Houdini Main Changelogs

6.0.198

Name Highlights option for network display has been enhanced to include upto three highlight options at the same time.

Mon. February 3, 2003
6.0.198

Name Highlights option for network display has been enhanced to include upto three highlight options at the same time.

Mon. February 3, 2003
6.0.198

Name Highlights option for network display has been enhanced to include upto three highlight options at the same time.

Mon. February 3, 2003
6.0.198

The op name highlight color for Animated Parameters is now a darker shade of green.

Mon. February 3, 2003
6.0.198

The op name highlight color for Animated Parameters is now a darker shade of green.

Mon. February 3, 2003
6.0.198

The op name highlight color for Animated Parameters is now a darker shade of green.

Mon. February 3, 2003
6.0.198

The op name highlight color for Animated Parameters is now a darker shade of green.

Mon. February 3, 2003
6.0.198

The op name highlight color for Animated Parameters is now a darker shade of green.

Mon. February 3, 2003
6.0.198

Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate.

Mon. February 3, 2003
6.0.198

Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate.

Mon. February 3, 2003
6.0.198

Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate.

Mon. February 3, 2003
6.0.198

Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate.

Mon. February 3, 2003
6.0.198

Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate.

Mon. February 3, 2003
6.0.198

Light handles can now handle cone angles > 180 degrees.

Mon. February 3, 2003
6.0.198

Light handles can now handle cone angles > 180 degrees.

Mon. February 3, 2003
6.0.198

Light handles can now handle cone angles > 180 degrees.

Mon. February 3, 2003
6.0.198

Light handles can now handle cone angles > 180 degrees.

Mon. February 3, 2003
6.0.198

Light handles can now handle cone angles > 180 degrees.

Mon. February 3, 2003
6.0.198

New Light geometry will help to better visualize cone lights.

Mon. February 3, 2003
6.0.198

New Light geometry will help to better visualize cone lights.

Mon. February 3, 2003
6.0.198

New Light geometry will help to better visualize cone lights.

Mon. February 3, 2003
6.0.198

New Light geometry will help to better visualize cone lights.

Mon. February 3, 2003
6.0.198

New Light geometry will help to better visualize cone lights.

Mon. February 3, 2003
6.0.198

The Shader SOP now turns on indirect referencing of SHOPs by default. Mantra, RIB and .mi generation all handle the indirect references better now.

Mon. February 3, 2003
6.0.198

The Shader SOP now turns on indirect referencing of SHOPs by default. Mantra, RIB and .mi generation all handle the indirect references better now.

Mon. February 3, 2003