Houdini Main Changelogs
6.0.210 | Fixed bug where doing a chrename hscript command on a channel scoped in the channel editor would cause the channel to lose its scope. |
Fri. February 14, 2003 | |
6.0.210 | Fixed a window resize bug in mplay when any bars were stowed or unstowed, or the views were split. Mplay would shrink to a very small size. |
Thu. February 13, 2003 | |
6.0.210 | Fixed a window resize bug in mplay when any bars were stowed or unstowed, or the views were split. Mplay would shrink to a very small size. |
Thu. February 13, 2003 | |
6.0.210 | Fixed a window resize bug in mplay when any bars were stowed or unstowed, or the views were split. Mplay would shrink to a very small size. |
Thu. February 13, 2003 | |
6.0.210 | Fixed a window resize bug in mplay when any bars were stowed or unstowed, or the views were split. Mplay would shrink to a very small size. |
Thu. February 13, 2003 | |
6.0.210 | Fixed a window resize bug in mplay when any bars were stowed or unstowed, or the views were split. Mplay would shrink to a very small size. |
Thu. February 13, 2003 | |
6.0.210 | When using 'mplay stdin' the -k and -K options (listen for renders/flipbooks) are ignored. This allows OpenGL renders to proceed when another mplay is listening to renders. |
Thu. February 13, 2003 | |
6.0.210 | When using 'mplay stdin' the -k and -K options (listen for renders/flipbooks) are ignored. This allows OpenGL renders to proceed when another mplay is listening to renders. |
Thu. February 13, 2003 | |
6.0.210 | When using 'mplay stdin' the -k and -K options (listen for renders/flipbooks) are ignored. This allows OpenGL renders to proceed when another mplay is listening to renders. |
Thu. February 13, 2003 | |
6.0.210 | When using 'mplay stdin' the -k and -K options (listen for renders/flipbooks) are ignored. This allows OpenGL renders to proceed when another mplay is listening to renders. |
Thu. February 13, 2003 | |
6.0.210 | When using 'mplay stdin' the -k and -K options (listen for renders/flipbooks) are ignored. This allows OpenGL renders to proceed when another mplay is listening to renders. |
Thu. February 13, 2003 | |
6.0.210 | Fixed a problem with COPs handles getting 'stuck' in interactive low-res mode when the handle was released. |
Thu. February 13, 2003 | |
6.0.210 | Fixed a problem with COPs handles getting 'stuck' in interactive low-res mode when the handle was released. |
Thu. February 13, 2003 | |
6.0.210 | Fixed a problem with COPs handles getting 'stuck' in interactive low-res mode when the handle was released. |
Thu. February 13, 2003 | |
6.0.210 | Fixed a problem with COPs handles getting 'stuck' in interactive low-res mode when the handle was released. |
Thu. February 13, 2003 | |
6.0.210 | Fixed a problem with COPs handles getting 'stuck' in interactive low-res mode when the handle was released. |
Thu. February 13, 2003 | |
6.0.210 | Made sure the balloon help tag settings were restored properly from the preference file. |
Thu. February 13, 2003 | |
6.0.210 | Made sure the balloon help tag settings were restored properly from the preference file. |
Thu. February 13, 2003 | |
6.0.210 | Made sure the balloon help tag settings were restored properly from the preference file. |
Thu. February 13, 2003 | |
6.0.210 | Made sure the balloon help tag settings were restored properly from the preference file. |
Thu. February 13, 2003 | |
6.0.210 | Made sure the balloon help tag settings were restored properly from the preference file. |
Thu. February 13, 2003 | |
6.0.210 | The Fetch Object now uses the Dynamic Path gadget to select its source rather than the popup menus. This allows the easy use of relative paths. |
Thu. February 13, 2003 | |
6.0.210 | The Fetch Object now uses the Dynamic Path gadget to select its source rather than the popup menus. This allows the easy use of relative paths. |
Thu. February 13, 2003 | |
6.0.210 | The Fetch Object now uses the Dynamic Path gadget to select its source rather than the popup menus. This allows the easy use of relative paths. |
Thu. February 13, 2003 | |
6.0.210 | The Fetch Object now uses the Dynamic Path gadget to select its source rather than the popup menus. This allows the easy use of relative paths. |
Thu. February 13, 2003 |