Houdini Main Changelogs

5.1.36

imdisplay now takes an option to read an image from stdin using a public and very simple/straightforward protocol. There is public domain code to write to imdisplay which can be found in $HH/public/tomdisplay.tar.gz.

Tue. February 26, 2002
5.1.36

imdisplay now takes an option to read an image from stdin using a public and very simple/straightforward protocol. There is public domain code to write to imdisplay which can be found in $HH/public/tomdisplay.tar.gz.

Tue. February 26, 2002
5.1.36

imdisplay now takes an option to read an image from stdin using a public and very simple/straightforward protocol. There is public domain code to write to imdisplay which can be found in $HH/public/tomdisplay.tar.gz.

Tue. February 26, 2002
5.1.36

imdisplay now takes an option to read an image from stdin using a public and very simple/straightforward protocol. There is public domain code to write to imdisplay which can be found in $HH/public/tomdisplay.tar.gz.

Tue. February 26, 2002
5.1.35

When generating RIB, varying (not vertex) mappings on NURBs now output the correct number of attributes (rather than just the four corner values).

Mon. February 25, 2002
5.1.35

When generating RIB, varying (not vertex) mappings on NURBs now output the correct number of attributes (rather than just the four corner values).

Mon. February 25, 2002
5.1.35

When generating RIB, varying (not vertex) mappings on NURBs now output the correct number of attributes (rather than just the four corner values).

Mon. February 25, 2002
5.1.35

When generating RIB, varying (not vertex) mappings on NURBs now output the correct number of attributes (rather than just the four corner values).

Mon. February 25, 2002
5.1.35

When generating RIB, varying (not vertex) mappings on NURBs now output the correct number of attributes (rather than just the four corner values).

Mon. February 25, 2002
5.1.35

The changing of the Display flag in the OP list now observes the exact same rules that apply to the tiles: assuming the Display and Render flags are tied in the Preferences dialog, the Render flag will follow the Display flag if the Display flag and the Render flag were intially both on the same node and the CTRL key is not pressed, or if they were on different nodes but the SHIFT key is pressed.

Mon. February 25, 2002
5.1.35

The changing of the Display flag in the OP list now observes the exact same rules that apply to the tiles: assuming the Display and Render flags are tied in the Preferences dialog, the Render flag will follow the Display flag if the Display flag and the Render flag were intially both on the same node and the CTRL key is not pressed, or if they were on different nodes but the SHIFT key is pressed.

Mon. February 25, 2002
5.1.35

The changing of the Display flag in the OP list now observes the exact same rules that apply to the tiles: assuming the Display and Render flags are tied in the Preferences dialog, the Render flag will follow the Display flag if the Display flag and the Render flag were intially both on the same node and the CTRL key is not pressed, or if they were on different nodes but the SHIFT key is pressed.

Mon. February 25, 2002
5.1.35

The changing of the Display flag in the OP list now observes the exact same rules that apply to the tiles: assuming the Display and Render flags are tied in the Preferences dialog, the Render flag will follow the Display flag if the Display flag and the Render flag were intially both on the same node and the CTRL key is not pressed, or if they were on different nodes but the SHIFT key is pressed.

Mon. February 25, 2002
5.1.35

The changing of the Display flag in the OP list now observes the exact same rules that apply to the tiles: assuming the Display and Render flags are tied in the Preferences dialog, the Render flag will follow the Display flag if the Display flag and the Render flag were intially both on the same node and the CTRL key is not pressed, or if they were on different nodes but the SHIFT key is pressed.

Mon. February 25, 2002
5.1.35

The default shader path output to RIB has changed slightly so that any ri_shaders directories found in the HOUDINI_PATH will now occur before the previous path definition. This does not affect any output drivers which override the shading path.

Mon. February 25, 2002
5.1.35

The default shader path output to RIB has changed slightly so that any ri_shaders directories found in the HOUDINI_PATH will now occur before the previous path definition. This does not affect any output drivers which override the shading path.

Mon. February 25, 2002
5.1.35

The default shader path output to RIB has changed slightly so that any ri_shaders directories found in the HOUDINI_PATH will now occur before the previous path definition. This does not affect any output drivers which override the shading path.

Mon. February 25, 2002
5.1.35

The default shader path output to RIB has changed slightly so that any ri_shaders directories found in the HOUDINI_PATH will now occur before the previous path definition. This does not affect any output drivers which override the shading path.

Mon. February 25, 2002
5.1.35

The default shader path output to RIB has changed slightly so that any ri_shaders directories found in the HOUDINI_PATH will now occur before the previous path definition. This does not affect any output drivers which override the shading path.

Mon. February 25, 2002
5.1.35

The Layer and Composite COPs have been improved to include full transforms for each layer, wrapping options and per-layer operations.

Mon. February 25, 2002
5.1.35

The Layer and Composite COPs have been improved to include full transforms for each layer, wrapping options and per-layer operations.

Mon. February 25, 2002
5.1.35

The Layer and Composite COPs have been improved to include full transforms for each layer, wrapping options and per-layer operations.

Mon. February 25, 2002
5.1.35

The Layer and Composite COPs have been improved to include full transforms for each layer, wrapping options and per-layer operations.

Mon. February 25, 2002
5.1.35

The Layer and Composite COPs have been improved to include full transforms for each layer, wrapping options and per-layer operations.

Mon. February 25, 2002
5.1.32

The Paint SOP has the Red, Green, and Blue merge modes that let you write to one channel at a time. It also has the Custom merge mode. This will evaluate the colour parameter for each point using the points local variables, letting you do crazy stuff like paint with $BB[XYZ].

Fri. February 22, 2002