Houdini Main Changelogs
5.1.28 | You no longer have to wait one minute on Linux before restarting sesinetd or herver. |
Mon. February 18, 2002 | |
5.1.28 | You no longer have to wait one minute on Linux before restarting sesinetd or herver. |
Mon. February 18, 2002 | |
5.1.28 | You no longer have to wait one minute on Linux before restarting sesinetd or herver. |
Mon. February 18, 2002 | |
5.1.28 | Fixed bug where changing the delete script from the parameters pane or dialog was not undoable. |
Mon. February 18, 2002 | |
5.1.28 | Fixed bug where changing the delete script from the parameters pane or dialog was not undoable. |
Mon. February 18, 2002 | |
5.1.28 | Fixed bug where changing the delete script from the parameters pane or dialog was not undoable. |
Mon. February 18, 2002 | |
5.1.28 | Fixed bug where changing the delete script from the parameters pane or dialog was not undoable. |
Mon. February 18, 2002 | |
5.1.28 | Fixed bug where changing the delete script from the parameters pane or dialog was not undoable. |
Mon. February 18, 2002 | |
5.1.28 | When creating a refernce copy of an operator, we no longer cause a stream of undos that make it nearly impossible to undo except by deleting it. |
Mon. February 18, 2002 | |
5.1.28 | When creating a refernce copy of an operator, we no longer cause a stream of undos that make it nearly impossible to undo except by deleting it. |
Mon. February 18, 2002 | |
5.1.28 | When creating a refernce copy of an operator, we no longer cause a stream of undos that make it nearly impossible to undo except by deleting it. |
Mon. February 18, 2002 | |
5.1.28 | When creating a refernce copy of an operator, we no longer cause a stream of undos that make it nearly impossible to undo except by deleting it. |
Mon. February 18, 2002 | |
5.1.28 | When creating a refernce copy of an operator, we no longer cause a stream of undos that make it nearly impossible to undo except by deleting it. |
Mon. February 18, 2002 | |
5.1.28 | The DSO search order is now as it was in 4.1. .sos in the $HOME directory will override those in the $HFS directory using the default search path. |
Mon. February 18, 2002 | |
5.1.28 | The DSO search order is now as it was in 4.1. .sos in the $HOME directory will override those in the $HFS directory using the default search path. |
Mon. February 18, 2002 | |
5.1.28 | The DSO search order is now as it was in 4.1. .sos in the $HOME directory will override those in the $HFS directory using the default search path. |
Mon. February 18, 2002 | |
5.1.28 | The DSO search order is now as it was in 4.1. .sos in the $HOME directory will override those in the $HFS directory using the default search path. |
Mon. February 18, 2002 | |
5.1.28 | The DSO search order is now as it was in 4.1. .sos in the $HOME directory will override those in the $HFS directory using the default search path. |
Mon. February 18, 2002 | |
5.1.28 | The Houdini DSO search order is now the way one expects: .so in your $HOME directory will override those in your $HFS directory. |
Mon. February 18, 2002 | |
5.1.28 | The Houdini DSO search order is now the way one expects: .so in your $HOME directory will override those in your $HFS directory. |
Mon. February 18, 2002 | |
5.1.28 | The Houdini DSO search order is now the way one expects: .so in your $HOME directory will override those in your $HFS directory. |
Mon. February 18, 2002 | |
5.1.28 | The Houdini DSO search order is now the way one expects: .so in your $HOME directory will override those in your $HFS directory. |
Mon. February 18, 2002 | |
5.1.28 | The Houdini DSO search order is now the way one expects: .so in your $HOME directory will override those in your $HFS directory. |
Mon. February 18, 2002 | |
5.1.25 | Everyone take a deep breath: the default scene with the logo, ground, and sky is no more. Houdini now starts with a clean slate -- just three lights, an ambient and a camera. |
Fri. February 15, 2002 | |
5.1.25 | Everyone take a deep breath: the default scene with the logo, ground, and sky is no more. Houdini now starts with a clean slate -- just three lights, an ambient and a camera. |
Fri. February 15, 2002 |