Houdini Main Changelogs

5.5.21

Added HOUDINI_OGL_DISABLE_RASTER_IN_OVERLAY environment variable to skip rendering of bitmap icons in overlay planes. In particular, this means that vop menus containing such icons now draw much, much faster on Octanes.

Wed. June 12, 2002
5.5.21

Added HOUDINI_OGL_DISABLE_RASTER_IN_OVERLAY environment variable to skip rendering of bitmap icons in overlay planes. In particular, this means that vop menus containing such icons now draw much, much faster on Octanes.

Wed. June 12, 2002
5.5.21

Added HOUDINI_OGL_DISABLE_RASTER_IN_OVERLAY environment variable to skip rendering of bitmap icons in overlay planes. In particular, this means that vop menus containing such icons now draw much, much faster on Octanes.

Wed. June 12, 2002
5.5.21

Added HOUDINI_OGL_DISABLE_RASTER_IN_OVERLAY environment variable to skip rendering of bitmap icons in overlay planes. In particular, this means that vop menus containing such icons now draw much, much faster on Octanes.

Wed. June 12, 2002
5.5.21

Change from Houdini 4.1:

The ::instance, ::orient, ::dihedral, and ::lookat methods are no longer in global namespace. Instead, they should be accessed with UT_Matrix?::funcname. Note also it is now UT_Matrix4::instanceS rather than UT_Matrix4::instance. The UT_Matrix classes now have member functions to perform these data to the matrix itself, which is preferred over the old behaviour. Thus:

instance(mat, p, v, s);

becomes:

mat.instance(p, v, s);

or

UT_Matrix4::instance(mat, p, v, s);

Wed. June 12, 2002
5.5.21

Change from Houdini 4.1:

The ::instance, ::orient, ::dihedral, and ::lookat methods are no longer in global namespace. Instead, they should be accessed with UT_Matrix?::funcname. Note also it is now UT_Matrix4::instanceS rather than UT_Matrix4::instance. The UT_Matrix classes now have member functions to perform these data to the matrix itself, which is preferred over the old behaviour. Thus:

instance(mat, p, v, s);

becomes:

mat.instance(p, v, s);

or

UT_Matrix4::instance(mat, p, v, s);

Wed. June 12, 2002
5.5.21

Change from Houdini 4.1:

The ::instance, ::orient, ::dihedral, and ::lookat methods are no longer in global namespace. Instead, they should be accessed with UT_Matrix?::funcname. Note also it is now UT_Matrix4::instanceS rather than UT_Matrix4::instance. The UT_Matrix classes now have member functions to perform these data to the matrix itself, which is preferred over the old behaviour. Thus:

instance(mat, p, v, s);

becomes:

mat.instance(p, v, s);

or

UT_Matrix4::instance(mat, p, v, s);

Wed. June 12, 2002
5.5.21

Change from Houdini 4.1:

The ::instance, ::orient, ::dihedral, and ::lookat methods are no longer in global namespace. Instead, they should be accessed with UT_Matrix?::funcname. Note also it is now UT_Matrix4::instanceS rather than UT_Matrix4::instance. The UT_Matrix classes now have member functions to perform these data to the matrix itself, which is preferred over the old behaviour. Thus:

instance(mat, p, v, s);

becomes:

mat.instance(p, v, s);

or

UT_Matrix4::instance(mat, p, v, s);

Wed. June 12, 2002
5.5.21

Change from Houdini 4.1:

The ::instance, ::orient, ::dihedral, and ::lookat methods are no longer in global namespace. Instead, they should be accessed with UT_Matrix?::funcname. Note also it is now UT_Matrix4::instanceS rather than UT_Matrix4::instance. The UT_Matrix classes now have member functions to perform these data to the matrix itself, which is preferred over the old behaviour. Thus:

instance(mat, p, v, s);

becomes:

mat.instance(p, v, s);

or

UT_Matrix4::instance(mat, p, v, s);

Wed. June 12, 2002
5.5.21

On Windows version of Houdini, added workaround for being spawned with invalid standard output/error handles under Cygwin shells. All console output messages should now appear when spawn from Cygwin shells.

Wed. June 12, 2002
5.5.21

On Windows version of Houdini, added workaround for being spawned with invalid standard output/error handles under Cygwin shells. All console output messages should now appear when spawn from Cygwin shells.

Wed. June 12, 2002
5.5.21

On Windows version of Houdini, added workaround for being spawned with invalid standard output/error handles under Cygwin shells. All console output messages should now appear when spawn from Cygwin shells.

Wed. June 12, 2002
5.5.21

On Windows version of Houdini, added workaround for being spawned with invalid standard output/error handles under Cygwin shells. All console output messages should now appear when spawn from Cygwin shells.

Wed. June 12, 2002
5.5.21

On Windows version of Houdini, added workaround for being spawned with invalid standard output/error handles under Cygwin shells. All console output messages should now appear when spawn from Cygwin shells.

Wed. June 12, 2002
5.5.20

Fixed Windows XP stability problems due to bug in the C run time library, MSVCRT.DLL (version 7.0.2600.0).

Tue. June 11, 2002
5.5.20

Fixed Windows XP stability problems due to bug in the C run time library, MSVCRT.DLL (version 7.0.2600.0).

Tue. June 11, 2002
5.5.20

Fixed Windows XP stability problems due to bug in the C run time library, MSVCRT.DLL (version 7.0.2600.0).

Tue. June 11, 2002
5.5.20

Fixed Windows XP stability problems due to bug in the C run time library, MSVCRT.DLL (version 7.0.2600.0).

Tue. June 11, 2002
5.5.20

Fixed Windows XP stability problems due to bug in the C run time library, MSVCRT.DLL (version 7.0.2600.0).

Tue. June 11, 2002
5.5.20

Added an Inline Code VOP. This operator lets you write VEX code that appears directly in your VOPNET's generated shader code.

Tue. June 11, 2002
5.5.20

Added an Inline Code VOP. This operator lets you write VEX code that appears directly in your VOPNET's generated shader code.

Tue. June 11, 2002
5.5.20

Added an Inline Code VOP. This operator lets you write VEX code that appears directly in your VOPNET's generated shader code.

Tue. June 11, 2002
5.5.20

Added an Inline Code VOP. This operator lets you write VEX code that appears directly in your VOPNET's generated shader code.

Tue. June 11, 2002
5.5.20

Added an Inline Code VOP. This operator lets you write VEX code that appears directly in your VOPNET's generated shader code.

Tue. June 11, 2002
5.5.19

Renamed the "Context To Device" VOP to "To NDC" and "Device To Context" to "From NDC".

Mon. June 10, 2002