Houdini Main Changelogs
4.9.548 | Recover from bad desktops saved with previous versions of Houdini which were created by having floating panes. Once you load a bad desktop, it will be saved out properly the next time it is saved. |
Thu. November 29, 2001 | |
4.9.548 | Recover from bad desktops saved with previous versions of Houdini which were created by having floating panes. Once you load a bad desktop, it will be saved out properly the next time it is saved. |
Thu. November 29, 2001 | |
4.9.548 | Recover from bad desktops saved with previous versions of Houdini which were created by having floating panes. Once you load a bad desktop, it will be saved out properly the next time it is saved. |
Thu. November 29, 2001 | |
4.9.548 | We no longer save out bad desktops when we have floating panes. Note that floating panes are not saved to desktops. |
Thu. November 29, 2001 | |
4.9.548 | We no longer save out bad desktops when we have floating panes. Note that floating panes are not saved to desktops. |
Thu. November 29, 2001 | |
4.9.548 | We no longer save out bad desktops when we have floating panes. Note that floating panes are not saved to desktops. |
Thu. November 29, 2001 | |
4.9.548 | We no longer save out bad desktops when we have floating panes. Note that floating panes are not saved to desktops. |
Thu. November 29, 2001 | |
4.9.547 | The graph editor now supports a Level of Detail (LOD) setting, and a setting to draw past the end of channels. These features, along with overall performance improvements, will help when working with large or complex channels. A hotkey (default 'w') provides a quick way of alternating between low quality and high quality drawing modes. |
Wed. November 28, 2001 | |
4.9.547 | The graph editor now supports a Level of Detail (LOD) setting, and a setting to draw past the end of channels. These features, along with overall performance improvements, will help when working with large or complex channels. A hotkey (default 'w') provides a quick way of alternating between low quality and high quality drawing modes. |
Wed. November 28, 2001 | |
4.9.547 | The graph editor now supports a Level of Detail (LOD) setting, and a setting to draw past the end of channels. These features, along with overall performance improvements, will help when working with large or complex channels. A hotkey (default 'w') provides a quick way of alternating between low quality and high quality drawing modes. |
Wed. November 28, 2001 | |
4.9.547 | The graph editor now supports a Level of Detail (LOD) setting, and a setting to draw past the end of channels. These features, along with overall performance improvements, will help when working with large or complex channels. A hotkey (default 'w') provides a quick way of alternating between low quality and high quality drawing modes. |
Wed. November 28, 2001 | |
4.9.547 | Hotkeys for changing view type have changed for the better: 1 - Perspective 2 - Top 3 - Front 4 - Right 5 - UV These keys are available in the view operation. |
Wed. November 28, 2001 | |
4.9.547 | Hotkeys for changing view type have changed for the better: 1 - Perspective 2 - Top 3 - Front 4 - Right 5 - UV These keys are available in the view operation. |
Wed. November 28, 2001 | |
4.9.547 | Hotkeys for changing view type have changed for the better: 1 - Perspective 2 - Top 3 - Front 4 - Right 5 - UV These keys are available in the view operation. |
Wed. November 28, 2001 | |
4.9.547 | Hotkeys for changing view type have changed for the better: 1 - Perspective 2 - Top 3 - Front 4 - Right 5 - UV These keys are available in the view operation. |
Wed. November 28, 2001 | |
4.9.546 | IGES curves that can't load into houdini for whatever reason (higher degree that what houdini supports, for example) are now skipped, and giges no longer crashes. |
Tue. November 27, 2001 | |
4.9.546 | IGES curves that can't load into houdini for whatever reason (higher degree that what houdini supports, for example) are now skipped, and giges no longer crashes. |
Tue. November 27, 2001 | |
4.9.546 | IGES curves that can't load into houdini for whatever reason (higher degree that what houdini supports, for example) are now skipped, and giges no longer crashes. |
Tue. November 27, 2001 | |
4.9.546 | IGES curves that can't load into houdini for whatever reason (higher degree that what houdini supports, for example) are now skipped, and giges no longer crashes. |
Tue. November 27, 2001 | |
4.9.546 | Added hotkeys to MRU Files list. |
Tue. November 27, 2001 | |
4.9.546 | Added hotkeys to MRU Files list. |
Tue. November 27, 2001 | |
4.9.546 | Added hotkeys to MRU Files list. |
Tue. November 27, 2001 | |
4.9.546 | Added hotkeys to MRU Files list. |
Tue. November 27, 2001 | |
4.9.546 | To make the Shop sop more usable in the viewport, all groups belonging to non-surface shaders automatically reference the appropriate surface shader groups. |
Tue. November 27, 2001 | |
4.9.546 | To make the Shop sop more usable in the viewport, all groups belonging to non-surface shaders automatically reference the appropriate surface shader groups. |
Tue. November 27, 2001 |