Houdini Main Changelogs

5.1.42

Fixed bug where PolySplit would let you pick an edge that isn't on your open poly.

Mon. March 4, 2002
5.1.42

Ray-traced quadrilateral sampling in mantra has been re-written. Though slightly slower (up to 15% - but typically around 4%), it is far more accurate than the previous version. This should eliminate cracks and bad shading in shadows, refractions, and reflections.

Mon. March 4, 2002
5.1.42

Ray-traced quadrilateral sampling in mantra has been re-written. Though slightly slower (up to 15% - but typically around 4%), it is far more accurate than the previous version. This should eliminate cracks and bad shading in shadows, refractions, and reflections.

Mon. March 4, 2002
5.1.42

Ray-traced quadrilateral sampling in mantra has been re-written. Though slightly slower (up to 15% - but typically around 4%), it is far more accurate than the previous version. This should eliminate cracks and bad shading in shadows, refractions, and reflections.

Mon. March 4, 2002
5.1.42

Ray-traced quadrilateral sampling in mantra has been re-written. Though slightly slower (up to 15% - but typically around 4%), it is far more accurate than the previous version. This should eliminate cracks and bad shading in shadows, refractions, and reflections.

Mon. March 4, 2002
5.1.42

Ray-traced quadrilateral sampling in mantra has been re-written. Though slightly slower (up to 15% - but typically around 4%), it is far more accurate than the previous version. This should eliminate cracks and bad shading in shadows, refractions, and reflections.

Mon. March 4, 2002
5.1.39

Added the Equalize COP. This COP equalizes the brightness of a series of frames, as well providing the ability to move the maximum, minimum and average values to a set value.

Fri. March 1, 2002
5.1.39

Added the Equalize COP. This COP equalizes the brightness of a series of frames, as well providing the ability to move the maximum, minimum and average values to a set value.

Fri. March 1, 2002
5.1.39

Added the Equalize COP. This COP equalizes the brightness of a series of frames, as well providing the ability to move the maximum, minimum and average values to a set value.

Fri. March 1, 2002
5.1.39

Added the Equalize COP. This COP equalizes the brightness of a series of frames, as well providing the ability to move the maximum, minimum and average values to a set value.

Fri. March 1, 2002
5.1.39

Added the Equalize COP. This COP equalizes the brightness of a series of frames, as well providing the ability to move the maximum, minimum and average values to a set value.

Fri. March 1, 2002
5.1.37

Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.

Wed. February 27, 2002
5.1.37

Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.

Wed. February 27, 2002
5.1.37

Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.

Wed. February 27, 2002
5.1.37

Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.

Wed. February 27, 2002
5.1.37

Changed all occurrances of the Unix math function "rint()" with a different rounding function which doesn't implement "bankers" rounding. Please see compatibility notes for further information.

Wed. February 27, 2002
5.1.37

The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.

Wed. February 27, 2002
5.1.37

The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.

Wed. February 27, 2002
5.1.37

The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.

Wed. February 27, 2002
5.1.37

The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.

Wed. February 27, 2002
5.1.37

The behaviour of rounding of floats to integers has changed in Houdini. Previously on Unix systems, rounding was done using the so called "bankers" rounding, which deals with 0.5 as a special case and rounds to the nearest even number. Now, Houdini will always round to the largest integer when the fractional component of the floating point number is exactly 0.5. This affects all animated integer parameters, the $F variable, the rint() functions in the expression language and VEX, and miscellaneous other features.

Wed. February 27, 2002
5.1.37

You can now drag parameters, channels, and ops into the parameter builder of scripted subnets and have the expected stuff happen!

Wed. February 27, 2002
5.1.37

You can now drag parameters, channels, and ops into the parameter builder of scripted subnets and have the expected stuff happen!

Wed. February 27, 2002
5.1.37

You can now drag parameters, channels, and ops into the parameter builder of scripted subnets and have the expected stuff happen!

Wed. February 27, 2002
5.1.37

You can now drag parameters, channels, and ops into the parameter builder of scripted subnets and have the expected stuff happen!

Wed. February 27, 2002