Houdini Main Changelogs
5.5.21 | Removed the cpio_expand and cpio_collapse links to hexpand and hcollapse. Just use hexpand and hcollapse now. |
Wed. June 12, 2002 | |
5.5.21 | Removed the cpio_expand and cpio_collapse links to hexpand and hcollapse. Just use hexpand and hcollapse now. |
Wed. June 12, 2002 | |
5.5.21 | Added HOUDINI_OGL_DISABLE_RASTER_IN_OVERLAY environment variable to skip rendering of bitmap icons in overlay planes. In particular, this means that vop menus containing such icons now draw much, much faster on Octanes. |
Wed. June 12, 2002 | |
5.5.21 | Added HOUDINI_OGL_DISABLE_RASTER_IN_OVERLAY environment variable to skip rendering of bitmap icons in overlay planes. In particular, this means that vop menus containing such icons now draw much, much faster on Octanes. |
Wed. June 12, 2002 | |
5.5.21 | Added HOUDINI_OGL_DISABLE_RASTER_IN_OVERLAY environment variable to skip rendering of bitmap icons in overlay planes. In particular, this means that vop menus containing such icons now draw much, much faster on Octanes. |
Wed. June 12, 2002 | |
5.5.21 | Added HOUDINI_OGL_DISABLE_RASTER_IN_OVERLAY environment variable to skip rendering of bitmap icons in overlay planes. In particular, this means that vop menus containing such icons now draw much, much faster on Octanes. |
Wed. June 12, 2002 | |
5.5.21 | Added HOUDINI_OGL_DISABLE_RASTER_IN_OVERLAY environment variable to skip rendering of bitmap icons in overlay planes. In particular, this means that vop menus containing such icons now draw much, much faster on Octanes. |
Wed. June 12, 2002 | |
5.5.21 | Change from Houdini 4.1: The ::instance, ::orient, ::dihedral, and ::lookat methods are no longer in global namespace. Instead, they should be accessed with UT_Matrix?::funcname. Note also it is now UT_Matrix4::instanceS rather than UT_Matrix4::instance. The UT_Matrix classes now have member functions to perform these data to the matrix itself, which is preferred over the old behaviour. Thus: instance(mat, p, v, s); becomes: mat.instance(p, v, s); or UT_Matrix4::instance(mat, p, v, s); |
Wed. June 12, 2002 | |
5.5.21 | Change from Houdini 4.1: The ::instance, ::orient, ::dihedral, and ::lookat methods are no longer in global namespace. Instead, they should be accessed with UT_Matrix?::funcname. Note also it is now UT_Matrix4::instanceS rather than UT_Matrix4::instance. The UT_Matrix classes now have member functions to perform these data to the matrix itself, which is preferred over the old behaviour. Thus: instance(mat, p, v, s); becomes: mat.instance(p, v, s); or UT_Matrix4::instance(mat, p, v, s); |
Wed. June 12, 2002 | |
5.5.21 | Change from Houdini 4.1: The ::instance, ::orient, ::dihedral, and ::lookat methods are no longer in global namespace. Instead, they should be accessed with UT_Matrix?::funcname. Note also it is now UT_Matrix4::instanceS rather than UT_Matrix4::instance. The UT_Matrix classes now have member functions to perform these data to the matrix itself, which is preferred over the old behaviour. Thus: instance(mat, p, v, s); becomes: mat.instance(p, v, s); or UT_Matrix4::instance(mat, p, v, s); |
Wed. June 12, 2002 | |
5.5.21 | Change from Houdini 4.1: The ::instance, ::orient, ::dihedral, and ::lookat methods are no longer in global namespace. Instead, they should be accessed with UT_Matrix?::funcname. Note also it is now UT_Matrix4::instanceS rather than UT_Matrix4::instance. The UT_Matrix classes now have member functions to perform these data to the matrix itself, which is preferred over the old behaviour. Thus: instance(mat, p, v, s); becomes: mat.instance(p, v, s); or UT_Matrix4::instance(mat, p, v, s); |
Wed. June 12, 2002 | |
5.5.21 | Change from Houdini 4.1: The ::instance, ::orient, ::dihedral, and ::lookat methods are no longer in global namespace. Instead, they should be accessed with UT_Matrix?::funcname. Note also it is now UT_Matrix4::instanceS rather than UT_Matrix4::instance. The UT_Matrix classes now have member functions to perform these data to the matrix itself, which is preferred over the old behaviour. Thus: instance(mat, p, v, s); becomes: mat.instance(p, v, s); or UT_Matrix4::instance(mat, p, v, s); |
Wed. June 12, 2002 | |
5.5.21 | On Windows version of Houdini, added workaround for being spawned with invalid standard output/error handles under Cygwin shells. All console output messages should now appear when spawn from Cygwin shells. |
Wed. June 12, 2002 | |
5.5.21 | On Windows version of Houdini, added workaround for being spawned with invalid standard output/error handles under Cygwin shells. All console output messages should now appear when spawn from Cygwin shells. |
Wed. June 12, 2002 | |
5.5.21 | On Windows version of Houdini, added workaround for being spawned with invalid standard output/error handles under Cygwin shells. All console output messages should now appear when spawn from Cygwin shells. |
Wed. June 12, 2002 | |
5.5.21 | On Windows version of Houdini, added workaround for being spawned with invalid standard output/error handles under Cygwin shells. All console output messages should now appear when spawn from Cygwin shells. |
Wed. June 12, 2002 | |
5.5.21 | On Windows version of Houdini, added workaround for being spawned with invalid standard output/error handles under Cygwin shells. All console output messages should now appear when spawn from Cygwin shells. |
Wed. June 12, 2002 | |
5.5.20 | Fixed Windows XP stability problems due to bug in the C run time library, MSVCRT.DLL (version 7.0.2600.0). |
Tue. June 11, 2002 | |
5.5.20 | Fixed Windows XP stability problems due to bug in the C run time library, MSVCRT.DLL (version 7.0.2600.0). |
Tue. June 11, 2002 | |
5.5.20 | Fixed Windows XP stability problems due to bug in the C run time library, MSVCRT.DLL (version 7.0.2600.0). |
Tue. June 11, 2002 | |
5.5.20 | Fixed Windows XP stability problems due to bug in the C run time library, MSVCRT.DLL (version 7.0.2600.0). |
Tue. June 11, 2002 | |
5.5.20 | Fixed Windows XP stability problems due to bug in the C run time library, MSVCRT.DLL (version 7.0.2600.0). |
Tue. June 11, 2002 | |
5.5.20 | Added an Inline Code VOP. This operator lets you write VEX code that appears directly in your VOPNET's generated shader code. |
Tue. June 11, 2002 | |
5.5.20 | Added an Inline Code VOP. This operator lets you write VEX code that appears directly in your VOPNET's generated shader code. |
Tue. June 11, 2002 | |
5.5.20 | Added an Inline Code VOP. This operator lets you write VEX code that appears directly in your VOPNET's generated shader code. |
Tue. June 11, 2002 |