Houdini Main Changelogs

6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

Wed. February 26, 2003
6.0.223

You can now drag & drop non-spare channels from the channel chooser into the viewport to create HUD sliders.

Wed. February 26, 2003
6.0.222

There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now.

Tue. February 25, 2003
6.0.222

There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now.

Tue. February 25, 2003
6.0.222

There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now.

Tue. February 25, 2003
6.0.222

There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now.

Tue. February 25, 2003
6.0.222

There were two bugs when generating photon maps on geometry that had photon shaders assigned. These are now fixed and SHOPs assigned using the Shader SOP should work properly now.

Tue. February 25, 2003
6.0.222

When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders

Tue. February 25, 2003
6.0.222

When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders

Tue. February 25, 2003
6.0.222

When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders

Tue. February 25, 2003
6.0.222

When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders

Tue. February 25, 2003
6.0.222

When generating photons in mantra, there was a bug that photons didn't correctly interpret the ray-bounce limits for reflection/refraction. This could have caused infinite renders

Tue. February 25, 2003
6.0.222

Light check box "Cone Light" has been replaced by a drop down menu called "Light Type" that contains two entries "Point Light" and "Cone Light"

Tue. February 25, 2003
6.0.222

Light check box "Cone Light" has been replaced by a drop down menu called "Light Type" that contains two entries "Point Light" and "Cone Light"

Tue. February 25, 2003
6.0.222

Light check box "Cone Light" has been replaced by a drop down menu called "Light Type" that contains two entries "Point Light" and "Cone Light"

Tue. February 25, 2003
6.0.222

Light check box "Cone Light" has been replaced by a drop down menu called "Light Type" that contains two entries "Point Light" and "Cone Light"

Tue. February 25, 2003
6.0.222

Light check box "Cone Light" has been replaced by a drop down menu called "Light Type" that contains two entries "Point Light" and "Cone Light"

Tue. February 25, 2003
6.0.222

Light geometry underwent another change.

Tue. February 25, 2003
6.0.222

Light geometry underwent another change.

Tue. February 25, 2003
6.0.222

Light geometry underwent another change.

Tue. February 25, 2003
6.0.222

Light geometry underwent another change.

Tue. February 25, 2003
6.0.222

Light geometry underwent another change.

Tue. February 25, 2003
6.0.222

We now save the grid settings for the network editor in the desktop and not the hip file.

Tue. February 25, 2003
6.0.222

We now save the grid settings for the network editor in the desktop and not the hip file.

Tue. February 25, 2003
6.0.222

We now save the grid settings for the network editor in the desktop and not the hip file.

Tue. February 25, 2003