Houdini Main Changelogs

6.0.189

The HUDs display can now be toggled by a menu option or hotkey. The default hotkey is ';'.

Thu. January 23, 2003
6.0.189

The HUDs display can now be toggled by a menu option or hotkey. The default hotkey is ';'.

Thu. January 23, 2003
6.0.189

The HUDs display can now be toggled by a menu option or hotkey. The default hotkey is ';'.

Thu. January 23, 2003
6.0.189

The HUDs display can now be toggled by a menu option or hotkey. The default hotkey is ';'.

Thu. January 23, 2003
6.0.189

There are two more procedural geometry generators in mantra:

  • The "program" procedural runs a program to generate geometry forrendering.
  • The "image3d" procedural will generate an iso-surface from a 3Dtexture map. Any channels defined in the 3D texture map areautomatically bound to geometry attributes of the iso-surfaceand can thus be used in shading.
Thu. January 23, 2003
6.0.189

There are two more procedural geometry generators in mantra:

  • The "program" procedural runs a program to generate geometry forrendering.
  • The "image3d" procedural will generate an iso-surface from a 3Dtexture map. Any channels defined in the 3D texture map areautomatically bound to geometry attributes of the iso-surfaceand can thus be used in shading.
Thu. January 23, 2003
6.0.189

There are two more procedural geometry generators in mantra:

  • The "program" procedural runs a program to generate geometry forrendering.
  • The "image3d" procedural will generate an iso-surface from a 3Dtexture map. Any channels defined in the 3D texture map areautomatically bound to geometry attributes of the iso-surfaceand can thus be used in shading.
Thu. January 23, 2003
6.0.189

There are two more procedural geometry generators in mantra:

  • The "program" procedural runs a program to generate geometry forrendering.
  • The "image3d" procedural will generate an iso-surface from a 3Dtexture map. Any channels defined in the 3D texture map areautomatically bound to geometry attributes of the iso-surfaceand can thus be used in shading.
Thu. January 23, 2003
6.0.189

There are two more procedural geometry generators in mantra:

  • The "program" procedural runs a program to generate geometry forrendering.
  • The "image3d" procedural will generate an iso-surface from a 3Dtexture map. Any channels defined in the 3D texture map areautomatically bound to geometry attributes of the iso-surfaceand can thus be used in shading.
Thu. January 23, 2003
6.0.189

The class VRAY_ProcIsoBase.h was added to the HDK. This is a general class which can be used to generate iso-surfaces as procedurals in mantra.

Thu. January 23, 2003
6.0.189

The class VRAY_ProcIsoBase.h was added to the HDK. This is a general class which can be used to generate iso-surfaces as procedurals in mantra.

Thu. January 23, 2003
6.0.189

The class VRAY_ProcIsoBase.h was added to the HDK. This is a general class which can be used to generate iso-surfaces as procedurals in mantra.

Thu. January 23, 2003
6.0.189

The class VRAY_ProcIsoBase.h was added to the HDK. This is a general class which can be used to generate iso-surfaces as procedurals in mantra.

Thu. January 23, 2003
6.0.189

The class VRAY_ProcIsoBase.h was added to the HDK. This is a general class which can be used to generate iso-surfaces as procedurals in mantra.

Thu. January 23, 2003
6.0.187

Added quaternion operators based on the new quaternion-based VEX functions:

"Euler To Quaternion" "Quaternion" "Matrix3 To Quaternion" "Quaternion to Matrix3" "Quaternion Multiply" "Spherical Linear Interp"

Wed. January 22, 2003
6.0.187

Added quaternion operators based on the new quaternion-based VEX functions:

"Euler To Quaternion" "Quaternion" "Matrix3 To Quaternion" "Quaternion to Matrix3" "Quaternion Multiply" "Spherical Linear Interp"

Wed. January 22, 2003
6.0.187

Added quaternion operators based on the new quaternion-based VEX functions:

"Euler To Quaternion" "Quaternion" "Matrix3 To Quaternion" "Quaternion to Matrix3" "Quaternion Multiply" "Spherical Linear Interp"

Wed. January 22, 2003
6.0.187

Added quaternion operators based on the new quaternion-based VEX functions:

"Euler To Quaternion" "Quaternion" "Matrix3 To Quaternion" "Quaternion to Matrix3" "Quaternion Multiply" "Spherical Linear Interp"

Wed. January 22, 2003
6.0.187

Added quaternion operators based on the new quaternion-based VEX functions:

"Euler To Quaternion" "Quaternion" "Matrix3 To Quaternion" "Quaternion to Matrix3" "Quaternion Multiply" "Spherical Linear Interp"

Wed. January 22, 2003
6.0.188

CHOP track names can now have the character '.' in them. Previously any '.' would be silently converted to underscores ('_'). This allows relative paths to be specified in the track name. Likewise, while a path of /obj/model/tx used to never export, it will now export as an absolute path of "/obj/model/tx".

Wed. January 22, 2003
6.0.188

CHOP track names can now have the character '.' in them. Previously any '.' would be silently converted to underscores ('_'). This allows relative paths to be specified in the track name. Likewise, while a path of /obj/model/tx used to never export, it will now export as an absolute path of "/obj/model/tx".

Wed. January 22, 2003
6.0.188

CHOP track names can now have the character '.' in them. Previously any '.' would be silently converted to underscores ('_'). This allows relative paths to be specified in the track name. Likewise, while a path of /obj/model/tx used to never export, it will now export as an absolute path of "/obj/model/tx".

Wed. January 22, 2003
6.0.188

CHOP track names can now have the character '.' in them. Previously any '.' would be silently converted to underscores ('_'). This allows relative paths to be specified in the track name. Likewise, while a path of /obj/model/tx used to never export, it will now export as an absolute path of "/obj/model/tx".

Wed. January 22, 2003
6.0.188

CHOP track names can now have the character '.' in them. Previously any '.' would be silently converted to underscores ('_'). This allows relative paths to be specified in the track name. Likewise, while a path of /obj/model/tx used to never export, it will now export as an absolute path of "/obj/model/tx".

Wed. January 22, 2003
6.0.187

There is a new built-in procedural geometry shader for mantra:

metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD]

The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs.

However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural).

Displacement shaders may also be applied to the procedural.

Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale).

Tue. January 21, 2003