Houdini Main Changelogs
6.0.235 | PolySplit was performing a comparison operation that would cause crashes on certain platforms. As a result of fixing this bug, PolySplit may produce different cuts on long paths. |
Mon. March 10, 2003 | |
6.0.235 | PolySplit was performing a comparison operation that would cause crashes on certain platforms. As a result of fixing this bug, PolySplit may produce different cuts on long paths. |
Mon. March 10, 2003 | |
6.0.235 | PolySplit was performing a comparison operation that would cause crashes on certain platforms. As a result of fixing this bug, PolySplit may produce different cuts on long paths. |
Mon. March 10, 2003 | |
6.0.232 | The Cooking(30%)... message in the COP viewer now varies the number of periods after itself so that if it's stuck at a given % for a long time, it still visibly updates. |
Sat. March 8, 2003 | |
6.0.232 | The Cooking(30%)... message in the COP viewer now varies the number of periods after itself so that if it's stuck at a given % for a long time, it still visibly updates. |
Sat. March 8, 2003 | |
6.0.232 | The Cooking(30%)... message in the COP viewer now varies the number of periods after itself so that if it's stuck at a given % for a long time, it still visibly updates. |
Sat. March 8, 2003 | |
6.0.232 | The Cooking(30%)... message in the COP viewer now varies the number of periods after itself so that if it's stuck at a given % for a long time, it still visibly updates. |
Sat. March 8, 2003 | |
6.0.232 | The Cooking(30%)... message in the COP viewer now varies the number of periods after itself so that if it's stuck at a given % for a long time, it still visibly updates. |
Sat. March 8, 2003 | |
6.0.232 | Fixed a problem with window unfocusing that caused a variety of bugs, from help tags popping up after the mouse left a Houdini window to the cursors being stuck in a bad state. |
Sat. March 8, 2003 | |
6.0.232 | Fixed a problem with window unfocusing that caused a variety of bugs, from help tags popping up after the mouse left a Houdini window to the cursors being stuck in a bad state. |
Sat. March 8, 2003 | |
6.0.232 | Fixed a problem with window unfocusing that caused a variety of bugs, from help tags popping up after the mouse left a Houdini window to the cursors being stuck in a bad state. |
Sat. March 8, 2003 | |
6.0.232 | Fixed a problem with window unfocusing that caused a variety of bugs, from help tags popping up after the mouse left a Houdini window to the cursors being stuck in a bad state. |
Sat. March 8, 2003 | |
6.0.232 | Fixed a problem with window unfocusing that caused a variety of bugs, from help tags popping up after the mouse left a Houdini window to the cursors being stuck in a bad state. |
Sat. March 8, 2003 | |
6.0.233 | The VEX Shaded viewport display mode now properly handles indirect SHOP reference attributes (as are generated by the Shader SOP with Use Indirect References turned on). |
Sat. March 8, 2003 | |
6.0.233 | The VEX Shaded viewport display mode now properly handles indirect SHOP reference attributes (as are generated by the Shader SOP with Use Indirect References turned on). |
Sat. March 8, 2003 | |
6.0.233 | The VEX Shaded viewport display mode now properly handles indirect SHOP reference attributes (as are generated by the Shader SOP with Use Indirect References turned on). |
Sat. March 8, 2003 | |
6.0.233 | The VEX Shaded viewport display mode now properly handles indirect SHOP reference attributes (as are generated by the Shader SOP with Use Indirect References turned on). |
Sat. March 8, 2003 | |
6.0.233 | The VEX Shaded viewport display mode now properly handles indirect SHOP reference attributes (as are generated by the Shader SOP with Use Indirect References turned on). |
Sat. March 8, 2003 | |
6.0.233 | When using Indirect References, the Shader SOP now sets the geometry attribute value to the relative path to the chosen SHOP, as opposed to the absolute path. This makes geometry files generated with shader strings in them much more portable to other hip files, specifically when using them from within custom subnet operator types. |
Sat. March 8, 2003 | |
6.0.233 | When using Indirect References, the Shader SOP now sets the geometry attribute value to the relative path to the chosen SHOP, as opposed to the absolute path. This makes geometry files generated with shader strings in them much more portable to other hip files, specifically when using them from within custom subnet operator types. |
Sat. March 8, 2003 | |
6.0.233 | When using Indirect References, the Shader SOP now sets the geometry attribute value to the relative path to the chosen SHOP, as opposed to the absolute path. This makes geometry files generated with shader strings in them much more portable to other hip files, specifically when using them from within custom subnet operator types. |
Sat. March 8, 2003 | |
6.0.233 | When using Indirect References, the Shader SOP now sets the geometry attribute value to the relative path to the chosen SHOP, as opposed to the absolute path. This makes geometry files generated with shader strings in them much more portable to other hip files, specifically when using them from within custom subnet operator types. |
Sat. March 8, 2003 | |
6.0.233 | When using Indirect References, the Shader SOP now sets the geometry attribute value to the relative path to the chosen SHOP, as opposed to the absolute path. This makes geometry files generated with shader strings in them much more portable to other hip files, specifically when using them from within custom subnet operator types. |
Sat. March 8, 2003 | |
6.0.232 | Fixed a bug where using the render button on a ROP Node inside the network view of the ROP Nodes would cause it to render with the wrong ROP Node. |
Fri. March 7, 2003 | |
6.0.232 | Fixed a bug where using the render button on a ROP Node inside the network view of the ROP Nodes would cause it to render with the wrong ROP Node. |
Fri. March 7, 2003 |