Houdini Main Changelogs
6.0.198 | Name Highlights option for network display has been enhanced to include upto three highlight options at the same time. |
Mon. February 3, 2003 | |
6.0.198 | Name Highlights option for network display has been enhanced to include upto three highlight options at the same time. |
Mon. February 3, 2003 | |
6.0.198 | Name Highlights option for network display has been enhanced to include upto three highlight options at the same time. |
Mon. February 3, 2003 | |
6.0.198 | The op name highlight color for Animated Parameters is now a darker shade of green. |
Mon. February 3, 2003 | |
6.0.198 | The op name highlight color for Animated Parameters is now a darker shade of green. |
Mon. February 3, 2003 | |
6.0.198 | The op name highlight color for Animated Parameters is now a darker shade of green. |
Mon. February 3, 2003 | |
6.0.198 | The op name highlight color for Animated Parameters is now a darker shade of green. |
Mon. February 3, 2003 | |
6.0.198 | The op name highlight color for Animated Parameters is now a darker shade of green. |
Mon. February 3, 2003 | |
6.0.198 | Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate. |
Mon. February 3, 2003 | |
6.0.198 | Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate. |
Mon. February 3, 2003 | |
6.0.198 | Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate. |
Mon. February 3, 2003 | |
6.0.198 | Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate. |
Mon. February 3, 2003 | |
6.0.198 | Added the vex SOP context function addvariablename(string aname; string vname). This will add the mapping for vname to point to aname, so in SOPs such as the Point sop, $vname will access the attribute. This allows one to emulate the behaviour of AttribCreate. |
Mon. February 3, 2003 | |
6.0.198 | Light handles can now handle cone angles > 180 degrees. |
Mon. February 3, 2003 | |
6.0.198 | Light handles can now handle cone angles > 180 degrees. |
Mon. February 3, 2003 | |
6.0.198 | Light handles can now handle cone angles > 180 degrees. |
Mon. February 3, 2003 | |
6.0.198 | Light handles can now handle cone angles > 180 degrees. |
Mon. February 3, 2003 | |
6.0.198 | Light handles can now handle cone angles > 180 degrees. |
Mon. February 3, 2003 | |
6.0.198 | New Light geometry will help to better visualize cone lights. |
Mon. February 3, 2003 | |
6.0.198 | New Light geometry will help to better visualize cone lights. |
Mon. February 3, 2003 | |
6.0.198 | New Light geometry will help to better visualize cone lights. |
Mon. February 3, 2003 | |
6.0.198 | New Light geometry will help to better visualize cone lights. |
Mon. February 3, 2003 | |
6.0.198 | New Light geometry will help to better visualize cone lights. |
Mon. February 3, 2003 | |
6.0.198 | The Shader SOP now turns on indirect referencing of SHOPs by default. Mantra, RIB and .mi generation all handle the indirect references better now. |
Mon. February 3, 2003 | |
6.0.198 | The Shader SOP now turns on indirect referencing of SHOPs by default. Mantra, RIB and .mi generation all handle the indirect references better now. |
Mon. February 3, 2003 |