Houdini Main Changelogs

6.0.267

The VEX include file "prman.h" has had the mod() function and the definition of dPdu and dPdv changed to more closely match the RenderMan equivalents.

This means that shaders relying on the previous behaviour may produce different results.

Fri. April 11, 2003
6.0.267

The VEX include file "prman.h" has had the mod() function and the definition of dPdu and dPdv changed to more closely match the RenderMan equivalents.

This means that shaders relying on the previous behaviour may produce different results.

Fri. April 11, 2003
6.0.267

The VEX include file "prman.h" has had the mod() function and the definition of dPdu and dPdv changed to more closely match the RenderMan equivalents.

This means that shaders relying on the previous behaviour may produce different results.

Fri. April 11, 2003
6.0.267

The VEX include file "prman.h" has had the mod() function and the definition of dPdu and dPdv changed to more closely match the RenderMan equivalents.

This means that shaders relying on the previous behaviour may produce different results.

Fri. April 11, 2003
6.0.267

The VEX include file "prman.h" has had the mod() function and the definition of dPdu and dPdv changed to more closely match the RenderMan equivalents.

Fri. April 11, 2003
6.0.267

The VEX include file "prman.h" has had the mod() function and the definition of dPdu and dPdv changed to more closely match the RenderMan equivalents.

Fri. April 11, 2003
6.0.267

The VEX include file "prman.h" has had the mod() function and the definition of dPdu and dPdv changed to more closely match the RenderMan equivalents.

Fri. April 11, 2003
6.0.267

The VEX include file "prman.h" has had the mod() function and the definition of dPdu and dPdv changed to more closely match the RenderMan equivalents.

Fri. April 11, 2003
6.0.267

The VEX include file "prman.h" has had the mod() function and the definition of dPdu and dPdv changed to more closely match the RenderMan equivalents.

Fri. April 11, 2003
6.0.267

The chinput() function in VEX now does correct linear interpolation on the samples (as is stated in the documentation).

Fri. April 11, 2003
6.0.267

The chinput() function in VEX now does correct linear interpolation on the samples (as is stated in the documentation).

Fri. April 11, 2003
6.0.267

The chinput() function in VEX now does correct linear interpolation on the samples (as is stated in the documentation).

Fri. April 11, 2003
6.0.267

The chinput() function in VEX now does correct linear interpolation on the samples (as is stated in the documentation).

Fri. April 11, 2003
6.0.267

The chinput() function in VEX now does correct linear interpolation on the samples (as is stated in the documentation).

Fri. April 11, 2003
6.0.267

There was a bug computing level of detail when generating photon maps. This would cause NURBs and displacement mapped surfaces to bog the renderer down a lot (typically making scenes virtually impossible to generate photons from).

Fri. April 11, 2003
6.0.267

There was a bug computing level of detail when generating photon maps. This would cause NURBs and displacement mapped surfaces to bog the renderer down a lot (typically making scenes virtually impossible to generate photons from).

Fri. April 11, 2003
6.0.267

There was a bug computing level of detail when generating photon maps. This would cause NURBs and displacement mapped surfaces to bog the renderer down a lot (typically making scenes virtually impossible to generate photons from).

Fri. April 11, 2003
6.0.267

There was a bug computing level of detail when generating photon maps. This would cause NURBs and displacement mapped surfaces to bog the renderer down a lot (typically making scenes virtually impossible to generate photons from).

Fri. April 11, 2003
6.0.267

There was a bug computing level of detail when generating photon maps. This would cause NURBs and displacement mapped surfaces to bog the renderer down a lot (typically making scenes virtually impossible to generate photons from).

Fri. April 11, 2003
6.0.267

The houdini_setup script now has a "-q" option to run quietly.

Fri. April 11, 2003
6.0.267

The houdini_setup script now has a "-q" option to run quietly.

Fri. April 11, 2003
6.0.267

The houdini_setup script now has a "-q" option to run quietly.

Fri. April 11, 2003
6.0.267

The houdini_setup script now has a "-q" option to run quietly.

Fri. April 11, 2003
6.0.267

The houdini_setup script now has a "-q" option to run quietly.

Fri. April 11, 2003
6.0.267

Fixed bug where first entering the expression pow(2,2) and then changing it to the expression 4 did not work.

Fri. April 11, 2003