Houdini Main Changelogs

6.0.270

When SOPs that instance, such as the Switch SOP, are bypassed, they no longer show up blank, nor risk writing their first input into the selected input.

Mon. April 14, 2003
6.0.270

When SOPs that instance, such as the Switch SOP, are bypassed, they no longer show up blank, nor risk writing their first input into the selected input.

Mon. April 14, 2003
6.0.270

When SOPs that instance, such as the Switch SOP, are bypassed, they no longer show up blank, nor risk writing their first input into the selected input.

Mon. April 14, 2003
6.0.270

Fixed bug where removing a frame from mplay might cause it to crash.

Mon. April 14, 2003
6.0.270

Fixed bug where removing a frame from mplay might cause it to crash.

Mon. April 14, 2003
6.0.270

Fixed bug where removing a frame from mplay might cause it to crash.

Mon. April 14, 2003
6.0.270

Fixed bug where removing a frame from mplay might cause it to crash.

Mon. April 14, 2003
6.0.270

Fixed bug where removing a frame from mplay might cause it to crash.

Mon. April 14, 2003
6.0.270

The $VTX local variable is now properly handled in the SOPs where it should be.

Mon. April 14, 2003
6.0.270

The $VTX local variable is now properly handled in the SOPs where it should be.

Mon. April 14, 2003
6.0.270

The $VTX local variable is now properly handled in the SOPs where it should be.

Mon. April 14, 2003
6.0.270

The $VTX local variable is now properly handled in the SOPs where it should be.

Mon. April 14, 2003
6.0.270

The $VTX local variable is now properly handled in the SOPs where it should be.

Mon. April 14, 2003
6.0.270

When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function.

Mon. April 14, 2003
6.0.270

When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function.

Mon. April 14, 2003
6.0.270

When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function.

Mon. April 14, 2003
6.0.270

When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function.

Mon. April 14, 2003
6.0.270

When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function.

Mon. April 14, 2003
6.0.270

When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function.

Mon. April 14, 2003
6.0.270

When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function.

Mon. April 14, 2003
6.0.270

When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function.

Mon. April 14, 2003
6.0.270

When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function.

Mon. April 14, 2003
6.0.270

When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function.

Mon. April 14, 2003
6.0.270

Fixed a bug where quitting Houdini on Windows XP would cause a crash.

Mon. April 14, 2003
6.0.270

Fixed a bug where quitting Houdini on Windows XP would cause a crash.

Mon. April 14, 2003