Houdini Main Changelogs
![]() |
6.0.187 | Added quaternion operators based on the new quaternion-based VEX functions: "Euler To Quaternion" "Quaternion" "Matrix3 To Quaternion" "Quaternion to Matrix3" "Quaternion Multiply" "Spherical Linear Interp" |
Wed. January 22, 2003 |
![]() |
6.0.187 | Added quaternion operators based on the new quaternion-based VEX functions: "Euler To Quaternion" "Quaternion" "Matrix3 To Quaternion" "Quaternion to Matrix3" "Quaternion Multiply" "Spherical Linear Interp" |
Wed. January 22, 2003 |
![]() |
6.0.187 | Added quaternion operators based on the new quaternion-based VEX functions: "Euler To Quaternion" "Quaternion" "Matrix3 To Quaternion" "Quaternion to Matrix3" "Quaternion Multiply" "Spherical Linear Interp" |
Wed. January 22, 2003 |
![]() |
6.0.188 | CHOP track names can now have the character '.' in them. Previously any '.' would be silently converted to underscores ('_'). This allows relative paths to be specified in the track name. Likewise, while a path of /obj/model/tx used to never export, it will now export as an absolute path of "/obj/model/tx". |
Wed. January 22, 2003 |
![]() |
6.0.188 | CHOP track names can now have the character '.' in them. Previously any '.' would be silently converted to underscores ('_'). This allows relative paths to be specified in the track name. Likewise, while a path of /obj/model/tx used to never export, it will now export as an absolute path of "/obj/model/tx". |
Wed. January 22, 2003 |
![]() |
6.0.188 | CHOP track names can now have the character '.' in them. Previously any '.' would be silently converted to underscores ('_'). This allows relative paths to be specified in the track name. Likewise, while a path of /obj/model/tx used to never export, it will now export as an absolute path of "/obj/model/tx". |
Wed. January 22, 2003 |
![]() |
6.0.188 | CHOP track names can now have the character '.' in them. Previously any '.' would be silently converted to underscores ('_'). This allows relative paths to be specified in the track name. Likewise, while a path of /obj/model/tx used to never export, it will now export as an absolute path of "/obj/model/tx". |
Wed. January 22, 2003 |
![]() |
6.0.188 | CHOP track names can now have the character '.' in them. Previously any '.' would be silently converted to underscores ('_'). This allows relative paths to be specified in the track name. Likewise, while a path of /obj/model/tx used to never export, it will now export as an absolute path of "/obj/model/tx". |
Wed. January 22, 2003 |
![]() |
6.0.187 | There is a new built-in procedural geometry shader for mantra: metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD] The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs. However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural). Displacement shaders may also be applied to the procedural. Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale). |
Tue. January 21, 2003 |
![]() |
6.0.187 | There is a new built-in procedural geometry shader for mantra: metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD] The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs. However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural). Displacement shaders may also be applied to the procedural. Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale). |
Tue. January 21, 2003 |
![]() |
6.0.187 | There is a new built-in procedural geometry shader for mantra: metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD] The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs. However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural). Displacement shaders may also be applied to the procedural. Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale). |
Tue. January 21, 2003 |
![]() |
6.0.187 | There is a new built-in procedural geometry shader for mantra: metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD] The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs. However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural). Displacement shaders may also be applied to the procedural. Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale). |
Tue. January 21, 2003 |
![]() |
6.0.187 | There is a new built-in procedural geometry shader for mantra: metapoly [-o object] [-v velocity_attrib] [-t shutter] [-L LOD] The metapoly procedural will convert metaball geometry to polygons at render time. This will typically use more memory than direct rendering of metaballs. However, this means that render speed of metaball geometry can be tuned using the level of detail parameters in objects (or the -L option to mantra, or the -L option to the procedural). Displacement shaders may also be applied to the procedural. Motion blur of metaballs can also be accomplished by specifying a velocity attribute name (and time scale). |
Tue. January 21, 2003 |
![]() |
6.0.187 | Mantra now supports procedural geometry generation. This allows a procedural geometry shader to generate geometry at render time, rather than having the geometry passed through from Houdini. |
Tue. January 21, 2003 |
![]() |
6.0.187 | Mantra now supports procedural geometry generation. This allows a procedural geometry shader to generate geometry at render time, rather than having the geometry passed through from Houdini. |
Tue. January 21, 2003 |
![]() |
6.0.187 | Mantra now supports procedural geometry generation. This allows a procedural geometry shader to generate geometry at render time, rather than having the geometry passed through from Houdini. |
Tue. January 21, 2003 |
![]() |
6.0.187 | Mantra now supports procedural geometry generation. This allows a procedural geometry shader to generate geometry at render time, rather than having the geometry passed through from Houdini. |
Tue. January 21, 2003 |
![]() |
6.0.187 | Mantra now supports procedural geometry generation. This allows a procedural geometry shader to generate geometry at render time, rather than having the geometry passed through from Houdini. |
Tue. January 21, 2003 |
![]() |
6.0.187 | The Cookie SOP now has the ability to create primitive groups out of the pieces it creates. |
Tue. January 21, 2003 |
![]() |
6.0.187 | The Cookie SOP now has the ability to create primitive groups out of the pieces it creates. |
Tue. January 21, 2003 |
![]() |
6.0.187 | The Cookie SOP now has the ability to create primitive groups out of the pieces it creates. |
Tue. January 21, 2003 |
![]() |
6.0.187 | The Cookie SOP now has the ability to create primitive groups out of the pieces it creates. |
Tue. January 21, 2003 |
![]() |
6.0.187 | The Cookie SOP now has the ability to create primitive groups out of the pieces it creates. |
Tue. January 21, 2003 |
![]() |
6.0.187 | Fixed bug where putting a point group in the CaptureProximity SOP could cause Houdini to crash. |
Tue. January 21, 2003 |
![]() |
6.0.187 | Fixed bug where putting a point group in the CaptureProximity SOP could cause Houdini to crash. |
Tue. January 21, 2003 |