Houdini Main Changelogs
6.2.7 | The opparm command can now handle wild card characters with the -d option for displaying parameter values. |
Tue. October 7, 2003 | |
6.2.7 | The opparm command can now handle wild card characters with the -d option for displaying parameter values. |
Tue. October 7, 2003 | |
6.2.7 | The opparm command can now handle wild card characters with the -d option for displaying parameter values. |
Tue. October 7, 2003 | |
6.2.7 | The opparm command can now handle wild card characters with the -d option for displaying parameter values. |
Tue. October 7, 2003 | |
6.2.7 | The opparm command can now handle wild card characters with the -d option for displaying parameter values. |
Tue. October 7, 2003 | |
6.2.7 | PolySplit now changes the selection type to Edges when it is done so that subsequent operations can automatically get the new edges in the selection. This is especially useful for PolySplits followed by Edits. |
Tue. October 7, 2003 | |
6.2.7 | PolySplit now changes the selection type to Edges when it is done so that subsequent operations can automatically get the new edges in the selection. This is especially useful for PolySplits followed by Edits. |
Tue. October 7, 2003 | |
6.2.7 | PolySplit now changes the selection type to Edges when it is done so that subsequent operations can automatically get the new edges in the selection. This is especially useful for PolySplits followed by Edits. |
Tue. October 7, 2003 | |
6.2.7 | PolySplit now changes the selection type to Edges when it is done so that subsequent operations can automatically get the new edges in the selection. This is especially useful for PolySplits followed by Edits. |
Tue. October 7, 2003 | |
6.2.7 | PolySplit now changes the selection type to Edges when it is done so that subsequent operations can automatically get the new edges in the selection. This is especially useful for PolySplits followed by Edits. |
Tue. October 7, 2003 | |
6.2.6 | Camera and light objects now have the shading quality parameter exposed. However, the behaviour of the shading quality parameter for cameras and light sources was changed so that it acts as a multiplier on shading quality for all objects rendered from the camera. Since the parameter wasn't exposed prior to this version, it's unlikely that this will affect compatibility, however, it was actually possible to change this parameter in scripts and the behaviour in generating RIB/IFD streams has changed. |
Mon. October 6, 2003 | |
6.2.6 | Camera and light objects now have the shading quality parameter exposed. However, the behaviour of the shading quality parameter for cameras and light sources was changed so that it acts as a multiplier on shading quality for all objects rendered from the camera. Since the parameter wasn't exposed prior to this version, it's unlikely that this will affect compatibility, however, it was actually possible to change this parameter in scripts and the behaviour in generating RIB/IFD streams has changed. |
Mon. October 6, 2003 | |
6.2.6 | Camera and light objects now have the shading quality parameter exposed. However, the behaviour of the shading quality parameter for cameras and light sources was changed so that it acts as a multiplier on shading quality for all objects rendered from the camera. Since the parameter wasn't exposed prior to this version, it's unlikely that this will affect compatibility, however, it was actually possible to change this parameter in scripts and the behaviour in generating RIB/IFD streams has changed. |
Mon. October 6, 2003 | |
6.2.6 | Camera and light objects now have the shading quality parameter exposed. However, the behaviour of the shading quality parameter for cameras and light sources was changed so that it acts as a multiplier on shading quality for all objects rendered from the camera. Since the parameter wasn't exposed prior to this version, it's unlikely that this will affect compatibility, however, it was actually possible to change this parameter in scripts and the behaviour in generating RIB/IFD streams has changed. |
Mon. October 6, 2003 | |
6.2.6 | Camera and light objects now have the shading quality parameter exposed. However, the behaviour of the shading quality parameter for cameras and light sources was changed so that it acts as a multiplier on shading quality for all objects rendered from the camera. Since the parameter wasn't exposed prior to this version, it's unlikely that this will affect compatibility, however, it was actually possible to change this parameter in scripts and the behaviour in generating RIB/IFD streams has changed. |
Mon. October 6, 2003 | |
6.2.6 | The shading quality parameter in light and camera objects is now accessible in the UI. This parameter will now affect the shading quality as a multiplier for all objects rendered from the given camera. This also affects auto-generated depth maps from light sources. Thus, it is now easily possible to render shadow maps with a different shading quality than the main render. |
Mon. October 6, 2003 | |
6.2.6 | The shading quality parameter in light and camera objects is now accessible in the UI. This parameter will now affect the shading quality as a multiplier for all objects rendered from the given camera. This also affects auto-generated depth maps from light sources. Thus, it is now easily possible to render shadow maps with a different shading quality than the main render. |
Mon. October 6, 2003 | |
6.2.6 | The shading quality parameter in light and camera objects is now accessible in the UI. This parameter will now affect the shading quality as a multiplier for all objects rendered from the given camera. This also affects auto-generated depth maps from light sources. Thus, it is now easily possible to render shadow maps with a different shading quality than the main render. |
Mon. October 6, 2003 | |
6.2.6 | The shading quality parameter in light and camera objects is now accessible in the UI. This parameter will now affect the shading quality as a multiplier for all objects rendered from the given camera. This also affects auto-generated depth maps from light sources. Thus, it is now easily possible to render shadow maps with a different shading quality than the main render. |
Mon. October 6, 2003 | |
6.2.6 | The shading quality parameter in light and camera objects is now accessible in the UI. This parameter will now affect the shading quality as a multiplier for all objects rendered from the given camera. This also affects auto-generated depth maps from light sources. Thus, it is now easily possible to render shadow maps with a different shading quality than the main render. |
Mon. October 6, 2003 | |
6.2.6 | Fixed bugs when using the Shortest Path Rotation Blending parameter in the Blend Object using type Blend. It now correctly handles weights which do not sum to 1 and if not all rotate parameters are turned on. |
Mon. October 6, 2003 | |
6.2.6 | Fixed bugs when using the Shortest Path Rotation Blending parameter in the Blend Object using type Blend. It now correctly handles weights which do not sum to 1 and if not all rotate parameters are turned on. |
Mon. October 6, 2003 | |
6.2.6 | Fixed bugs when using the Shortest Path Rotation Blending parameter in the Blend Object using type Blend. It now correctly handles weights which do not sum to 1 and if not all rotate parameters are turned on. |
Mon. October 6, 2003 | |
6.2.6 | Fixed bugs when using the Shortest Path Rotation Blending parameter in the Blend Object using type Blend. It now correctly handles weights which do not sum to 1 and if not all rotate parameters are turned on. |
Mon. October 6, 2003 | |
6.2.6 | Fixed bugs when using the Shortest Path Rotation Blending parameter in the Blend Object using type Blend. It now correctly handles weights which do not sum to 1 and if not all rotate parameters are turned on. |
Mon. October 6, 2003 |