Houdini Main Changelogs

4.9.472

Placing a UV Edit SOP interactively will set the entity type to vertices or points based on the attributes of the selected input.

Fri. September 14, 2001
4.9.472

Placing a UV Edit SOP interactively will set the entity type to vertices or points based on the attributes of the selected input.

Fri. September 14, 2001
4.9.472

Placing a UV Edit SOP interactively will set the entity type to vertices or points based on the attributes of the selected input.

Fri. September 14, 2001
4.9.472

Added vertex selections, soon to be used by the uvedit sop.

Fri. September 14, 2001
4.9.472

Added vertex selections, soon to be used by the uvedit sop.

Fri. September 14, 2001
4.9.472

Added vertex selections, soon to be used by the uvedit sop.

Fri. September 14, 2001
4.9.472

Added vertex selections, soon to be used by the uvedit sop.

Fri. September 14, 2001
4.9.472

Added new viewport display options for the background image in the uv viewport. Can now specify pixel spacing, pixel offset, whether to draw the grid, whether to clamp the grid to within the background image, and whether to draw the uv tile boundaries.

Fri. September 14, 2001
4.9.472

Added new viewport display options for the background image in the uv viewport. Can now specify pixel spacing, pixel offset, whether to draw the grid, whether to clamp the grid to within the background image, and whether to draw the uv tile boundaries.

Fri. September 14, 2001
4.9.472

Added new viewport display options for the background image in the uv viewport. Can now specify pixel spacing, pixel offset, whether to draw the grid, whether to clamp the grid to within the background image, and whether to draw the uv tile boundaries.

Fri. September 14, 2001
4.9.472

Added new viewport display options for the background image in the uv viewport. Can now specify pixel spacing, pixel offset, whether to draw the grid, whether to clamp the grid to within the background image, and whether to draw the uv tile boundaries.

Fri. September 14, 2001
4.9.471

It is now possible to bring up the parm dialog of the first OP tied to a PI using the PI's right-mouse menu.

Thu. September 13, 2001
4.9.471

It is now possible to bring up the parm dialog of the first OP tied to a PI using the PI's right-mouse menu.

Thu. September 13, 2001
4.9.471

It is now possible to bring up the parm dialog of the first OP tied to a PI using the PI's right-mouse menu.

Thu. September 13, 2001
4.9.471

It is now possible to bring up the parm dialog of the first OP tied to a PI using the PI's right-mouse menu.

Thu. September 13, 2001
4.9.471

Adding an oprmtype command to remove all operators of a given type. This command might be handy for removing visibility or lod sops in hscript.

Thu. September 13, 2001
4.9.471

Adding an oprmtype command to remove all operators of a given type. This command might be handy for removing visibility or lod sops in hscript.

Thu. September 13, 2001
4.9.471

Adding an oprmtype command to remove all operators of a given type. This command might be handy for removing visibility or lod sops in hscript.

Thu. September 13, 2001
4.9.471

Adding an oprmtype command to remove all operators of a given type. This command might be handy for removing visibility or lod sops in hscript.

Thu. September 13, 2001
4.9.471

Orient Object to Path is changed slightly. Cameras should no longer change orientation when they reach the very end of the path. The orientations will be slightly different, but more correct.

Further, the end point of the last curve is always interpolated. So, if there is one primitive, 1.0 will be evaluate to the end of the primitive, NOT the start. If there are three primitives, 3.0 will evaluate to the end of the third primitive.

Finally, for out of range values the wrapping will go back to the start of the first primitive, not the start of the last primitive.

Thu. September 13, 2001
4.9.471

Orient Object to Path is changed slightly. Cameras should no longer change orientation when they reach the very end of the path. The orientations will be slightly different, but more correct.

Further, the end point of the last curve is always interpolated. So, if there is one primitive, 1.0 will be evaluate to the end of the primitive, NOT the start. If there are three primitives, 3.0 will evaluate to the end of the third primitive.

Finally, for out of range values the wrapping will go back to the start of the first primitive, not the start of the last primitive.

Thu. September 13, 2001
4.9.471

Orient Object to Path is changed slightly. Cameras should no longer change orientation when they reach the very end of the path. The orientations will be slightly different, but more correct.

Further, the end point of the last curve is always interpolated. So, if there is one primitive, 1.0 will be evaluate to the end of the primitive, NOT the start. If there are three primitives, 3.0 will evaluate to the end of the third primitive.

Finally, for out of range values the wrapping will go back to the start of the first primitive, not the start of the last primitive.

Thu. September 13, 2001
4.9.471

Orient Object to Path is changed slightly. Cameras should no longer change orientation when they reach the very end of the path. The orientations will be slightly different, but more correct.

Further, the end point of the last curve is always interpolated. So, if there is one primitive, 1.0 will be evaluate to the end of the primitive, NOT the start. If there are three primitives, 3.0 will evaluate to the end of the third primitive.

Finally, for out of range values the wrapping will go back to the start of the first primitive, not the start of the last primitive.

Thu. September 13, 2001
4.9.471

Curves and tensor product surfaces are now drawn in the uv viewport. Currently only as hulls with no breakpoint picking.

Thu. September 13, 2001
4.9.471

Curves and tensor product surfaces are now drawn in the uv viewport. Currently only as hulls with no breakpoint picking.

Thu. September 13, 2001