Houdini Main Changelogs

6.0.64

Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server.

Fri. September 20, 2002
6.0.64

Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server.

Fri. September 20, 2002
6.0.64

Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server.

Fri. September 20, 2002
6.0.64

Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server.

Fri. September 20, 2002
6.0.64

When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image.

Fri. September 20, 2002
6.0.64

When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image.

Fri. September 20, 2002
6.0.64

When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image.

Fri. September 20, 2002
6.0.64

When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image.

Fri. September 20, 2002
6.0.64

When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image.

Fri. September 20, 2002
6.0.63

When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order.

Thu. September 19, 2002
6.0.63

When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order.

Thu. September 19, 2002
6.0.63

When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order.

Thu. September 19, 2002
6.0.63

When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order.

Thu. September 19, 2002
6.0.63

When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order.

Thu. September 19, 2002
6.0.63

The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a".

Thu. September 19, 2002
6.0.63

The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a".

Thu. September 19, 2002
6.0.63

The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a".

Thu. September 19, 2002
6.0.63

The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a".

Thu. September 19, 2002
6.0.63

The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a".

Thu. September 19, 2002
6.0.63

Under the main Dialogs menu, there is now an option to bring up the Channel Editor (if it is not up already).

Thu. September 19, 2002
6.0.63

Under the main Dialogs menu, there is now an option to bring up the Channel Editor (if it is not up already).

Thu. September 19, 2002
6.0.63

Under the main Dialogs menu, there is now an option to bring up the Channel Editor (if it is not up already).

Thu. September 19, 2002
6.0.63

Under the main Dialogs menu, there is now an option to bring up the Channel Editor (if it is not up already).

Thu. September 19, 2002
6.0.63

Under the main Dialogs menu, there is now an option to bring up the Channel Editor (if it is not up already).

Thu. September 19, 2002
6.0.63

There is a new 'choption' (channel option) hscript command that controls global animation options. This gives identical functionality to the Global Animation Options dialog of the playbar. See "help choption" for full usage.

Thu. September 19, 2002