Houdini Main Changelogs
6.0.207 | Fixing a problem where the number of licenses in use would occasionally be reported incorrectly. |
Mon. February 10, 2003 | |
6.0.207 | The op node name colors are now saved in the desktop not the hip file. |
Mon. February 10, 2003 | |
6.0.207 | The op node name colors are now saved in the desktop not the hip file. |
Mon. February 10, 2003 | |
6.0.207 | The op node name colors are now saved in the desktop not the hip file. |
Mon. February 10, 2003 | |
6.0.207 | The op node name colors are now saved in the desktop not the hip file. |
Mon. February 10, 2003 | |
6.0.207 | The op node name colors are now saved in the desktop not the hip file. |
Mon. February 10, 2003 | |
6.0.207 | Fixed bug in mplay and gplay where failing a license check to quietly quit. They now bring up hkey. |
Mon. February 10, 2003 | |
6.0.207 | Fixed bug in mplay and gplay where failing a license check to quietly quit. They now bring up hkey. |
Mon. February 10, 2003 | |
6.0.207 | Fixed bug in mplay and gplay where failing a license check to quietly quit. They now bring up hkey. |
Mon. February 10, 2003 | |
6.0.207 | Fixed bug in mplay and gplay where failing a license check to quietly quit. They now bring up hkey. |
Mon. February 10, 2003 | |
6.0.207 | Fixed bug in mplay and gplay where failing a license check to quietly quit. They now bring up hkey. |
Mon. February 10, 2003 | |
6.0.207 | Optimize 8 or 16 bit compositing when the color plane bit depth differs from that of the alpha plane. |
Mon. February 10, 2003 | |
6.0.207 | Optimize 8 or 16 bit compositing when the color plane bit depth differs from that of the alpha plane. |
Mon. February 10, 2003 | |
6.0.207 | Optimize 8 or 16 bit compositing when the color plane bit depth differs from that of the alpha plane. |
Mon. February 10, 2003 | |
6.0.207 | Optimize 8 or 16 bit compositing when the color plane bit depth differs from that of the alpha plane. |
Mon. February 10, 2003 | |
6.0.207 | Optimize 8 or 16 bit compositing when the color plane bit depth differs from that of the alpha plane. |
Mon. February 10, 2003 | |
6.0.207 | Fixed bug where deleting an object with active handles would not update the toolbox parameters. |
Mon. February 10, 2003 | |
6.0.207 | Fixed bug where deleting an object with active handles would not update the toolbox parameters. |
Mon. February 10, 2003 | |
6.0.207 | Fixed bug where deleting an object with active handles would not update the toolbox parameters. |
Mon. February 10, 2003 | |
6.0.207 | Fixed bug where deleting an object with active handles would not update the toolbox parameters. |
Mon. February 10, 2003 | |
6.0.207 | Fixed bug where deleting an object with active handles would not update the toolbox parameters. |
Mon. February 10, 2003 | |
6.0.204 | The shader SOP can now generate point attributes for shaders rather than primitive attributes. This can be used when instancing to override the default shaders applied to the instanced geometry. As well, there are two new folders to specify shaders for light and light-shadow shaders. These parameters can be used to specify shaders when instancing lights per-point. |
Fri. February 7, 2003 | |
6.0.204 | The shader SOP can now generate point attributes for shaders rather than primitive attributes. This can be used when instancing to override the default shaders applied to the instanced geometry. As well, there are two new folders to specify shaders for light and light-shadow shaders. These parameters can be used to specify shaders when instancing lights per-point. |
Fri. February 7, 2003 | |
6.0.204 | The shader SOP can now generate point attributes for shaders rather than primitive attributes. This can be used when instancing to override the default shaders applied to the instanced geometry. As well, there are two new folders to specify shaders for light and light-shadow shaders. These parameters can be used to specify shaders when instancing lights per-point. |
Fri. February 7, 2003 | |
6.0.204 | The shader SOP can now generate point attributes for shaders rather than primitive attributes. This can be used when instancing to override the default shaders applied to the instanced geometry. As well, there are two new folders to specify shaders for light and light-shadow shaders. These parameters can be used to specify shaders when instancing lights per-point. |
Fri. February 7, 2003 |