Houdini Main Changelogs
5.1.108 | The camera object OpenGL fog color parameter was changed so that it properly reflects that the parameter is a color. However, this will change the channel names associated with the fog color and break any existing animations which use animated OpenGL fog colors. |
Thu. May 9, 2002 | |
5.1.108 | The channel names for the camera OpenGL fog color were changed to reflect that the parameter is actually a color. |
Thu. May 9, 2002 | |
5.1.108 | The channel names for the camera OpenGL fog color were changed to reflect that the parameter is actually a color. |
Thu. May 9, 2002 | |
5.1.108 | The channel names for the camera OpenGL fog color were changed to reflect that the parameter is actually a color. |
Thu. May 9, 2002 | |
5.1.108 | The channel names for the camera OpenGL fog color were changed to reflect that the parameter is actually a color. |
Thu. May 9, 2002 | |
5.1.107 | There is new environment control variable, HOUDINI_DISABLE_UNSAFE_VEX, which can be used to disable certain "unsafe" VEX optimizations. Please see help for the variable for more information. |
Wed. May 8, 2002 | |
5.1.107 | There is new environment control variable, HOUDINI_DISABLE_UNSAFE_VEX, which can be used to disable certain "unsafe" VEX optimizations. Please see help for the variable for more information. |
Wed. May 8, 2002 | |
5.1.107 | There is new environment control variable, HOUDINI_DISABLE_UNSAFE_VEX, which can be used to disable certain "unsafe" VEX optimizations. Please see help for the variable for more information. |
Wed. May 8, 2002 | |
5.1.107 | There is new environment control variable, HOUDINI_DISABLE_UNSAFE_VEX, which can be used to disable certain "unsafe" VEX optimizations. Please see help for the variable for more information. |
Wed. May 8, 2002 | |
5.1.107 | Right-clicking and choosing a renderer on the render button will now always fire-off a renderer, regardless of whether or not the new renderer chosen was the same as the previous one. |
Wed. May 8, 2002 | |
5.1.107 | Right-clicking and choosing a renderer on the render button will now always fire-off a renderer, regardless of whether or not the new renderer chosen was the same as the previous one. |
Wed. May 8, 2002 | |
5.1.107 | Right-clicking and choosing a renderer on the render button will now always fire-off a renderer, regardless of whether or not the new renderer chosen was the same as the previous one. |
Wed. May 8, 2002 | |
5.1.107 | Right-clicking and choosing a renderer on the render button will now always fire-off a renderer, regardless of whether or not the new renderer chosen was the same as the previous one. |
Wed. May 8, 2002 | |
5.1.107 | The render state now correctly restarts the render with the new view transform if viewtransform commands are issued in the textport. |
Wed. May 8, 2002 | |
5.1.107 | The render state now correctly restarts the render with the new view transform if viewtransform commands are issued in the textport. |
Wed. May 8, 2002 | |
5.1.107 | The render state now correctly restarts the render with the new view transform if viewtransform commands are issued in the textport. |
Wed. May 8, 2002 | |
5.1.107 | The render state now correctly restarts the render with the new view transform if viewtransform commands are issued in the textport. |
Wed. May 8, 2002 | |
5.1.107 | Fixed bug where some changes to the view transform issued via the viewtransform command would not appear until the next time the user changed the view transform interactively. |
Wed. May 8, 2002 | |
5.1.107 | Fixed bug where some changes to the view transform issued via the viewtransform command would not appear until the next time the user changed the view transform interactively. |
Wed. May 8, 2002 | |
5.1.107 | Fixed bug where some changes to the view transform issued via the viewtransform command would not appear until the next time the user changed the view transform interactively. |
Wed. May 8, 2002 | |
5.1.107 | Fixed bug where some changes to the view transform issued via the viewtransform command would not appear until the next time the user changed the view transform interactively. |
Wed. May 8, 2002 | |
5.1.106 | The Ray SOP now can use point related local variables to adjust the tolerance, lift, scale, sample, and jitter on a per point basis. |
Tue. May 7, 2002 | |
5.1.106 | The Ray SOP now can use point related local variables to adjust the tolerance, lift, scale, sample, and jitter on a per point basis. |
Tue. May 7, 2002 | |
5.1.106 | The Ray SOP now can use point related local variables to adjust the tolerance, lift, scale, sample, and jitter on a per point basis. |
Tue. May 7, 2002 | |
5.1.106 | The Ray SOP now can use point related local variables to adjust the tolerance, lift, scale, sample, and jitter on a per point basis. |
Tue. May 7, 2002 |