Houdini Main Changelogs
5.1.112 | When we fail to find a license when running Houdini, we now launch hkey to help the user solve their problems. |
Mon. May 13, 2002 | |
5.1.112 | When we fail to find a license when running Houdini, we now launch hkey to help the user solve their problems. |
Mon. May 13, 2002 | |
5.1.112 | When we fail to find a license when running Houdini, we now launch hkey to help the user solve their problems. |
Mon. May 13, 2002 | |
5.1.112 | Can now drag vops and vopnets directly onto geometry. |
Mon. May 13, 2002 | |
5.1.112 | Can now drag vops and vopnets directly onto geometry. |
Mon. May 13, 2002 | |
5.1.112 | Can now drag vops and vopnets directly onto geometry. |
Mon. May 13, 2002 | |
5.1.112 | Can now drag vops and vopnets directly onto geometry. |
Mon. May 13, 2002 | |
5.1.112 | Can now drag vops and vopnets directly onto geometry. |
Mon. May 13, 2002 | |
5.1.112 | The currently selected renderer in the render button at the bottom of the viewport gets saved in the hip file now. |
Mon. May 13, 2002 | |
5.1.112 | The currently selected renderer in the render button at the bottom of the viewport gets saved in the hip file now. |
Mon. May 13, 2002 | |
5.1.112 | The currently selected renderer in the render button at the bottom of the viewport gets saved in the hip file now. |
Mon. May 13, 2002 | |
5.1.112 | The currently selected renderer in the render button at the bottom of the viewport gets saved in the hip file now. |
Mon. May 13, 2002 | |
5.1.112 | The currently selected renderer in the render button at the bottom of the viewport gets saved in the hip file now. |
Mon. May 13, 2002 | |
5.1.112 | Very minor compatibility change. The frac() function in VEX behaves slightly differently for fractional values very close to zero now. In general, this will improve behaviour of the frac() function, but may cause slightly different shading (usually fixing bad shading). |
Fri. May 10, 2002 | |
5.1.112 | Very minor compatibility change. The frac() function in VEX behaves slightly differently for fractional values very close to zero now. In general, this will improve behaviour of the frac() function, but may cause slightly different shading (usually fixing bad shading). |
Fri. May 10, 2002 | |
5.1.112 | Very minor compatibility change. The frac() function in VEX behaves slightly differently for fractional values very close to zero now. In general, this will improve behaviour of the frac() function, but may cause slightly different shading (usually fixing bad shading). |
Fri. May 10, 2002 | |
5.1.112 | Very minor compatibility change. The frac() function in VEX behaves slightly differently for fractional values very close to zero now. In general, this will improve behaviour of the frac() function, but may cause slightly different shading (usually fixing bad shading). |
Fri. May 10, 2002 | |
5.1.112 | Very minor compatibility change. The frac() function in VEX behaves slightly differently for fractional values very close to zero now. In general, this will improve behaviour of the frac() function, but may cause slightly different shading (usually fixing bad shading). |
Fri. May 10, 2002 | |
5.1.112 | Changed the behaviour of the VEX frac() function very slightly. |
Fri. May 10, 2002 | |
5.1.112 | Changed the behaviour of the VEX frac() function very slightly. |
Fri. May 10, 2002 | |
5.1.112 | Changed the behaviour of the VEX frac() function very slightly. |
Fri. May 10, 2002 | |
5.1.112 | Changed the behaviour of the VEX frac() function very slightly. |
Fri. May 10, 2002 | |
5.1.112 | Changed the behaviour of the VEX frac() function very slightly. |
Fri. May 10, 2002 | |
5.1.112 | Fixed a bug referencing depth maps in VEX or mantra3. |
Fri. May 10, 2002 | |
5.1.112 | Fixed a bug referencing depth maps in VEX or mantra3. |
Fri. May 10, 2002 |