Houdini Main Changelogs

6.1.23

It is now possible to create VOPNETs as networks within networks.

Sat. May 24, 2003
6.1.23

It is now possible to create VOPNETs as networks within networks.

Sat. May 24, 2003
6.1.23

It is now possible to create VOPNETs as networks within networks.

Sat. May 24, 2003
6.1.23

It is now possible to create VOPNETs as networks within networks.

Sat. May 24, 2003
6.1.22

When generating .i3d files using motion blur, there were bugs computing bounding boxes when the velocity was negative. This has been addressed.

Fri. May 23, 2003
6.1.22

When generating .i3d files using motion blur, there were bugs computing bounding boxes when the velocity was negative. This has been addressed.

Fri. May 23, 2003
6.1.22

When generating .i3d files using motion blur, there were bugs computing bounding boxes when the velocity was negative. This has been addressed.

Fri. May 23, 2003
6.1.22

When generating .i3d files using motion blur, there were bugs computing bounding boxes when the velocity was negative. This has been addressed.

Fri. May 23, 2003
6.1.22

When generating .i3d files using motion blur, there were bugs computing bounding boxes when the velocity was negative. This has been addressed.

Fri. May 23, 2003
6.1.22

The -i option to hscript forces hscript to use a simpler method of reading input. The alfred output driver uses this option to work-around the non-standard way that alfred sends input to hscript.

Fri. May 23, 2003
6.1.22

The -i option to hscript forces hscript to use a simpler method of reading input. The alfred output driver uses this option to work-around the non-standard way that alfred sends input to hscript.

Fri. May 23, 2003
6.1.22

The -i option to hscript forces hscript to use a simpler method of reading input. The alfred output driver uses this option to work-around the non-standard way that alfred sends input to hscript.

Fri. May 23, 2003
6.1.22

The -i option to hscript forces hscript to use a simpler method of reading input. The alfred output driver uses this option to work-around the non-standard way that alfred sends input to hscript.

Fri. May 23, 2003
6.1.22

The -i option to hscript forces hscript to use a simpler method of reading input. The alfred output driver uses this option to work-around the non-standard way that alfred sends input to hscript.

Fri. May 23, 2003
6.1.22

There is a new function (getbounds()) which will return the bounding box of geometry from a disk file.

Fri. May 23, 2003
6.1.22

There is a new function (getbounds()) which will return the bounding box of geometry from a disk file.

Fri. May 23, 2003
6.1.22

There is a new function (getbounds()) which will return the bounding box of geometry from a disk file.

Fri. May 23, 2003
6.1.22

There is a new function (getbounds()) which will return the bounding box of geometry from a disk file.

Fri. May 23, 2003
6.1.22

There is a new function (getbounds()) which will return the bounding box of geometry from a disk file.

Fri. May 23, 2003
6.1.22

There are now more general commands to query metaball geometry from disk files. The metastart(), metanext() and metaimport() functions can be used to query individual metaball attributes.

Fri. May 23, 2003
6.1.22

There are now more general commands to query metaball geometry from disk files. The metastart(), metanext() and metaimport() functions can be used to query individual metaball attributes.

Fri. May 23, 2003
6.1.22

There are now more general commands to query metaball geometry from disk files. The metastart(), metanext() and metaimport() functions can be used to query individual metaball attributes.

Fri. May 23, 2003
6.1.22

There are now more general commands to query metaball geometry from disk files. The metastart(), metanext() and metaimport() functions can be used to query individual metaball attributes.

Fri. May 23, 2003
6.1.22

There are now more general commands to query metaball geometry from disk files. The metastart(), metanext() and metaimport() functions can be used to query individual metaball attributes.

Fri. May 23, 2003
6.1.22

Objects are now drawn in the order shown in list mode as the User Defined Sort Order. This allows the consistent layering of transparent objects in the viewport.

Fri. May 23, 2003