Houdini Main Changelogs
6.0.64 | Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server. |
Fri. September 20, 2002 | |
6.0.64 | Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server. |
Fri. September 20, 2002 | |
6.0.64 | Fixing a problem where the '/etc/init.d/sesinetd stop' script would attempt to shut down the license server on a different machine if hserver was using a different machine as the license server. |
Fri. September 20, 2002 | |
6.0.64 | When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image. |
Fri. September 20, 2002 | |
6.0.64 | When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image. |
Fri. September 20, 2002 | |
6.0.64 | When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image. |
Fri. September 20, 2002 | |
6.0.64 | When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image. |
Fri. September 20, 2002 | |
6.0.64 | When manually placing background images in the viewport, a negative scale can now be entered to properly flip the image. |
Fri. September 20, 2002 | |
6.0.63 | When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order. |
Thu. September 19, 2002 | |
6.0.63 | When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order. |
Thu. September 19, 2002 | |
6.0.63 | When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order. |
Thu. September 19, 2002 | |
6.0.63 | When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order. |
Thu. September 19, 2002 | |
6.0.63 | When running "opadd -n bone", the bone object now gets a default rotation order of ZYX instead of XYZ. This was a dangerous thing because all the character tools assume a ZYX rotation order. |
Thu. September 19, 2002 | |
6.0.63 | The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a". |
Thu. September 19, 2002 | |
6.0.63 | The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a". |
Thu. September 19, 2002 | |
6.0.63 | The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a". |
Thu. September 19, 2002 | |
6.0.63 | The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a". |
Thu. September 19, 2002 | |
6.0.63 | The Global Animation Options dialog now has a button to snap all keys to integer frame boundaries. Note that this does the equivalent of "chround -a". |
Thu. September 19, 2002 | |
6.0.63 | Under the main Dialogs menu, there is now an option to bring up the Channel Editor (if it is not up already). |
Thu. September 19, 2002 | |
6.0.63 | Under the main Dialogs menu, there is now an option to bring up the Channel Editor (if it is not up already). |
Thu. September 19, 2002 | |
6.0.63 | Under the main Dialogs menu, there is now an option to bring up the Channel Editor (if it is not up already). |
Thu. September 19, 2002 | |
6.0.63 | Under the main Dialogs menu, there is now an option to bring up the Channel Editor (if it is not up already). |
Thu. September 19, 2002 | |
6.0.63 | Under the main Dialogs menu, there is now an option to bring up the Channel Editor (if it is not up already). |
Thu. September 19, 2002 | |
6.0.63 | There is a new 'choption' (channel option) hscript command that controls global animation options. This gives identical functionality to the Global Animation Options dialog of the playbar. See "help choption" for full usage. |
Thu. September 19, 2002 | |
6.0.63 | There is a new 'choption' (channel option) hscript command that controls global animation options. This gives identical functionality to the Global Animation Options dialog of the playbar. See "help choption" for full usage. |
Thu. September 19, 2002 |