Houdini Main Changelogs
6.0.270 | The $VTX local variable is now properly handled in the SOPs where it should be. |
Mon. April 14, 2003 | |
6.0.270 | The $VTX local variable is now properly handled in the SOPs where it should be. |
Mon. April 14, 2003 | |
6.0.270 | The $VTX local variable is now properly handled in the SOPs where it should be. |
Mon. April 14, 2003 | |
6.0.270 | The $VTX local variable is now properly handled in the SOPs where it should be. |
Mon. April 14, 2003 | |
6.0.270 | When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function. |
Mon. April 14, 2003 | |
6.0.270 | When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function. |
Mon. April 14, 2003 | |
6.0.270 | When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function. |
Mon. April 14, 2003 | |
6.0.270 | When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function. |
Mon. April 14, 2003 | |
6.0.270 | When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function. |
Mon. April 14, 2003 | |
6.0.270 | When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function. |
Mon. April 14, 2003 | |
6.0.270 | When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function. |
Mon. April 14, 2003 | |
6.0.270 | When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function. |
Mon. April 14, 2003 | |
6.0.270 | When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function. |
Mon. April 14, 2003 | |
6.0.270 | When Houdini is told to look at something with an up vector that is parallel to the target direction, we now attempt to do the look at with an arbitrary (but consistent) up vector instead of doing nothing. This affects all of Houdini. This includes (but not limited to) the Look At parameter in all operators, the mlookat() expression function, and the lookat() VEX function. |
Mon. April 14, 2003 | |
6.0.270 | Fixed a bug where quitting Houdini on Windows XP would cause a crash. |
Mon. April 14, 2003 | |
6.0.270 | Fixed a bug where quitting Houdini on Windows XP would cause a crash. |
Mon. April 14, 2003 | |
6.0.270 | Fixed a bug where quitting Houdini on Windows XP would cause a crash. |
Mon. April 14, 2003 | |
6.0.270 | Fixed a bug where quitting Houdini on Windows XP would cause a crash. |
Mon. April 14, 2003 | |
6.0.270 | Fixed a bug where quitting Houdini on Windows XP would cause a crash. |
Mon. April 14, 2003 | |
6.0.267 | False recursion errors with CHOPs that were introduced with 6.0.263 have been fixed. The .hip files override {} section for OPs now lists the parm and vector index that is overidden. Old .hip files will recook all overrides on loading, but future .hip files will go back to cooking overrides only (and exactly) on demand. |
Fri. April 11, 2003 | |
6.0.267 | False recursion errors with CHOPs that were introduced with 6.0.263 have been fixed. The .hip files override {} section for OPs now lists the parm and vector index that is overidden. Old .hip files will recook all overrides on loading, but future .hip files will go back to cooking overrides only (and exactly) on demand. |
Fri. April 11, 2003 | |
6.0.267 | False recursion errors with CHOPs that were introduced with 6.0.263 have been fixed. The .hip files override {} section for OPs now lists the parm and vector index that is overidden. Old .hip files will recook all overrides on loading, but future .hip files will go back to cooking overrides only (and exactly) on demand. |
Fri. April 11, 2003 | |
6.0.267 | False recursion errors with CHOPs that were introduced with 6.0.263 have been fixed. The .hip files override {} section for OPs now lists the parm and vector index that is overidden. Old .hip files will recook all overrides on loading, but future .hip files will go back to cooking overrides only (and exactly) on demand. |
Fri. April 11, 2003 | |
6.0.267 | False recursion errors with CHOPs that were introduced with 6.0.263 have been fixed. The .hip files override {} section for OPs now lists the parm and vector index that is overidden. Old .hip files will recook all overrides on loading, but future .hip files will go back to cooking overrides only (and exactly) on demand. |
Fri. April 11, 2003 | |
6.0.267 | The VEX include file "prman.h" has had the mod() function and the definition of dPdu and dPdv changed to more closely match the RenderMan equivalents. This means that shaders relying on the previous behaviour may produce different results. |
Fri. April 11, 2003 |