Houdini Main Changelogs

6.0.224

In the Edit Contents dialog for an operator definition (accessible from the Operator Type Manager) it is now possible to edit text files within the definition. You can also save sections to external files.

Thu. February 27, 2003
6.0.224

The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed.

Thu. February 27, 2003
6.0.224

The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed.

Thu. February 27, 2003
6.0.224

The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed.

Thu. February 27, 2003
6.0.224

The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed.

Thu. February 27, 2003
6.0.224

The mattrib() function was importing incorrect values in the i3dgen application when used outside of point loops. This has been fixed.

Thu. February 27, 2003
6.0.223

The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster.

Wed. February 26, 2003
6.0.223

The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster.

Wed. February 26, 2003
6.0.223

The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster.

Wed. February 26, 2003
6.0.223

The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster.

Wed. February 26, 2003
6.0.223

The time it takes to load hip files which contain large time groups has been greatly improved. For our test case, it was around 1.7 times faster.

Wed. February 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

Wed. February 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

Wed. February 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

Wed. February 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

Wed. February 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

Wed. February 26, 2003
6.0.222

There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now.

Tue. February 25, 2003
6.0.222

There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now.

Tue. February 25, 2003
6.0.222

There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now.

Tue. February 25, 2003
6.0.222

There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now.

Tue. February 25, 2003
6.0.222

There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now.

Tue. February 25, 2003
6.0.222

When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders

Tue. February 25, 2003
6.0.222

When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders

Tue. February 25, 2003
6.0.222

When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders

Tue. February 25, 2003
6.0.222

When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders

Tue. February 25, 2003