Houdini Main Changelogs
6.0.224 | The tangential velocity of the particle relative to the surface being slid on is now used to compute frictional forces. This allows moving geometry to drag along the particles through the magic of friction. |
Thu. February 27, 2003 | |
6.0.224 | The tangential velocity of the particle relative to the surface being slid on is now used to compute frictional forces. This allows moving geometry to drag along the particles through the magic of friction. |
Thu. February 27, 2003 | |
6.0.224 | The tangential velocity of the particle relative to the surface being slid on is now used to compute frictional forces. This allows moving geometry to drag along the particles through the magic of friction. |
Thu. February 27, 2003 | |
6.0.224 | The tangential velocity of the particle relative to the surface being slid on is now used to compute frictional forces. This allows moving geometry to drag along the particles through the magic of friction. |
Thu. February 27, 2003 | |
6.0.224 | In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files. |
Thu. February 27, 2003 | |
6.0.224 | In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files. |
Thu. February 27, 2003 | |
6.0.224 | In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files. |
Thu. February 27, 2003 | |
6.0.224 | In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files. |
Thu. February 27, 2003 | |
6.0.224 | In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files. |
Thu. February 27, 2003 | |
6.0.224 | The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed. |
Thu. February 27, 2003 | |
6.0.224 | The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed. |
Thu. February 27, 2003 | |
6.0.224 | The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed. |
Thu. February 27, 2003 | |
6.0.224 | The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed. |
Thu. February 27, 2003 | |
6.0.224 | The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed. |
Thu. February 27, 2003 | |
6.0.223 | The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster. |
Wed. February 26, 2003 | |
6.0.223 | The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster. |
Wed. February 26, 2003 | |
6.0.223 | The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster. |
Wed. February 26, 2003 | |
6.0.223 | The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster. |
Wed. February 26, 2003 | |
6.0.223 | The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster. |
Wed. February 26, 2003 | |
6.0.223 | You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders. |
Wed. February 26, 2003 | |
6.0.223 | You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders. |
Wed. February 26, 2003 | |
6.0.223 | You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders. |
Wed. February 26, 2003 | |
6.0.223 | You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders. |
Wed. February 26, 2003 | |
6.0.223 | You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders. |
Wed. February 26, 2003 | |
6.0.222 | There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now. |
Tue. February 25, 2003 |