Houdini Main Changelogs

5.1.108

The camera object OpenGL fog color parameter was changed so that it properly reflects that the parameter is a color. However, this will change the channel names associated with the fog color and break any existing animations which use animated OpenGL fog colors.

Thu. May 9, 2002
5.1.108

The channel names for the camera OpenGL fog color were changed to reflect that the parameter is actually a color.

Thu. May 9, 2002
5.1.108

The channel names for the camera OpenGL fog color were changed to reflect that the parameter is actually a color.

Thu. May 9, 2002
5.1.108

The channel names for the camera OpenGL fog color were changed to reflect that the parameter is actually a color.

Thu. May 9, 2002
5.1.108

The channel names for the camera OpenGL fog color were changed to reflect that the parameter is actually a color.

Thu. May 9, 2002
5.1.107

There is new environment control variable, HOUDINI_DISABLE_UNSAFE_VEX, which can be used to disable certain "unsafe" VEX optimizations. Please see help for the variable for more information.

Wed. May 8, 2002
5.1.107

There is new environment control variable, HOUDINI_DISABLE_UNSAFE_VEX, which can be used to disable certain "unsafe" VEX optimizations. Please see help for the variable for more information.

Wed. May 8, 2002
5.1.107

There is new environment control variable, HOUDINI_DISABLE_UNSAFE_VEX, which can be used to disable certain "unsafe" VEX optimizations. Please see help for the variable for more information.

Wed. May 8, 2002
5.1.107

There is new environment control variable, HOUDINI_DISABLE_UNSAFE_VEX, which can be used to disable certain "unsafe" VEX optimizations. Please see help for the variable for more information.

Wed. May 8, 2002
5.1.107

Right-clicking and choosing a renderer on the render button will now always fire-off a renderer, regardless of whether or not the new renderer chosen was the same as the previous one.

Wed. May 8, 2002
5.1.107

Right-clicking and choosing a renderer on the render button will now always fire-off a renderer, regardless of whether or not the new renderer chosen was the same as the previous one.

Wed. May 8, 2002
5.1.107

Right-clicking and choosing a renderer on the render button will now always fire-off a renderer, regardless of whether or not the new renderer chosen was the same as the previous one.

Wed. May 8, 2002
5.1.107

Right-clicking and choosing a renderer on the render button will now always fire-off a renderer, regardless of whether or not the new renderer chosen was the same as the previous one.

Wed. May 8, 2002
5.1.107

The render state now correctly restarts the render with the new view transform if viewtransform commands are issued in the textport.

Wed. May 8, 2002
5.1.107

The render state now correctly restarts the render with the new view transform if viewtransform commands are issued in the textport.

Wed. May 8, 2002
5.1.107

The render state now correctly restarts the render with the new view transform if viewtransform commands are issued in the textport.

Wed. May 8, 2002
5.1.107

The render state now correctly restarts the render with the new view transform if viewtransform commands are issued in the textport.

Wed. May 8, 2002
5.1.107

Fixed bug where some changes to the view transform issued via the viewtransform command would not appear until the next time the user changed the view transform interactively.

Wed. May 8, 2002
5.1.107

Fixed bug where some changes to the view transform issued via the viewtransform command would not appear until the next time the user changed the view transform interactively.

Wed. May 8, 2002
5.1.107

Fixed bug where some changes to the view transform issued via the viewtransform command would not appear until the next time the user changed the view transform interactively.

Wed. May 8, 2002
5.1.107

Fixed bug where some changes to the view transform issued via the viewtransform command would not appear until the next time the user changed the view transform interactively.

Wed. May 8, 2002
5.1.106

The Ray SOP now can use point related local variables to adjust the tolerance, lift, scale, sample, and jitter on a per point basis.

Tue. May 7, 2002
5.1.106

The Ray SOP now can use point related local variables to adjust the tolerance, lift, scale, sample, and jitter on a per point basis.

Tue. May 7, 2002
5.1.106

The Ray SOP now can use point related local variables to adjust the tolerance, lift, scale, sample, and jitter on a per point basis.

Tue. May 7, 2002
5.1.106

The Ray SOP now can use point related local variables to adjust the tolerance, lift, scale, sample, and jitter on a per point basis.

Tue. May 7, 2002