Houdini Main Changelogs

6.0.194

The textport now does tab completion for cd, opcf, and opcd, where it completes to the longest matching path when one hits tab.

The network reference gadgets (such as those in object merge sop) also now respect tab completion when building a path relative to the root.

Tue. January 28, 2003
6.0.194

The textport now does tab completion for cd, opcf, and opcd, where it completes to the longest matching path when one hits tab.

The network reference gadgets (such as those in object merge sop) also now respect tab completion when building a path relative to the root.

Tue. January 28, 2003
6.0.194

The textport now does tab completion for cd, opcf, and opcd, where it completes to the longest matching path when one hits tab.

The network reference gadgets (such as those in object merge sop) also now respect tab completion when building a path relative to the root.

Tue. January 28, 2003
6.0.194

The textport now does tab completion for cd, opcf, and opcd, where it completes to the longest matching path when one hits tab.

The network reference gadgets (such as those in object merge sop) also now respect tab completion when building a path relative to the root.

Tue. January 28, 2003
6.0.194

The Pose Handle's rotate mode now uses rotate handles instead of vector handles. They are sized to be one third of the average bone length in the chain.

Tue. January 28, 2003
6.0.194

The Pose Handle's rotate mode now uses rotate handles instead of vector handles. They are sized to be one third of the average bone length in the chain.

Tue. January 28, 2003
6.0.194

The Pose Handle's rotate mode now uses rotate handles instead of vector handles. They are sized to be one third of the average bone length in the chain.

Tue. January 28, 2003
6.0.194

The Pose Handle's rotate mode now uses rotate handles instead of vector handles. They are sized to be one third of the average bone length in the chain.

Tue. January 28, 2003
6.0.194

The Pose Handle's rotate mode now uses rotate handles instead of vector handles. They are sized to be one third of the average bone length in the chain.

Tue. January 28, 2003
6.0.194

In the Scope Channels... dialog, there is now an option to scope inputs as well.

Tue. January 28, 2003
6.0.194

In the Scope Channels... dialog, there is now an option to scope inputs as well.

Tue. January 28, 2003
6.0.194

In the Scope Channels... dialog, there is now an option to scope inputs as well.

Tue. January 28, 2003
6.0.194

In the Scope Channels... dialog, there is now an option to scope inputs as well.

Tue. January 28, 2003
6.0.194

In the Scope Channels... dialog, there is now an option to scope inputs as well.

Tue. January 28, 2003
6.0.194

The Highlight Object Selection option is now turned on by default when Houdini is loaded. Please try it out and see how you like it.

Tue. January 28, 2003
6.0.194

The Highlight Object Selection option is now turned on by default when Houdini is loaded. Please try it out and see how you like it.

Tue. January 28, 2003
6.0.194

The Highlight Object Selection option is now turned on by default when Houdini is loaded. Please try it out and see how you like it.

Tue. January 28, 2003
6.0.194

The Highlight Object Selection option is now turned on by default when Houdini is loaded. Please try it out and see how you like it.

Tue. January 28, 2003
6.0.194

The Highlight Object Selection option is now turned on by default when Houdini is loaded. Please try it out and see how you like it.

Tue. January 28, 2003
6.0.194

The brush SOPs now respect the visibility state of primitives. If a primitive has been made invisible with the visibility SOP, it will not be brushable with the brush SOPs.

Tue. January 28, 2003
6.0.194

The brush SOPs now respect the visibility state of primitives. If a primitive has been made invisible with the visibility SOP, it will not be brushable with the brush SOPs.

Tue. January 28, 2003
6.0.194

The brush SOPs now respect the visibility state of primitives. If a primitive has been made invisible with the visibility SOP, it will not be brushable with the brush SOPs.

Tue. January 28, 2003
6.0.194

The brush SOPs now respect the visibility state of primitives. If a primitive has been made invisible with the visibility SOP, it will not be brushable with the brush SOPs.

Tue. January 28, 2003
6.0.194

The brush SOPs now respect the visibility state of primitives. If a primitive has been made invisible with the visibility SOP, it will not be brushable with the brush SOPs.

Tue. January 28, 2003
6.0.194

The viewport has a new style of panning. This is changed from the Settings::Main Preferences::3D Viewports::Panning Method option.

Previously in Houdini, panning the viewport will keep the pivot to where the last home occurred. This meant when you panned and zoomed into a subsection of your geometry, rotating would orbit the center of the geometry rather than the center of your interest. This is known as "Maintain Viewport Pivot when Panning".

The new method will move the pivot so it stays at the center of your viewport. This allows one to change the point of interest without having to re-frame on a subregion. This is known as "Move Pivot when Panning".

The current default is the new method.

Tue. January 28, 2003