Houdini Main Changelogs
5.5.12 | Implementing the "List Users" option in hkey. |
Tue. June 4, 2002 | |
5.5.12 | Creation speed for certain handles (aka manipulators) have been vastly improved. In particular, Edit Capture Weight handles are now 10 times faster to create. |
Tue. June 4, 2002 | |
5.5.12 | Creation speed for certain handles (aka manipulators) have been vastly improved. In particular, Edit Capture Weight handles are now 10 times faster to create. |
Tue. June 4, 2002 | |
5.5.12 | Creation speed for certain handles (aka manipulators) have been vastly improved. In particular, Edit Capture Weight handles are now 10 times faster to create. |
Tue. June 4, 2002 | |
5.5.12 | Creation speed for certain handles (aka manipulators) have been vastly improved. In particular, Edit Capture Weight handles are now 10 times faster to create. |
Tue. June 4, 2002 | |
5.5.12 | Creation speed for certain handles (aka manipulators) have been vastly improved. In particular, Edit Capture Weight handles are now 10 times faster to create. |
Tue. June 4, 2002 | |
5.5.12 | Objects now have a "Override Display Color" parameter. When this parameter is off, the viewer will display using a wirecolor based on the current light or dark scheme. As a result of this change, the menu choices for changing black objects to white and vice versa have been removed since they are no longer relevant. |
Tue. June 4, 2002 | |
5.5.12 | Objects now have a "Override Display Color" parameter. When this parameter is off, the viewer will display using a wirecolor based on the current light or dark scheme. As a result of this change, the menu choices for changing black objects to white and vice versa have been removed since they are no longer relevant. |
Tue. June 4, 2002 | |
5.5.12 | Objects now have a "Override Display Color" parameter. When this parameter is off, the viewer will display using a wirecolor based on the current light or dark scheme. As a result of this change, the menu choices for changing black objects to white and vice versa have been removed since they are no longer relevant. |
Tue. June 4, 2002 | |
5.5.12 | Objects now have a "Override Display Color" parameter. When this parameter is off, the viewer will display using a wirecolor based on the current light or dark scheme. As a result of this change, the menu choices for changing black objects to white and vice versa have been removed since they are no longer relevant. |
Tue. June 4, 2002 | |
5.5.12 | Objects now have a "Override Display Color" parameter. When this parameter is off, the viewer will display using a wirecolor based on the current light or dark scheme. As a result of this change, the menu choices for changing black objects to white and vice versa have been removed since they are no longer relevant. |
Tue. June 4, 2002 | |
5.5.12 |
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Tue. June 4, 2002 | |
5.5.12 |
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Tue. June 4, 2002 | |
5.5.12 |
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Tue. June 4, 2002 | |
5.5.12 |
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Tue. June 4, 2002 | |
5.5.12 |
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Tue. June 4, 2002 | |
5.5.12 | Splash Screens no longer depend on the name of the executable. |
Tue. June 4, 2002 | |
5.5.12 | Splash Screens no longer depend on the name of the executable. |
Tue. June 4, 2002 | |
5.5.12 | Splash Screens no longer depend on the name of the executable. |
Tue. June 4, 2002 | |
5.5.12 | Splash Screens no longer depend on the name of the executable. |
Tue. June 4, 2002 | |
5.5.12 | Splash Screens no longer depend on the name of the executable. |
Tue. June 4, 2002 | |
5.5.11 | The Shop/Vopnet previewer window now lists appropriate Vopnets along with Shops in the menus for choosing the Surface/Displacement/Light shader. |
Mon. June 3, 2002 | |
5.5.11 | The Shop/Vopnet previewer window now lists appropriate Vopnets along with Shops in the menus for choosing the Surface/Displacement/Light shader. |
Mon. June 3, 2002 | |
5.5.11 | The Shop/Vopnet previewer window now lists appropriate Vopnets along with Shops in the menus for choosing the Surface/Displacement/Light shader. |
Mon. June 3, 2002 | |
5.5.11 | The Shop/Vopnet previewer window now lists appropriate Vopnets along with Shops in the menus for choosing the Surface/Displacement/Light shader. |
Mon. June 3, 2002 |