Houdini Main Changelogs

6.0.196

The ASAD light shader now has options to do physically accurate attenuation (i.e. 1/(r*r) falloff). This option should be used when computing photon maps.

Thu. January 30, 2003
6.0.196

The ASAD light shader now has options to do physically accurate attenuation (i.e. 1/(r*r) falloff). This option should be used when computing photon maps.

Thu. January 30, 2003
6.0.196

The ASAD light shader now has options to do physically accurate attenuation (i.e. 1/(r*r) falloff). This option should be used when computing photon maps.

Thu. January 30, 2003
6.0.196

The Highlight Object Selection option has been moved from the Viewer Controls menu to the Settings menu.

Thu. January 30, 2003
6.0.196

The Highlight Object Selection option has been moved from the Viewer Controls menu to the Settings menu.

Thu. January 30, 2003
6.0.196

The Highlight Object Selection option has been moved from the Viewer Controls menu to the Settings menu.

Thu. January 30, 2003
6.0.196

The Highlight Object Selection option has been moved from the Viewer Controls menu to the Settings menu.

Thu. January 30, 2003
6.0.196

The Highlight Object Selection option has been moved from the Viewer Controls menu to the Settings menu.

Thu. January 30, 2003
6.0.196

There's a new expression function (frac()) which returns the fractional component of the floating point value. This is similar to the VEX function of the same name.

Thu. January 30, 2003
6.0.196

There's a new expression function (frac()) which returns the fractional component of the floating point value. This is similar to the VEX function of the same name.

Thu. January 30, 2003
6.0.196

There's a new expression function (frac()) which returns the fractional component of the floating point value. This is similar to the VEX function of the same name.

Thu. January 30, 2003
6.0.196

There's a new expression function (frac()) which returns the fractional component of the floating point value. This is similar to the VEX function of the same name.

Thu. January 30, 2003
6.0.196

There's a new expression function (frac()) which returns the fractional component of the floating point value. This is similar to the VEX function of the same name.

Thu. January 30, 2003
6.0.196

The Blur COP now has separate parameters for X and Y, and by default Y is off (linked to X). Old hip files with different values for X and Y will need to have their Y sizes updated.

The default blur kernel is now Gaussian.

Thu. January 30, 2003
6.0.196

The Blur COP now has separate parameters for X and Y, and by default Y is off (linked to X). Old hip files with different values for X and Y will need to have their Y sizes updated.

The default blur kernel is now Gaussian.

Thu. January 30, 2003
6.0.196

The Blur COP now has separate parameters for X and Y, and by default Y is off (linked to X). Old hip files with different values for X and Y will need to have their Y sizes updated.

The default blur kernel is now Gaussian.

Thu. January 30, 2003
6.0.196

The Blur COP now has separate parameters for X and Y, and by default Y is off (linked to X). Old hip files with different values for X and Y will need to have their Y sizes updated.

The default blur kernel is now Gaussian.

Thu. January 30, 2003
6.0.196

The Blur COP now has separate parameters for X and Y, and by default Y is off (linked to X). Old hip files with different values for X and Y will need to have their Y sizes updated.

The default blur kernel is now Gaussian.

Thu. January 30, 2003
6.0.196

Sprite procedural now supports motion blur and can copy attributes from the source point to the new sprite, allowing the overriding of shader parameters with these attributes.

Thu. January 30, 2003
6.0.196

Sprite procedural now supports motion blur and can copy attributes from the source point to the new sprite, allowing the overriding of shader parameters with these attributes.

Thu. January 30, 2003
6.0.196

Sprite procedural now supports motion blur and can copy attributes from the source point to the new sprite, allowing the overriding of shader parameters with these attributes.

Thu. January 30, 2003
6.0.196

Sprite procedural now supports motion blur and can copy attributes from the source point to the new sprite, allowing the overriding of shader parameters with these attributes.

Thu. January 30, 2003
6.0.196

Sprite procedural now supports motion blur and can copy attributes from the source point to the new sprite, allowing the overriding of shader parameters with these attributes.

Thu. January 30, 2003
6.0.196

When the last channel segment is a constant() expression, it's out value is now used to extend the channel as opposed to its in value.

Thu. January 30, 2003
6.0.196

When the last channel segment is a constant() expression, it's out value is now used to extend the channel as opposed to its in value.

Thu. January 30, 2003