Houdini Main Changelogs
4.9.484 | There is a new command "shopvisible" which can hide operators for specific renderers in the toolbars. The operators still exist, but are not visible when adding new ops from the toolbar. There is also a menu to control visibility of SHOPs in both the SHOP and Output Driver panes. Please see the help for more information. |
Wed. September 26, 2001 | |
4.9.484 | Edge selection is now rendered in the UV viewport for vertex attributes. |
Wed. September 26, 2001 | |
4.9.484 | Edge selection is now rendered in the UV viewport for vertex attributes. |
Wed. September 26, 2001 | |
4.9.484 | Edge selection is now rendered in the UV viewport for vertex attributes. |
Wed. September 26, 2001 | |
4.9.484 | Edge selection is now rendered in the UV viewport for vertex attributes. |
Wed. September 26, 2001 | |
4.9.484 | When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details. |
Wed. September 26, 2001 | |
4.9.484 | When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details. |
Wed. September 26, 2001 | |
4.9.484 | When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details. |
Wed. September 26, 2001 | |
4.9.484 | When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details. |
Wed. September 26, 2001 | |
4.9.484 | Added nearpoint() expression that allows you to find the nearest point to a specified coordinate. |
Wed. September 26, 2001 | |
4.9.484 | Added nearpoint() expression that allows you to find the nearest point to a specified coordinate. |
Wed. September 26, 2001 | |
4.9.484 | Added nearpoint() expression that allows you to find the nearest point to a specified coordinate. |
Wed. September 26, 2001 | |
4.9.484 | Added nearpoint() expression that allows you to find the nearest point to a specified coordinate. |
Wed. September 26, 2001 | |
4.9.484 | You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected". |
Wed. September 26, 2001 | |
4.9.484 | You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected". |
Wed. September 26, 2001 | |
4.9.484 | You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected". |
Wed. September 26, 2001 | |
4.9.484 | You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected". |
Wed. September 26, 2001 | |
4.9.484 | There are new VEX functions in the SOP/POP contexts to add arbitrary attributes: addattribute(string name; int value); addattribute(string name; float value); addattribute(string name; vector value); addattribute(string name; vector4 value); addattribute(string name; matrix3 value); addattribute(string name; matrix4 value); |
Wed. September 26, 2001 | |
4.9.484 | There are new VEX functions in the SOP/POP contexts to add arbitrary attributes: addattribute(string name; int value); addattribute(string name; float value); addattribute(string name; vector value); addattribute(string name; vector4 value); addattribute(string name; matrix3 value); addattribute(string name; matrix4 value); |
Wed. September 26, 2001 | |
4.9.484 | There are new VEX functions in the SOP/POP contexts to add arbitrary attributes: addattribute(string name; int value); addattribute(string name; float value); addattribute(string name; vector value); addattribute(string name; vector4 value); addattribute(string name; matrix3 value); addattribute(string name; matrix4 value); |
Wed. September 26, 2001 | |
4.9.484 | There are new VEX functions in the SOP/POP contexts to add arbitrary attributes: addattribute(string name; int value); addattribute(string name; float value); addattribute(string name; vector value); addattribute(string name; vector4 value); addattribute(string name; matrix3 value); addattribute(string name; matrix4 value); |
Wed. September 26, 2001 | |
4.9.484 | There is now a menu in the VMantra output driver to allow users to choose the image format they would like to generate. This is only applicable to the final image (not shadow maps etc.) |
Wed. September 26, 2001 | |
4.9.484 | There is now a menu in the VMantra output driver to allow users to choose the image format they would like to generate. This is only applicable to the final image (not shadow maps etc.) |
Wed. September 26, 2001 | |
4.9.484 | There is now a menu in the VMantra output driver to allow users to choose the image format they would like to generate. This is only applicable to the final image (not shadow maps etc.) |
Wed. September 26, 2001 | |
4.9.484 | There is now a menu in the VMantra output driver to allow users to choose the image format they would like to generate. This is only applicable to the final image (not shadow maps etc.) |
Wed. September 26, 2001 |