Houdini Main Changelogs

6.0.198

Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate.

Mon. February 3, 2003
6.0.198

Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate.

Mon. February 3, 2003
6.0.198

Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate.

Mon. February 3, 2003
6.0.198

Light handles can now handle cone angles > 180 degrees.

Mon. February 3, 2003
6.0.198

Light handles can now handle cone angles > 180 degrees.

Mon. February 3, 2003
6.0.198

Light handles can now handle cone angles > 180 degrees.

Mon. February 3, 2003
6.0.198

Light handles can now handle cone angles > 180 degrees.

Mon. February 3, 2003
6.0.198

Light handles can now handle cone angles > 180 degrees.

Mon. February 3, 2003
6.0.198

New Light geometry will help to better visualize cone lights.

Mon. February 3, 2003
6.0.198

New Light geometry will help to better visualize cone lights.

Mon. February 3, 2003
6.0.198

New Light geometry will help to better visualize cone lights.

Mon. February 3, 2003
6.0.198

New Light geometry will help to better visualize cone lights.

Mon. February 3, 2003
6.0.198

New Light geometry will help to better visualize cone lights.

Mon. February 3, 2003
6.0.198

The Shader SOP now turns on indirect referencing of SHOPs by default. Mantra, RIB and .mi generation all handle the indirect references better now.

Mon. February 3, 2003
6.0.198

The Shader SOP now turns on indirect referencing of SHOPs by default. Mantra, RIB and .mi generation all handle the indirect references better now.

Mon. February 3, 2003
6.0.198

The Shader SOP now turns on indirect referencing of SHOPs by default. Mantra, RIB and .mi generation all handle the indirect references better now.

Mon. February 3, 2003
6.0.198

The Shader SOP now turns on indirect referencing of SHOPs by default. Mantra, RIB and .mi generation all handle the indirect references better now.

Mon. February 3, 2003
6.0.198

The Shader SOP now turns on indirect referencing of SHOPs by default. Mantra, RIB and .mi generation all handle the indirect references better now.

Mon. February 3, 2003
6.0.198

Added the AttribPromote SOP. This sop allows one to convert between detail, point, primitive, and vertex attributes, along with specifying how to convert, ie: max, min, average, root mean square, etc.

Mon. February 3, 2003
6.0.198

Added the AttribPromote SOP. This sop allows one to convert between detail, point, primitive, and vertex attributes, along with specifying how to convert, ie: max, min, average, root mean square, etc.

Mon. February 3, 2003
6.0.198

Added the AttribPromote SOP. This sop allows one to convert between detail, point, primitive, and vertex attributes, along with specifying how to convert, ie: max, min, average, root mean square, etc.

Mon. February 3, 2003
6.0.198

Added the AttribPromote SOP. This sop allows one to convert between detail, point, primitive, and vertex attributes, along with specifying how to convert, ie: max, min, average, root mean square, etc.

Mon. February 3, 2003
6.0.198

Added the AttribPromote SOP. This sop allows one to convert between detail, point, primitive, and vertex attributes, along with specifying how to convert, ie: max, min, average, root mean square, etc.

Mon. February 3, 2003
6.0.198

Fix bug where cone lights were not accurately displayed in the viewport.

Mon. February 3, 2003
6.0.198

Fix bug where cone lights were not accurately displayed in the viewport.

Mon. February 3, 2003