute named "scale", the scales will be cumulative (i.e. multiplied together) to form the final scale.

Mon. May 26, 2003
6.1.25

In most places in Houdini where we look for the "pscale" attribute, we now look for a single float value which represents uniform scale (previous behaviour) or a 3-float value named "scale" which represents scale in X, Y and Z. This allows non-uniform scale when instancing, stamping, copying, etc.

In the POP context, there are now three new local variables:

  • $SCALEX: The first component of the 3-float pscale attribute
  • $SCALEY: The second component of the 3-float pscale attribute
  • $SCALEZ: The third component of the 3-float pscale attribute

The existing $PSCALE attribute still refers to the uniform scale.

The two forms work in conjunction with each other. That is, if there are two attributes named "pscale" and an attribute named "scale", the scales will be cumulative (i.e. multiplied together) to form the final scale.

Mon. May 26, 2003
6.1.25

In most places in Houdini where we look for the "pscale" attribute, we now look for a single float value which represents uniform scale (previous behaviour) or a 3-float value named "scale" which represents scale in X, Y and Z. This allows non-uniform scale when instancing, stamping, copying, etc.

In the POP context, there are now three new local variables:

  • $SCALEX: The first component of the 3-float pscale attribute
  • $SCALEY: The second component of the 3-float pscale attribute
  • $SCALEZ: The third component of the 3-float pscale attribute

The existing $PSCALE attribute still refers to the uniform scale.

The two forms work in conjunction with each other. That is, if there are two attributes named "pscale" and an attribute named "scale", the scales will be cumulative (i.e. multiplied together) to form the final scale.

Mon. May 26, 2003
6.1.25

In most places in Houdini where we look for the "pscale" attribute, we now look for a single float value which represents uniform scale (previous behaviour) or a 3-float value named "scale" which represents scale in X, Y and Z. This allows non-uniform scale when instancing, stamping, copying, etc.

In the POP context, there are now three new local variables:

  • $SCALEX: The first component of the 3-float pscale attribute
  • $SCALEY: The second component of the 3-float pscale attribute
  • $SCALEZ: The third component of the 3-float pscale attribute

The existing $PSCALE attribute still refers to the uniform scale.

The two forms work in conjunction with each other. That is, if there are two attributes named "pscale" and an attribute named "scale", the scales will be cumulative (i.e. multiplied together) to form the final scale.

Mon. May 26, 2003
6.1.23

It is now possible to create VOPNETs as networks within networks.

Sat. May 24, 2003
6.1.23

It is now possible to create VOPNETs as networks within networks.

Sat. May 24, 2003
6.1.23

It is now possible to create VOPNETs as networks within networks.

Sat. May 24, 2003
6.1.23

It is now possible to create VOPNETs as networks within networks.

Sat. May 24, 2003
6.1.23

It is now possible to create VOPNETs as networks within networks.

Sat. May 24, 2003
6.1.22

When generating .i3d files using motion blur, there were bugs computing bounding boxes when the velocity was negative. This has been addressed.

Fri. May 23, 2003
6.1.22

When generating .i3d files using motion blur, there were bugs computing bounding boxes when the velocity was negative. This has been addressed.

Fri. May 23, 2003
6.1.22

When generating .i3d files using motion blur, there were bugs computing bounding boxes when the velocity was negative. This has been addressed.

Fri. May 23, 2003
6.1.22

When generating .i3d files using motion blur, there were bugs computing bounding boxes when the velocity was negative. This has been addressed.

Fri. May 23, 2003
6.1.22

When generating .i3d files using motion blur, there were bugs computing bounding boxes when the velocity was negative. This has been addressed.

Fri. May 23, 2003
6.1.22

The -i option to hscript forces hscript to use a simpler method of reading input. The alfred output driver uses this option to work-around the non-standard way that alfred sends input to hscript.

Fri. May 23, 2003
6.1.22

The -i option to hscript forces hscript to use a simpler method of reading input. The alfred output driver uses this option to work-around the non-standard way that alfred sends input to hscript.

Fri. May 23, 2003
6.1.22

The -i option to hscript forces hscript to use a simpler method of reading input. The alfred output driver uses this option to work-around the non-standard way that alfred sends input to hscript.

Fri. May 23, 2003
6.1.22

The -i option to hscript forces hscript to use a simpler method of reading input. The alfred output driver uses this option to work-around the non-standard way that alfred sends input to hscript.

Fri. May 23, 2003
6.1.22

The -i option to hscript forces hscript to use a simpler method of reading input. The alfred output driver uses this option to work-around the non-standard way that alfred sends input to hscript.

Fri. May 23, 2003
6.1.22

There is a new function (getbounds()) which will return the bounding box of geometry from a disk file.

Fri. May 23, 2003
6.1.22

There is a new function (getbounds()) which will return the bounding box of geometry from a disk file.

Fri. May 23, 2003