Houdini Main Changelogs

6.0.201

Fixing a problem in the Type Properties dialog which meant that changes to the RMan Type for a parameter were not always saved.

Tue. February 4, 2003
6.0.201

Apprentice (non-commercial) Licenses no longer have warnings about their eminent expiry as nothing could be done about them until they have actually expired.

Tue. February 4, 2003
6.0.201

Apprentice (non-commercial) Licenses no longer have warnings about their eminent expiry as nothing could be done about them until they have actually expired.

Tue. February 4, 2003
6.0.201

Apprentice (non-commercial) Licenses no longer have warnings about their eminent expiry as nothing could be done about them until they have actually expired.

Tue. February 4, 2003
6.0.201

Apprentice (non-commercial) Licenses no longer have warnings about their eminent expiry as nothing could be done about them until they have actually expired.

Tue. February 4, 2003
6.0.201

Apprentice (non-commercial) Licenses no longer have warnings about their eminent expiry as nothing could be done about them until they have actually expired.

Tue. February 4, 2003
6.0.201

Deform COP now takes an additional (optional) input for the deform plane.

Tue. February 4, 2003
6.0.201

Deform COP now takes an additional (optional) input for the deform plane.

Tue. February 4, 2003
6.0.201

Deform COP now takes an additional (optional) input for the deform plane.

Tue. February 4, 2003
6.0.201

Deform COP now takes an additional (optional) input for the deform plane.

Tue. February 4, 2003
6.0.201

Deform COP now takes an additional (optional) input for the deform plane.

Tue. February 4, 2003
6.0.198

Added the vex SOP context functions getneighbourcount and getneighbour which allow the querying of connected points. A simple smooth vex sop is thus:

sop smooth() { int i, numconnect, connectpt; vector total = 0.0, np;

numconnect = getneighbourcount(ptnum, 0); for (i = 0; i < numconnect; i++) { connectpt = getneighbour(ptnum, i, 0); import("P", np, 0, connectpt); total += np;

} total /= numconnect; P = total;

}

Mon. February 3, 2003
6.0.198

Added the vex SOP context functions getneighbourcount and getneighbour which allow the querying of connected points. A simple smooth vex sop is thus:

sop smooth() { int i, numconnect, connectpt; vector total = 0.0, np;

numconnect = getneighbourcount(ptnum, 0); for (i = 0; i < numconnect; i++) { connectpt = getneighbour(ptnum, i, 0); import("P", np, 0, connectpt); total += np;

} total /= numconnect; P = total;

}

Mon. February 3, 2003
6.0.198

Added the vex SOP context functions getneighbourcount and getneighbour which allow the querying of connected points. A simple smooth vex sop is thus:

sop smooth() { int i, numconnect, connectpt; vector total = 0.0, np;

numconnect = getneighbourcount(ptnum, 0); for (i = 0; i < numconnect; i++) { connectpt = getneighbour(ptnum, i, 0); import("P", np, 0, connectpt); total += np;

} total /= numconnect; P = total;

}

Mon. February 3, 2003
6.0.198

Added the vex SOP context functions getneighbourcount and getneighbour which allow the querying of connected points. A simple smooth vex sop is thus:

sop smooth() { int i, numconnect, connectpt; vector total = 0.0, np;

numconnect = getneighbourcount(ptnum, 0); for (i = 0; i < numconnect; i++) { connectpt = getneighbour(ptnum, i, 0); import("P", np, 0, connectpt); total += np;

} total /= numconnect; P = total;

}

Mon. February 3, 2003
6.0.198

Added the vex SOP context functions getneighbourcount and getneighbour which allow the querying of connected points. A simple smooth vex sop is thus:

sop smooth() { int i, numconnect, connectpt; vector total = 0.0, np;

numconnect = getneighbourcount(ptnum, 0); for (i = 0; i < numconnect; i++) { connectpt = getneighbour(ptnum, i, 0); import("P", np, 0, connectpt); total += np;

} total /= numconnect; P = total;

}

Mon. February 3, 2003
6.0.198

A bug with the connectivity calculation in the smooth operation in the Sculpt SOP has been fixed. This will cause smoothing of edges of grids/nurbs to work better, and smooth of polygons to also be more correct.

Mon. February 3, 2003
6.0.198

A bug with the connectivity calculation in the smooth operation in the Sculpt SOP has been fixed. This will cause smoothing of edges of grids/nurbs to work better, and smooth of polygons to also be more correct.

Mon. February 3, 2003
6.0.198

A bug with the connectivity calculation in the smooth operation in the Sculpt SOP has been fixed. This will cause smoothing of edges of grids/nurbs to work better, and smooth of polygons to also be more correct.

Mon. February 3, 2003
6.0.198

A bug with the connectivity calculation in the smooth operation in the Sculpt SOP has been fixed. This will cause smoothing of edges of grids/nurbs to work better, and smooth of polygons to also be more correct.

Mon. February 3, 2003
6.0.198

A bug with the connectivity calculation in the smooth operation in the Sculpt SOP has been fixed. This will cause smoothing of edges of grids/nurbs to work better, and smooth of polygons to also be more correct.

Mon. February 3, 2003
6.0.198

Removed the creation of the three default SHOPs when starting Houdini.

Mon. February 3, 2003
6.0.198

Removed the creation of the three default SHOPs when starting Houdini.

Mon. February 3, 2003
6.0.198

Removed the creation of the three default SHOPs when starting Houdini.

Mon. February 3, 2003
6.0.198

Removed the creation of the three default SHOPs when starting Houdini.

Mon. February 3, 2003