Houdini Main Changelogs
4.9.518 | We can now undo/redo changes to the construction plane. |
Tue. October 30, 2001 | |
4.9.518 | We can now undo/redo changes to the construction plane. |
Tue. October 30, 2001 | |
4.9.518 | Making the same fix to the 4.9 baseline that was made to the 4.2 baseline for the Linux 6.2 build machine. Now we artificially add the dependency on libstdc++-libc6.1-1.so.2 because the compiler on that machine doesn't do it automatically. This should get rid of the problems with the unresolved __throw symbols. |
Tue. October 30, 2001 | |
4.9.518 | Making the same fix to the 4.9 baseline that was made to the 4.2 baseline for the Linux 6.2 build machine. Now we artificially add the dependency on libstdc++-libc6.1-1.so.2 because the compiler on that machine doesn't do it automatically. This should get rid of the problems with the unresolved __throw symbols. |
Tue. October 30, 2001 | |
4.9.518 | Making the same fix to the 4.9 baseline that was made to the 4.2 baseline for the Linux 6.2 build machine. Now we artificially add the dependency on libstdc++-libc6.1-1.so.2 because the compiler on that machine doesn't do it automatically. This should get rid of the problems with the unresolved __throw symbols. |
Tue. October 30, 2001 | |
4.9.518 | Making the same fix to the 4.9 baseline that was made to the 4.2 baseline for the Linux 6.2 build machine. Now we artificially add the dependency on libstdc++-libc6.1-1.so.2 because the compiler on that machine doesn't do it automatically. This should get rid of the problems with the unresolved __throw symbols. |
Tue. October 30, 2001 | |
4.9.517 | To pick bones in any of the character states, the new key is Ctrl+Middle mouse. |
Mon. October 29, 2001 | |
4.9.517 | To pick bones in any of the character states, the new key is Ctrl+Middle mouse. |
Mon. October 29, 2001 | |
4.9.517 | To pick bones in any of the character states, the new key is Ctrl+Middle mouse. |
Mon. October 29, 2001 | |
4.9.517 | To pick bones in any of the character states, the new key is Ctrl+Middle mouse. |
Mon. October 29, 2001 | |
4.9.517 | Renaming a light will now update which objects are lit by that light based on their lightmasks. |
Mon. October 29, 2001 | |
4.9.517 | Renaming a light will now update which objects are lit by that light based on their lightmasks. |
Mon. October 29, 2001 | |
4.9.517 | Renaming a light will now update which objects are lit by that light based on their lightmasks. |
Mon. October 29, 2001 | |
4.9.517 | Renaming a light will now update which objects are lit by that light based on their lightmasks. |
Mon. October 29, 2001 | |
4.9.517 | Replaced all "state" references in the UI with "operation" as we are trying to unify the notion of an OP and its interactive wrapper (formerly known as the "state"). Fixed most of the stowbar help text, primarily that related to the viewer tools and controls. The stowbar help finally makes sense, I hope. |
Mon. October 29, 2001 | |
4.9.517 | Replaced all "state" references in the UI with "operation" as we are trying to unify the notion of an OP and its interactive wrapper (formerly known as the "state"). Fixed most of the stowbar help text, primarily that related to the viewer tools and controls. The stowbar help finally makes sense, I hope. |
Mon. October 29, 2001 | |
4.9.517 | Replaced all "state" references in the UI with "operation" as we are trying to unify the notion of an OP and its interactive wrapper (formerly known as the "state"). Fixed most of the stowbar help text, primarily that related to the viewer tools and controls. The stowbar help finally makes sense, I hope. |
Mon. October 29, 2001 | |
4.9.517 | Replaced all "state" references in the UI with "operation" as we are trying to unify the notion of an OP and its interactive wrapper (formerly known as the "state"). Fixed most of the stowbar help text, primarily that related to the viewer tools and controls. The stowbar help finally makes sense, I hope. |
Mon. October 29, 2001 | |
4.9.517 | To split bones in the Bones operation, you now use Ctrl+Left mouse instead. To extend from an existing bone chain (or any arbitrary parent), you simply Shift-click on the object/bone. |
Mon. October 29, 2001 | |
4.9.517 | To split bones in the Bones operation, you now use Ctrl+Left mouse instead. To extend from an existing bone chain (or any arbitrary parent), you simply Shift-click on the object/bone. |
Mon. October 29, 2001 | |
4.9.517 | To split bones in the Bones operation, you now use Ctrl+Left mouse instead. To extend from an existing bone chain (or any arbitrary parent), you simply Shift-click on the object/bone. |
Mon. October 29, 2001 | |
4.9.517 | To split bones in the Bones operation, you now use Ctrl+Left mouse instead. To extend from an existing bone chain (or any arbitrary parent), you simply Shift-click on the object/bone. |
Mon. October 29, 2001 | |
4.9.517 | Made pasting of OPs into the same network more robust and faster in the case of objects (1.8 times faster in some cases). |
Mon. October 29, 2001 | |
4.9.517 | Made pasting of OPs into the same network more robust and faster in the case of objects (1.8 times faster in some cases). |
Mon. October 29, 2001 | |
4.9.517 | Made pasting of OPs into the same network more robust and faster in the case of objects (1.8 times faster in some cases). |
Mon. October 29, 2001 |