Houdini Main Changelogs

5.1.59

Ray-traced motion blur is now supported for most primitives in mantra. Currently, only metaballs and sub-division surfaces do not support deformation/velocity blur. This feature can be expensive, and can be turned off with the -QB command line option.

This means that all reflections/shadows/refractions can be motion blurred.

As a note: Motion blurred rays are not perfectly accurate. However, they should be artistically correct.

Thu. March 21, 2002
5.1.59

Ray-traced motion blur is now supported for most primitives in mantra. Currently, only metaballs and sub-division surfaces do not support deformation/velocity blur. This feature can be expensive, and can be turned off with the -QB command line option.

This means that all reflections/shadows/refractions can be motion blurred.

As a note: Motion blurred rays are not perfectly accurate. However, they should be artistically correct.

Thu. March 21, 2002
5.1.59

Ray-traced motion blur is now supported for most primitives in mantra. Currently, only metaballs and sub-division surfaces do not support deformation/velocity blur. This feature can be expensive, and can be turned off with the -QB command line option.

This means that all reflections/shadows/refractions can be motion blurred.

As a note: Motion blurred rays are not perfectly accurate. However, they should be artistically correct.

Thu. March 21, 2002
5.1.59

Ray-traced motion blur is now supported for most primitives in mantra. Currently, only metaballs and sub-division surfaces do not support deformation/velocity blur. This feature can be expensive, and can be turned off with the -QB command line option.

This means that all reflections/shadows/refractions can be motion blurred.

As a note: Motion blurred rays are not perfectly accurate. However, they should be artistically correct.

Thu. March 21, 2002
5.1.59

The meaning of "variance 0" has changed in mantra so that this will cause every pixel to be sampled by the maximum super-sampling rate.

Thu. March 21, 2002
5.1.59

The meaning of "variance 0" has changed in mantra so that this will cause every pixel to be sampled by the maximum super-sampling rate.

Thu. March 21, 2002
5.1.59

The meaning of "variance 0" has changed in mantra so that this will cause every pixel to be sampled by the maximum super-sampling rate.

Thu. March 21, 2002
5.1.59

The meaning of "variance 0" has changed in mantra so that this will cause every pixel to be sampled by the maximum super-sampling rate.

Thu. March 21, 2002
5.1.59

The meaning of "variance 0" has changed in mantra so that this will cause every pixel to be sampled by the maximum super-sampling rate.

Thu. March 21, 2002
5.1.59

Large portions of the ray-intersection code have been re-written. This allows for correct intersection against non-planar polygons. However, in some cases mantra will take a performance hit because of this improvement in quality. In other cases, memory or speed may be better than previous versions of mantra. However, in all cases, quality should be better.

Thu. March 21, 2002
5.1.59

Large portions of the ray-intersection code have been re-written. This allows for correct intersection against non-planar polygons. However, in some cases mantra will take a performance hit because of this improvement in quality. In other cases, memory or speed may be better than previous versions of mantra. However, in all cases, quality should be better.

Thu. March 21, 2002
5.1.59

Large portions of the ray-intersection code have been re-written. This allows for correct intersection against non-planar polygons. However, in some cases mantra will take a performance hit because of this improvement in quality. In other cases, memory or speed may be better than previous versions of mantra. However, in all cases, quality should be better.

Thu. March 21, 2002
5.1.59

Large portions of the ray-intersection code have been re-written. This allows for correct intersection against non-planar polygons. However, in some cases mantra will take a performance hit because of this improvement in quality. In other cases, memory or speed may be better than previous versions of mantra. However, in all cases, quality should be better.

Thu. March 21, 2002
5.1.59

Large portions of the ray-intersection code have been re-written. This allows for correct intersection against non-planar polygons. However, in some cases mantra will take a performance hit because of this improvement in quality. In other cases, memory or speed may be better than previous versions of mantra. However, in all cases, quality should be better.

Thu. March 21, 2002
5.1.59

Motion blurred displacement mapping has been sped up in mantra. Results may be very subtly different, but no more incorrect than in previous versions.

Thu. March 21, 2002
5.1.59

Motion blurred displacement mapping has been sped up in mantra. Results may be very subtly different, but no more incorrect than in previous versions.

Thu. March 21, 2002
5.1.59

Motion blurred displacement mapping has been sped up in mantra. Results may be very subtly different, but no more incorrect than in previous versions.

Thu. March 21, 2002
5.1.59

Motion blurred displacement mapping has been sped up in mantra. Results may be very subtly different, but no more incorrect than in previous versions.

Thu. March 21, 2002
5.1.59

Motion blurred displacement mapping has been sped up in mantra. Results may be very subtly different, but no more incorrect than in previous versions.

Thu. March 21, 2002
5.1.59

Fixed a bug in operator nested menus where clicking to bring up a nested menu and dragging the mouse over the entries would actually close the menu when the mouse passed from the buttonstrip containing the popup menu to another one in the underlying menu.

Thu. March 21, 2002
5.1.59

Fixed a bug in operator nested menus where clicking to bring up a nested menu and dragging the mouse over the entries would actually close the menu when the mouse passed from the buttonstrip containing the popup menu to another one in the underlying menu.

Thu. March 21, 2002
5.1.59

Fixed a bug in operator nested menus where clicking to bring up a nested menu and dragging the mouse over the entries would actually close the menu when the mouse passed from the buttonstrip containing the popup menu to another one in the underlying menu.

Thu. March 21, 2002
5.1.59

Fixed a bug in operator nested menus where clicking to bring up a nested menu and dragging the mouse over the entries would actually close the menu when the mouse passed from the buttonstrip containing the popup menu to another one in the underlying menu.

Thu. March 21, 2002
5.1.59

Fixed a bug in operator nested menus where clicking to bring up a nested menu and dragging the mouse over the entries would actually close the menu when the mouse passed from the buttonstrip containing the popup menu to another one in the underlying menu.

Thu. March 21, 2002
5.1.58

Added the morient function that constructs a matrix to orient to an arbitrary axis system.

Wed. March 20, 2002