Houdini Main Changelogs
6.0.196 | The ASAD light shader now has options to do physically accurate attenuation (i.e. 1/(r*r) falloff). This option should be used when computing photon maps. |
Thu. January 30, 2003 | |
6.0.196 | The ASAD light shader now has options to do physically accurate attenuation (i.e. 1/(r*r) falloff). This option should be used when computing photon maps. |
Thu. January 30, 2003 | |
6.0.196 | The ASAD light shader now has options to do physically accurate attenuation (i.e. 1/(r*r) falloff). This option should be used when computing photon maps. |
Thu. January 30, 2003 | |
6.0.196 | The Highlight Object Selection option has been moved from the Viewer Controls menu to the Settings menu. |
Thu. January 30, 2003 | |
6.0.196 | The Highlight Object Selection option has been moved from the Viewer Controls menu to the Settings menu. |
Thu. January 30, 2003 | |
6.0.196 | The Highlight Object Selection option has been moved from the Viewer Controls menu to the Settings menu. |
Thu. January 30, 2003 | |
6.0.196 | The Highlight Object Selection option has been moved from the Viewer Controls menu to the Settings menu. |
Thu. January 30, 2003 | |
6.0.196 | The Highlight Object Selection option has been moved from the Viewer Controls menu to the Settings menu. |
Thu. January 30, 2003 | |
6.0.196 | There's a new expression function (frac()) which returns the fractional component of the floating point value. This is similar to the VEX function of the same name. |
Thu. January 30, 2003 | |
6.0.196 | There's a new expression function (frac()) which returns the fractional component of the floating point value. This is similar to the VEX function of the same name. |
Thu. January 30, 2003 | |
6.0.196 | There's a new expression function (frac()) which returns the fractional component of the floating point value. This is similar to the VEX function of the same name. |
Thu. January 30, 2003 | |
6.0.196 | There's a new expression function (frac()) which returns the fractional component of the floating point value. This is similar to the VEX function of the same name. |
Thu. January 30, 2003 | |
6.0.196 | There's a new expression function (frac()) which returns the fractional component of the floating point value. This is similar to the VEX function of the same name. |
Thu. January 30, 2003 | |
6.0.196 | The Blur COP now has separate parameters for X and Y, and by default Y is off (linked to X). Old hip files with different values for X and Y will need to have their Y sizes updated. The default blur kernel is now Gaussian. |
Thu. January 30, 2003 | |
6.0.196 | The Blur COP now has separate parameters for X and Y, and by default Y is off (linked to X). Old hip files with different values for X and Y will need to have their Y sizes updated. The default blur kernel is now Gaussian. |
Thu. January 30, 2003 | |
6.0.196 | The Blur COP now has separate parameters for X and Y, and by default Y is off (linked to X). Old hip files with different values for X and Y will need to have their Y sizes updated. The default blur kernel is now Gaussian. |
Thu. January 30, 2003 | |
6.0.196 | The Blur COP now has separate parameters for X and Y, and by default Y is off (linked to X). Old hip files with different values for X and Y will need to have their Y sizes updated. The default blur kernel is now Gaussian. |
Thu. January 30, 2003 | |
6.0.196 | The Blur COP now has separate parameters for X and Y, and by default Y is off (linked to X). Old hip files with different values for X and Y will need to have their Y sizes updated. The default blur kernel is now Gaussian. |
Thu. January 30, 2003 | |
6.0.196 | Sprite procedural now supports motion blur and can copy attributes from the source point to the new sprite, allowing the overriding of shader parameters with these attributes. |
Thu. January 30, 2003 | |
6.0.196 | Sprite procedural now supports motion blur and can copy attributes from the source point to the new sprite, allowing the overriding of shader parameters with these attributes. |
Thu. January 30, 2003 | |
6.0.196 | Sprite procedural now supports motion blur and can copy attributes from the source point to the new sprite, allowing the overriding of shader parameters with these attributes. |
Thu. January 30, 2003 | |
6.0.196 | Sprite procedural now supports motion blur and can copy attributes from the source point to the new sprite, allowing the overriding of shader parameters with these attributes. |
Thu. January 30, 2003 | |
6.0.196 | Sprite procedural now supports motion blur and can copy attributes from the source point to the new sprite, allowing the overriding of shader parameters with these attributes. |
Thu. January 30, 2003 | |
6.0.196 | When the last channel segment is a constant() expression, it's out value is now used to extend the channel as opposed to its in value. |
Thu. January 30, 2003 | |
6.0.196 | When the last channel segment is a constant() expression, it's out value is now used to extend the channel as opposed to its in value. |
Thu. January 30, 2003 |